gtk2/gdk/macos/gdkmacosglcontext.c
Arjan Molenaar 097d87e502 Cleanup: remove unused variables from macos code
Remove unused variables. In case if Cairo code it would
allocate memory, which would result in a memory leak.
2022-12-04 12:50:20 +01:00

656 lines
20 KiB
C

/*
* Copyright © 2020 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#include "config.h"
#include "gdkconfig.h"
#include <OpenGL/gl3.h>
#include <OpenGL/CGLIOSurface.h>
#include <QuartzCore/QuartzCore.h>
#include "gdkmacosbuffer-private.h"
#include "gdkmacosglcontext-private.h"
#include "gdkmacossurface-private.h"
G_GNUC_BEGIN_IGNORE_DEPRECATIONS
G_DEFINE_TYPE (GdkMacosGLContext, gdk_macos_gl_context, GDK_TYPE_GL_CONTEXT)
#define CHECK(error,cgl_error) _CHECK_CGL(error, G_STRLOC, cgl_error)
static inline gboolean
_CHECK_CGL (GError **error,
const char *location,
CGLError cgl_error)
{
if (cgl_error != kCGLNoError)
{
g_log ("Core OpenGL",
G_LOG_LEVEL_CRITICAL,
"%s: %s",
location, CGLErrorString (cgl_error));
g_set_error (error,
GDK_GL_ERROR,
GDK_GL_ERROR_NOT_AVAILABLE,
"%s",
CGLErrorString (cgl_error));
return FALSE;
}
return TRUE;
}
/* Apple's OpenGL implementation does not contain the extension to
* perform log handler callbacks when errors occur. Therefore, to aid in
* tracking down issues we have a CHECK_GL() macro that can wrap GL
* calls and check for an error afterwards.
*
* To make this easier, we use a statement expression, as this will
* always be using something GCC-compatible on macOS.
*/
#define CHECK_GL(error,func) _CHECK_GL(error, G_STRLOC, ({ func; glGetError(); }))
static inline gboolean
_CHECK_GL (GError **error,
const char *location,
GLenum gl_error)
{
const char *msg;
switch (gl_error)
{
case GL_INVALID_ENUM:
msg = "invalid enum";
break;
case GL_INVALID_VALUE:
msg = "invalid value";
break;
case GL_INVALID_OPERATION:
msg = "invalid operation";
break;
case GL_INVALID_FRAMEBUFFER_OPERATION:
msg = "invalid framebuffer operation";
break;
case GL_OUT_OF_MEMORY:
msg = "out of memory";
break;
default:
msg = "unknown error";
break;
}
if (gl_error != GL_NO_ERROR)
{
g_log ("OpenGL",
G_LOG_LEVEL_CRITICAL,
"%s: %s", location, msg);
if (error != NULL)
g_set_error (error,
GDK_GL_ERROR,
GDK_GL_ERROR_NOT_AVAILABLE,
"%s", msg);
return FALSE;
}
return TRUE;
}
static gboolean
check_framebuffer_status (GLenum target)
{
switch (glCheckFramebufferStatus (target))
{
case GL_FRAMEBUFFER_COMPLETE:
return TRUE;
case GL_FRAMEBUFFER_UNDEFINED:
g_critical ("Framebuffer is undefined");
return FALSE;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
g_critical ("Framebuffer has incomplete attachment");
return FALSE;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
g_critical ("Framebuffer has missing attachment");
return FALSE;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
g_critical ("Framebuffer has incomplete draw buffer");
return FALSE;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
g_critical ("Framebuffer has incomplete read buffer");
return FALSE;
case GL_FRAMEBUFFER_UNSUPPORTED:
g_critical ("Framebuffer is unsupported");
return FALSE;
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
g_critical ("Framebuffer has incomplete multisample");
return FALSE;
default:
g_critical ("Framebuffer has unknown error");
return FALSE;
}
}
static const char *
get_renderer_name (GLint id)
{
static char renderer_name[32];
switch (id & kCGLRendererIDMatchingMask)
{
case kCGLRendererGenericID: return "Generic";
case kCGLRendererGenericFloatID: return "Generic Float";
case kCGLRendererAppleSWID: return "Apple Software Renderer";
case kCGLRendererATIRage128ID: return "ATI Rage 128";
