.. |
blend.glsl
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gl: Add some namespacing to the preamble symbols
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2020-09-29 09:51:16 +02:00 |
blit.glsl
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gl: Add some namespacing to the preamble symbols
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2020-09-29 09:51:16 +02:00 |
blur.glsl
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gl renderer: Remove two unused uniforms
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2020-10-14 15:06:12 -04:00 |
border.glsl
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gl: Add some namespacing to the preamble symbols
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2020-09-29 09:51:16 +02:00 |
color_matrix.glsl
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gl: Add some namespacing to the preamble symbols
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2020-09-29 09:51:16 +02:00 |
color.glsl
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gl: Add some namespacing to the preamble symbols
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2020-09-29 09:51:16 +02:00 |
coloring.glsl
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gl: Add some namespacing to the preamble symbols
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2020-09-29 09:51:16 +02:00 |
conic_gradient.glsl
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gskglrenderer: Optimize conic-gradient shader
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2021-01-27 12:44:10 +01:00 |
cross_fade.glsl
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gl: Add some namespacing to the preamble symbols
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2020-09-29 09:51:16 +02:00 |
custom.glsl
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Support GLShaderNode in backends
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2020-09-29 09:51:16 +02:00 |
inset_shadow.glsl
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gl renderer: Use premultiply() in inset shadow shader`
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2020-10-14 15:06:12 -04:00 |
linear_gradient.glsl
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gskglrenderer: First class support of repeating-linear-gradient
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2021-01-27 12:44:10 +01:00 |
outset_shadow.glsl
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gl: Add some namespacing to the preamble symbols
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2020-09-29 09:51:16 +02:00 |
preamble.fs.glsl
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glsl: Make rounded rect clipping cheaper
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2021-03-08 14:41:48 -05:00 |
preamble.glsl
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gsk: Use clip defines in shaders
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2021-03-07 20:30:45 -05:00 |
preamble.vs.glsl
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gl: Add some namespacing to the preamble symbols
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2020-09-29 09:51:16 +02:00 |
radial_gradient.glsl
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gskglrenderer: First class support of repeating-radial-gradient
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2021-01-27 12:44:10 +01:00 |
repeat.glsl
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gl: Add some namespacing to the preamble symbols
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2020-09-29 09:51:16 +02:00 |
unblurred_outset_shadow.glsl
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unblurred outset shadow shader: Use premultiply()
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2020-10-14 15:06:12 -04:00 |