forked from AuroraMiddleware/gtk
18b65a2378
Instead of storing the wire format, store the true structs and only convert to the wire format when needed.
95 lines
2.8 KiB
C
95 lines
2.8 KiB
C
#include "config.h"
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#include "gskvulkanpushconstantsprivate.h"
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#include <math.h>
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void
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gsk_vulkan_push_constants_init (GskVulkanPushConstants *constants,
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const graphene_matrix_t *mvp)
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{
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graphene_matrix_init_from_matrix (&constants->mvp, mvp);
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}
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void
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gsk_vulkan_push_constants_init_copy (GskVulkanPushConstants *self,
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const GskVulkanPushConstants *src)
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{
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*self = *src;
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}
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void
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gsk_vulkan_push_constants_init_transform (GskVulkanPushConstants *self,
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const GskVulkanPushConstants *src,
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const graphene_matrix_t *transform)
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{
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graphene_matrix_multiply (transform, &src->mvp, &self->mvp);
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}
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static void
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gsk_vulkan_push_constants_wire_init (GskVulkanPushConstantsWire *wire,
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const GskVulkanPushConstants *self)
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{
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graphene_matrix_to_float (&self->mvp, wire->vertex.mvp);
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}
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void
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gsk_vulkan_push_constants_push_vertex (const GskVulkanPushConstants *self,
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VkCommandBuffer command_buffer,
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VkPipelineLayout pipeline_layout)
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{
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GskVulkanPushConstantsWire wire;
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gsk_vulkan_push_constants_wire_init (&wire, self);
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vkCmdPushConstants (command_buffer,
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pipeline_layout,
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VK_SHADER_STAGE_VERTEX_BIT,
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G_STRUCT_OFFSET (GskVulkanPushConstantsWire, vertex),
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sizeof (wire.vertex),
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&wire.vertex);
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}
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#if 0
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void
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gsk_vulkan_push_constants_push_fragment (GskVulkanPushConstants *self,
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VkCommandBuffer command_buffer,
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VkPipelineLayout pipeline_layout)
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{
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vkCmdPushConstants (command_buffer,
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pipeline_layout,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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G_STRUCT_OFFSET (GskVulkanPushConstants, fragment),
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sizeof (self->fragment),
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&self->fragment);
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}
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#endif
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uint32_t
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gst_vulkan_push_constants_get_range_count (void)
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{
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return 2;
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}
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const VkPushConstantRange *
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gst_vulkan_push_constants_get_ranges (void)
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{
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static const VkPushConstantRange ranges[2] = {
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{
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.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
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.offset = G_STRUCT_OFFSET (GskVulkanPushConstantsWire, vertex),
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.size = sizeof (((GskVulkanPushConstantsWire *) 0)->vertex)
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#if 0
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},
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{
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.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
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.offset = G_STRUCT_OFFSET (GskVulkanPushConstants, fragment),
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.size = sizeof (((GskVulkanPushConstants *) 0)->fragment)
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#endif
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}
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};
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return ranges;
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}
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