gtk2/gsk/resources/vulkan/texture.vert.glsl
Matthias Clasen 5577fde990 vulkan: Rename blend pipeline to texture
This is what it does, and the name blend is easily
confused with blend-mode.
2017-09-29 23:08:09 -04:00

27 lines
629 B
GLSL

#version 420 core
#include "constants.glsl"
layout(location = 0) in vec4 inRect;
layout(location = 1) in vec4 inTexRect;
layout(location = 0) out vec2 outTexCoord;
out gl_PerVertex {
vec4 gl_Position;
};
vec2 offsets[6] = { vec2(0.0, 0.0),
vec2(1.0, 0.0),
vec2(0.0, 1.0),
vec2(0.0, 1.0),
vec2(1.0, 0.0),
vec2(1.0, 1.0) };
void main() {
vec2 pos = inRect.xy + inRect.zw * offsets[gl_VertexIndex];
gl_Position = push.mvp * vec4 (pos, 0.0, 1.0);
outTexCoord = inTexRect.xy + inTexRect.zw * offsets[gl_VertexIndex];
}