forked from AuroraMiddleware/gtk
872b5115ea
We need new shaders, and we need to select the correct shader when building the program we use to render the triangle.
8 lines
177 B
GLSL
8 lines
177 B
GLSL
precision highp float;
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void main() {
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float lerpVal = gl_FragCoord.y / 500.0f;
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gl_FragColor = mix(vec4(1.0f, 0.85f, 0.35f, 1.0f), vec4(0.2f, 0.2f, 0.2f, 1.0f), lerpVal);
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}
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