gtk2/gdk/gdkframeclock.c
Owen W. Taylor 1824796bfb GdkFrameClock: add freeze/thaw
Add the ability to freeze a frame clock, which pauses its operation,
then thaw it again later to resume.

Initially this is used to implement freezing updates when we are
waiting for ConfigureNotify in response to changing the size of
a toplevel.

We need a per-window clock for this to work properly, so add that
for the X11 backend.

https://bugzilla.gnome.org/show_bug.cgi?id=685460
2013-02-14 17:19:48 -05:00

303 lines
9.6 KiB
C

/* GDK - The GIMP Drawing Kit
* Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/*
* Modified by the GTK+ Team and others 1997-2010. See the AUTHORS
* file for a list of people on the GTK+ Team. See the ChangeLog
* files for a list of changes. These files are distributed with
* GTK+ at ftp://ftp.gtk.org/pub/gtk/.
*/
#include "config.h"
#include "gdkframeclock.h"
/**
* SECTION:frameclock
* @Short_description: Frame clock syncs painting to a window or display
* @Title: Frame clock
*
* A #GdkFrameClock tells the application when to repaint a window.
* This may be synced to the vertical refresh rate of the monitor, for
* example. Even when the frame clock uses a simple timer rather than
* a hardware-based vertical sync, the frame clock helps because it
* ensures everything paints at the same time (reducing the total
* number of frames). The frame clock can also automatically stop
* painting when it knows the frames will not be visible, or scale back
* animation framerates.
*
* #GdkFrameClock is designed to be compatible with an OpenGL-based
* implementation or with mozRequestAnimationFrame in Firefox,
* for example.
*
* A frame clock is idle until someone requests a frame with
* gdk_frame_clock_request_phase(). At that time, the frame clock
* emits its GdkFrameClock:frame-requested signal if no frame was
* already pending.
*
* At some later time after the frame is requested, the frame clock
* MAY indicate that a frame should be painted. To paint a frame the
* clock will: Emit GdkFrameClock:before-paint; update the frame time
* in the default handler for GdkFrameClock:before-paint; emit
* GdkFrameClock:paint; emit GdkFrameClock:after-paint. The app
* should paint in a handler for the paint signal.
*
* If a given frame is not painted (the clock is idle), the frame time
* should still update to a conceptual "last frame." i.e. the frame
* time will keep moving forward roughly with wall clock time.
*
* The frame time is in milliseconds. However, it should not be
* thought of as having any particular relationship to wall clock
* time. Unlike wall clock time, it "snaps" to conceptual frame times
* so is low-resolution; it is guaranteed to never move backward (so
* say you reset your computer clock, the frame clock will not reset);
* and the frame clock is allowed to drift. For example nicer
* results when painting with vertical refresh sync may be obtained by
* painting as rapidly as possible, but always incrementing the frame
* time by the frame length on each frame. This results in a frame
* time that doesn't have a lot to do with wall clock time.
*/
G_DEFINE_INTERFACE (GdkFrameClock, gdk_frame_clock, G_TYPE_OBJECT)
enum {
FRAME_REQUESTED,
BEFORE_PAINT,
LAYOUT,
PAINT,
AFTER_PAINT,
LAST_SIGNAL
};
static guint signals[LAST_SIGNAL];
static void
gdk_frame_clock_default_init (GdkFrameClockInterface *iface)
{
/**
* GdkFrameClock::frame-requested:
* @clock: the frame clock emitting the signal
*
* This signal is emitted when a frame is not pending, and
* gdk_frame_clock_request_frame() is called to request a frame.
*/
signals[FRAME_REQUESTED] =
g_signal_new (g_intern_static_string ("frame-requested"),
GDK_TYPE_FRAME_CLOCK,
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
/**
* GdkFrameClock::before-paint:
* @clock: the frame clock emitting the signal
*
* This signal is emitted immediately before the paint signal and
* indicates that the frame time has been updated, and signal
* handlers should perform any preparatory work before painting.
*/
signals[BEFORE_PAINT] =
g_signal_new (g_intern_static_string ("before-paint"),
GDK_TYPE_FRAME_CLOCK,
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
/**
* GdkFrameClock::layout:
* @clock: the frame clock emitting the signal
