forked from AuroraMiddleware/gtk
c7d899c535
This is the first step towards easing maintenance of the Vulkan shaders by moving common code into headers.
12 lines
184 B
GLSL
12 lines
184 B
GLSL
#ifndef _CONSTANTS_
|
|
#define _CONSTANTS_
|
|
|
|
layout(push_constant) uniform PushConstants {
|
|
mat4 mvp;
|
|
vec4 clip_bounds;
|
|
vec4 clip_widths;
|
|
vec4 clip_heights;
|
|
} push;
|
|
|
|
#endif
|