..
blend.glsl
ngl: Small shader improvements
2021-03-14 16:49:31 -04:00
blit.glsl
ngl: Small shader improvements
2021-03-14 16:49:31 -04:00
blur.glsl
ngl: Identify shaders
2021-03-12 15:35:40 -05:00
border.glsl
ngl: Small shader improvements
2021-03-14 16:49:31 -04:00
color_matrix.glsl
ngl: Consistently use gsk_scaled_premultiply
2021-03-14 16:49:31 -04:00
color.glsl
ngl: Consistently use gsk_scaled_premultiply
2021-03-14 16:49:31 -04:00
coloring.glsl
ngl: Improve the coloring shader
2021-03-14 16:49:31 -04:00
conic_gradient.glsl
ngl: Small shader improvements
2021-03-14 16:49:31 -04:00
cross_fade.glsl
ngl: Identify shaders
2021-03-12 15:35:40 -05:00
custom.glsl
ngl: Identify shaders
2021-03-12 15:35:40 -05:00
filled_border.glsl
ngl: Special-case css backgrounds
2021-03-14 16:49:31 -04:00
inset_shadow.glsl
ngl: Small shader improvements
2021-03-14 16:49:31 -04:00
linear_gradient.glsl
ngl: Small shader improvements
2021-03-14 16:49:31 -04:00
outset_shadow.glsl
ngl: Small shader improvements
2021-03-14 16:49:31 -04:00
preamble.fs.glsl
ngl: Small shader improvements
2021-03-14 16:49:31 -04:00
preamble.glsl
gsk: Give ngl its own shader sources
2021-03-12 13:18:47 -05:00
preamble.vs.glsl
ngl: Special-case css backgrounds
2021-03-14 16:49:31 -04:00
radial_gradient.glsl
ngl: Small shader improvements
2021-03-14 16:49:31 -04:00
repeat.glsl
ngl: Small shader improvements
2021-03-14 16:49:31 -04:00
unblurred_outset_shadow.glsl
ngl: Small shader improvements
2021-03-14 16:49:31 -04:00