*
* This signal is emitted immediately before the paint signal and
* indicates that the frame time has been updated, and signal
* handlers should perform any preparatory work before painting.
*/
signals[LAYOUT] =
g_signal_new (g_intern_static_string ("layout"),
GDK_TYPE_FRAME_CLOCK,
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
/**
* GdkFrameClock::paint:
* @clock: the frame clock emitting the signal
*
* Signal handlers for this signal should paint the window, screen,
* or whatever they normally paint.
*/
signals[PAINT] =
g_signal_new (g_intern_static_string ("paint"),
GDK_TYPE_FRAME_CLOCK,
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
/**
* GdkFrameClock::after-paint:
* @clock: the frame clock emitting the signal
*
* This signal is emitted immediately after the paint signal and
* allows signal handlers to do anything they'd like to do after
* painting has been completed. This is a relatively good time to do
* "expensive" processing in order to get it done in between frames.
*/
signals[AFTER_PAINT] =
g_signal_new (g_intern_static_string ("after-paint"),
GDK_TYPE_FRAME_CLOCK,
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
}
/**
* gdk_frame_clock_get_frame_time:
* @clock: the clock
*
* Gets the time that should currently be used for animations. Inside
* a paint, it's the time used to compute the animation position of
* everything in a frame. Outside a paint, it's the time of the
* conceptual "previous frame," which may be either the actual
* previous frame time, or if that's too old, an updated time.
*
* The returned time has no relationship to wall clock time. It
* increases roughly at 1 millisecond per wall clock millisecond, and
* it never decreases, but its value is only meaningful relative to
* previous frame clock times.
*
*
* Since: 3.0
* Return value: a timestamp in milliseconds
*/
guint64
gdk_frame_clock_get_frame_time (GdkFrameClock *clock)
{
g_return_val_if_fail (GDK_IS_FRAME_CLOCK (clock), 0);
return GDK_FRAME_CLOCK_GET_IFACE (clock)->get_frame_time (clock);
}
/**
* gdk_frame_clock_request_phase:
* @clock: the clock
*
* Asks the frame clock to paint a frame. The frame
* may or may not ever be painted (the frame clock may
* stop itself for whatever reason), but the goal in
* normal circumstances would be to paint the frame
* at the next expected frame time. For example
* if the clock is running at 60fps the frame would
* ideally be painted within 1000/60=16 milliseconds.
*
* Since: 3.0
*/
void
gdk_frame_clock_request_phase (GdkFrameClock *clock,
GdkFrameClockPhase phase)
{
g_return_if_fail (GDK_IS_FRAME_CLOCK (clock));
GDK_FRAME_CLOCK_GET_IFACE (clock)->request_phase (clock, phase);
}
void
gdk_frame_clock_freeze (GdkFrameClock *clock)
{
g_return_if_fail (GDK_IS_FRAME_CLOCK (clock));
GDK_FRAME_CLOCK_GET_IFACE (clock)->freeze (clock);
}
void
gdk_frame_clock_thaw (GdkFrameClock *clock)
{
g_return_if_fail (GDK_IS_FRAME_CLOCK (clock));
GDK_FRAME_CLOCK_GET_IFACE (clock)->thaw (clock);
}
/**
* gdk_frame_clock_get_requested:
* @clock: the clock
*
* Gets whether a frame paint has been requested but has not been
* performed.
*
*
* Since: 3.0
* Return value: TRUE if a frame paint is pending
*/
GdkFrameClockPhase
gdk_frame_clock_get_requested (GdkFrameClock *clock)
{
g_return_val_if_fail (GDK_IS_FRAME_CLOCK (clock), FALSE);
return GDK_FRAME_CLOCK_GET_IFACE (clock)->get_requested (clock);
}
/**
* gdk_frame_clock_get_frame_time_val:
* @clock: the clock
* @timeval: #GTimeVal to fill in with frame time
*
* Like gdk_frame_clock_get_frame_time() but returns the time as a
* #GTimeVal which may be handy with some APIs (such as
* #GdkPixbufAnimation).
*/
void
gdk_frame_clock_get_frame_time_val (GdkFrameClock *clock,
GTimeVal *timeval)
{
guint64 time_ms;
g_return_if_fail (GDK_IS_FRAME_CLOCK (clock));
time_ms = gdk_frame_clock_get_frame_time (clock);
timeval->tv_sec = time_ms / 1000;
timeval->tv_usec = (time_ms % 1000) * 1000;
}
/**
* gdk_frame_clock_frame_requested:
* @clock: the clock
*
* Emits the frame-requested signal. Used in implementations of the
* #GdkFrameClock interface.
*/
void
gdk_frame_clock_frame_requested (GdkFrameClock *clock)
{
g_return_if_fail (GDK_IS_FRAME_CLOCK (clock));
g_signal_emit (G_OBJECT (clock),
signals[FRAME_REQUESTED], 0);
}