case kCGLRendererATIRadeonID: return "ATI Radeon";
case kCGLRendererATIRageProID: return "ATI Rage Pro";
case kCGLRendererATIRadeon8500ID: return "ATI Radeon 8500";
case kCGLRendererATIRadeon9700ID: return "ATI Radeon 9700";
case kCGLRendererATIRadeonX1000ID: return "ATI Radeon X1000";
case kCGLRendererATIRadeonX2000ID: return "ATI Radeon X2000";
case kCGLRendererATIRadeonX3000ID: return "ATI Radeon X3000";
case kCGLRendererATIRadeonX4000ID: return "ATI Radeon X4000";
case kCGLRendererGeForce2MXID: return "GeForce 2 MX";
case kCGLRendererGeForce3ID: return "GeForce 3";
case kCGLRendererGeForceFXID: return "GeForce FX";
case kCGLRendererGeForce8xxxID: return "GeForce 8xxx";
case kCGLRendererGeForceID: return "GeForce";
case kCGLRendererVTBladeXP2ID: return "VT Blade XP 2";
case kCGLRendererIntel900ID: return "Intel 900";
case kCGLRendererIntelX3100ID: return "Intel X3100";
case kCGLRendererIntelHDID: return "Intel HD";
case kCGLRendererIntelHD4000ID: return "Intel HD 4000";
case kCGLRendererIntelHD5000ID: return "Intel HD 5000";
case kCGLRendererMesa3DFXID: return "Mesa 3DFX";
default:
snprintf (renderer_name, sizeof renderer_name, "0x%08x", id & kCGLRendererIDMatchingMask);
renderer_name[sizeof renderer_name-1] = 0;
return renderer_name;
}
}
static GLuint
create_texture (CGLContextObj cgl_context,
GLuint target,
IOSurfaceRef io_surface,
guint width,
guint height)
{
GLuint texture = 0;
if (!CHECK_GL (NULL, glActiveTexture (GL_TEXTURE0)) ||
!CHECK_GL (NULL, glGenTextures (1, &texture)) ||
!CHECK_GL (NULL, glBindTexture (target, texture)) ||
!CHECK (NULL, CGLTexImageIOSurface2D (cgl_context,
target,
GL_RGBA,
width,
height,
GL_BGRA,
GL_UNSIGNED_INT_8_8_8_8_REV,
io_surface,
0)) ||
!CHECK_GL (NULL, glTexParameteri (target, GL_TEXTURE_BASE_LEVEL, 0)) ||
!CHECK_GL (NULL, glTexParameteri (target, GL_TEXTURE_MIN_FILTER, GL_NEAREST)) ||
!CHECK_GL (NULL, glTexParameteri (target, GL_TEXTURE_MAG_FILTER, GL_NEAREST)) ||
!CHECK_GL (NULL, glTexParameteri (target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)) ||
!CHECK_GL (NULL, glTexParameteri (target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)) ||
!CHECK_GL (NULL, glTexParameteri (target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)) ||
!CHECK_GL (NULL, glBindTexture (target, 0)))
{
glDeleteTextures (1, &texture);
return 0;
}
return texture;
}
static void
gdk_macos_gl_context_allocate (GdkMacosGLContext *self)
{
GdkSurface *surface;
GLint opaque;
g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
g_assert (self->cgl_context != NULL);
g_assert (self->target != 0);
g_assert (self->texture != 0 || self->fbo == 0);
g_assert (self->fbo != 0 || self->texture == 0);
if (!(surface = gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (self))))
return;
/* Alter to an opaque surface if necessary */
opaque = _gdk_macos_surface_is_opaque (GDK_MACOS_SURFACE (surface));
if (opaque != self->last_opaque)
{
self->last_opaque = !!opaque;
if (!CHECK (NULL, CGLSetParameter (self->cgl_context, kCGLCPSurfaceOpacity, &opaque)))
return;
}
if (self->texture == 0)
{
GdkMacosBuffer *buffer;
IOSurfaceRef io_surface;
guint width;
guint height;
GLuint texture = 0;
GLuint fbo = 0;
buffer = _gdk_macos_surface_get_buffer (GDK_MACOS_SURFACE (surface));
io_surface = _gdk_macos_buffer_get_native (buffer);
width = _gdk_macos_buffer_get_width (buffer);
height = _gdk_macos_buffer_get_height (buffer);
/* We might need to re-enforce our CGL context here to keep
* video playing correctly. Something, somewhere, might have
* changed the context without touching GdkGLContext.
*
* Without this, video_player often breaks in gtk-demo when using
* the GStreamer backend.
*/
CGLSetCurrentContext (self->cgl_context);
if (!(texture = create_texture (self->cgl_context, self->target, io_surface, width, height)) ||
!CHECK_GL (NULL, glGenFramebuffers (1, &fbo)) ||
!CHECK_GL (NULL, glBindFramebuffer (GL_FRAMEBUFFER, fbo)) ||
!CHECK_GL (NULL, glBindTexture (self->target, texture)) ||
!CHECK_GL (NULL, glFramebufferTexture2D (GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
self->target,
texture,
0)) ||
!check_framebuffer_status (GL_FRAMEBUFFER))
{
glDeleteFramebuffers (1, &fbo);
glDeleteTextures (1, &texture);
return;
}
glBindTexture (self->target, 0);
glBindFramebuffer (GL_FRAMEBUFFER, 0);
self->texture = texture;
self->fbo = fbo;
}
}
static void
gdk_macos_gl_context_release (GdkMacosGLContext *self)
{
g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
g_assert (self->texture != 0 || self->fbo == 0);
g_assert (self->fbo != 0 || self->texture == 0);
glBindFramebuffer (GL_FRAMEBUFFER, 0);
glActiveTexture (GL_TEXTURE0);
glBindTexture (self->target, 0);
if (self->fbo != 0)
{
glDeleteFramebuffers (1, &self->fbo);
self->fbo = 0;
}
if (self->texture != 0)
{
glDeleteTextures (1, &self->texture);
self->texture = 0;
}
}
static CGLPixelFormatObj
create_pixel_format (int major,
int minor,
GError **error)
{
CGLPixelFormatAttribute attrs[] = {
kCGLPFAOpenGLProfile, (CGLPixelFormatAttribute)kCGLOGLPVersion_Legacy,
kCGLPFAAllowOfflineRenderers, /* allow sharing across GPUs */
kCGLPFADepthSize, 0,
kCGLPFAStencilSize, 0,
kCGLPFAColorSize, 24,
kCGLPFAAlphaSize, 8,
0
};
CGLPixelFormatObj format = NULL;
GLint n_format = 1;
if (major == 3 && minor == 2)
attrs[1] = (CGLPixelFormatAttribute)kCGLOGLPVersion_GL3_Core;
else if (major == 4 && minor == 1)
attrs[1] = (CGLPixelFormatAttribute)kCGLOGLPVersion_GL4_Core;
if (!CHECK (error, CGLChoosePixelFormat (attrs, &format, &n_format)))
return NULL;
return g_steal_pointer (&format);
}
static GdkGLAPI
gdk_macos_gl_context_real_realize (GdkGLContext *context,
GError **error)
{
GdkMacosGLContext *self = (GdkMacosGLContext *)context;
GdkSurface *surface;
GdkDisplay *display;
CGLPixelFormatObj pixelFormat;
CGLContextObj shared_gl_context = nil;
CGLContextObj cgl_context;
CGLContextObj existing;
GdkGLContext *shared;
GLint sync_to_framerate = 1;
GLint validate = 0;
GLint renderer_id = 0;
GLint swapRect[4];
int major, minor;
g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
if (self->cgl_context != nil)
return GDK_GL_API_GL;
if (!gdk_gl_context_is_api_allowed (context, GDK_GL_API_GL, error))
return 0;
existing = CGLGetCurrentContext ();
gdk_gl_context_get_clipped_version (context,
GDK_GL_MIN_GL_VERSION_MAJOR,
GDK_GL_MIN_GL_VERSION_MINOR,
&major, &minor);
display = gdk_gl_context_get_display (context);
shared = gdk_display_get_gl_context (display);
if (shared != NULL)
{
if (!(shared_gl_context = GDK_MACOS_GL_CONTEXT (shared)->cgl_context))
{
g_set_error_literal (error,
GDK_GL_ERROR,
GDK_GL_ERROR_NOT_AVAILABLE,
"Cannot access shared CGLContextObj");
return 0;
}
}
GDK_DISPLAY_DEBUG (display, OPENGL,
"Creating CGLContextObj (version %d.%d)",
major, minor);
if (!(pixelFormat = create_pixel_format (major, minor, error)))
return 0;
if (!CHECK (error, CGLCreateContext (pixelFormat, shared_gl_context, &cgl_context)))
{
CGLReleasePixelFormat (pixelFormat);
return 0;
}
CGLSetCurrentContext (cgl_context);
CGLReleasePixelFormat (pixelFormat);
if (validate)
CHECK (NULL, CGLEnable (cgl_context, kCGLCEStateValidation));
if (!CHECK (error, CGLSetParameter (cgl_context, kCGLCPSwapInterval, &sync_to_framerate)) ||
!CHECK (error, CGLGetParameter (cgl_context, kCGLCPCurrentRendererID, &renderer_id)))
{
CGLReleaseContext (cgl_context);
return 0;
}
surface = gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (context));
if (surface != NULL)
{
/* Setup initial swap rectangle. We might not actually need this
* anymore though as we are rendering to an IOSurface and we have
* a scissor clip when rendering to it.
*/
swapRect[0] = 0;
swapRect[1] = 0;
swapRect[2] = surface->width;
swapRect[3] = surface->height;
CGLSetParameter (cgl_context, kCGLCPSwapRectangle, swapRect);
CGLEnable (cgl_context, kCGLCESwapRectangle);
}
GDK_DISPLAY_DEBUG (display, OPENGL,
"Created CGLContextObj@%p using %s",
cgl_context,
get_renderer_name (renderer_id));
self->cgl_context = g_steal_pointer (&cgl_context);
if (existing != NULL)
CGLSetCurrentContext (existing);
return GDK_GL_API_GL;
}
static void
gdk_macos_gl_context_begin_frame (GdkDrawContext *context,
gboolean prefers_high_depth,
cairo_region_t *region)
{
GdkMacosGLContext *self = (GdkMacosGLContext *)context;
GdkMacosBuffer *buffer;
GdkSurface *surface;
g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
surface = gdk_draw_context_get_surface (context);
buffer = _gdk_macos_surface_get_buffer (GDK_MACOS_SURFACE (surface));
_gdk_macos_buffer_set_flipped (buffer, TRUE);
_gdk_macos_buffer_set_damage (buffer, region);
/* Create our render target and bind it */
gdk_gl_context_make_current (GDK_GL_CONTEXT (self));
gdk_macos_gl_context_allocate (self);
GDK_DRAW_CONTEXT_CLASS (gdk_macos_gl_context_parent_class)->begin_frame (context, prefers_high_depth, region);
gdk_gl_context_make_current (GDK_GL_CONTEXT (self));
CHECK_GL (NULL, glBindFramebuffer (GL_FRAMEBUFFER, self->fbo));
}
static void
gdk_macos_gl_context_end_frame (GdkDrawContext *context,
cairo_region_t *painted)
{
GdkMacosGLContext *self = GDK_MACOS_GL_CONTEXT (context);
GdkSurface *surface;
cairo_rectangle_int_t flush_rect;
GLint swapRect[4];
g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
g_assert (self->cgl_context != nil);
GDK_DRAW_CONTEXT_CLASS (gdk_macos_gl_context_parent_class)->end_frame (context, painted);
surface = gdk_draw_context_get_surface (context);
gdk_gl_context_make_current (GDK_GL_CONTEXT (self));
/* Coordinates are in display coordinates, where as flush_rect is
* in GDK coordinates. Must flip Y to match display coordinates where
* 0,0 is the bottom-left corner.
*/
cairo_region_get_extents (painted, &flush_rect);
swapRect[0] = flush_rect.x; /* left */
swapRect[1] = surface->height - flush_rect.y; /* bottom */
swapRect[2] = flush_rect.width; /* width */
swapRect[3] = flush_rect.height; /* height */
CGLSetParameter (self->cgl_context, kCGLCPSwapRectangle, swapRect);
gdk_macos_gl_context_release (self);
glFlush ();
/* Begin a Core Animation transaction so that all changes we
* make within the window are seen atomically.
*/
[CATransaction begin];
[CATransaction setDisableActions:YES];
_gdk_macos_surface_swap_buffers (GDK_MACOS_SURFACE (surface), painted);
[CATransaction commit];
}
static void
gdk_macos_gl_context_surface_resized (GdkDrawContext *draw_context)
{
GdkMacosGLContext *self = (GdkMacosGLContext *)draw_context;
g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
if (self->cgl_context != NULL)
CGLUpdateContext (self->cgl_context);
}
static gboolean
gdk_macos_gl_context_clear_current (GdkGLContext *context)
{
GdkMacosGLContext *self = GDK_MACOS_GL_CONTEXT (context);
g_return_val_if_fail (GDK_IS_MACOS_GL_CONTEXT (self), FALSE);
if (self->cgl_context == CGLGetCurrentContext ())
{
glFlush ();
CGLSetCurrentContext (NULL);
}
return TRUE;
}
static gboolean
gdk_macos_gl_context_make_current (GdkGLContext *context,
gboolean surfaceless)
{
GdkMacosGLContext *self = GDK_MACOS_GL_CONTEXT (context);
CGLContextObj current;
g_return_val_if_fail (GDK_IS_MACOS_GL_CONTEXT (self), FALSE);
current = CGLGetCurrentContext ();
if (self->cgl_context != current)
{
/* The OpenGL mac programming guide suggests that glFlush() is called
* before switching current contexts to ensure that the drawing commands
* are submitted.
*
* TODO: investigate if we need this because we may switch contexts
* durring composition and only need it when returning to a
* previous context that uses the other context.
*/
if (current != NULL)
glFlush ();
CGLSetCurrentContext (self->cgl_context);
}
return TRUE;
}
static cairo_region_t *
gdk_macos_gl_context_get_damage (GdkGLContext *context)
{
GdkMacosGLContext *self = (GdkMacosGLContext *)context;
const cairo_region_t *damage;
GdkMacosBuffer *buffer;
GdkSurface *surface;
g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
if ((surface = gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (context))) &&
(buffer = GDK_MACOS_SURFACE (surface)->front) &&
(damage = _gdk_macos_buffer_get_damage (buffer)))
return cairo_region_copy (damage);
return GDK_GL_CONTEXT_CLASS (gdk_macos_gl_context_parent_class)->get_damage (context);
}
static guint
gdk_macos_gl_context_get_default_framebuffer (GdkGLContext *context)
{
return GDK_MACOS_GL_CONTEXT (context)->fbo;
}
static void
gdk_macos_gl_context_dispose (GObject *gobject)
{
GdkMacosGLContext *self = GDK_MACOS_GL_CONTEXT (gobject);
self->texture = 0;
self->fbo = 0;
if (self->cgl_context != nil)
{
CGLContextObj cgl_context = g_steal_pointer (&self->cgl_context);
if (cgl_context == CGLGetCurrentContext ())
CGLSetCurrentContext (NULL);
CGLClearDrawable (cgl_context);
CGLDestroyContext (cgl_context);
}
G_OBJECT_CLASS (gdk_macos_gl_context_parent_class)->dispose (gobject);
}
static void
gdk_macos_gl_context_class_init (GdkMacosGLContextClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS (klass);
GdkGLContextClass *gl_class = GDK_GL_CONTEXT_CLASS (klass);
object_class->dispose = gdk_macos_gl_context_dispose;
draw_context_class->begin_frame = gdk_macos_gl_context_begin_frame;
draw_context_class->end_frame = gdk_macos_gl_context_end_frame;
draw_context_class->surface_resized = gdk_macos_gl_context_surface_resized;
gl_class->get_damage = gdk_macos_gl_context_get_damage;
gl_class->clear_current = gdk_macos_gl_context_clear_current;
gl_class->make_current = gdk_macos_gl_context_make_current;
gl_class->realize = gdk_macos_gl_context_real_realize;
gl_class->get_default_framebuffer = gdk_macos_gl_context_get_default_framebuffer;
gl_class->backend_type = GDK_GL_CGL;
}
static void
gdk_macos_gl_context_init (GdkMacosGLContext *self)
{
self->target = GL_TEXTURE_RECTANGLE;
}
G_GNUC_END_IGNORE_DEPRECATIONS