..
resources /glsl
gsk: Use consistent naming for blend fragment shader
2016-10-18 11:49:08 +01:00
gsk.h
gskcairorenderer.c
gsk: Rework GskRenderer and GskRenderNode semantics
2016-10-18 11:29:34 +01:00
gskcairorendererprivate.h
gskdebug.c
gsk: Add specific debug type for shaders
2016-10-18 11:49:08 +01:00
gskdebugprivate.h
gsk: Add specific debug type for shaders
2016-10-18 11:49:08 +01:00
gskenums.h
gsk: Make GskBlendMode enumeration public
2016-10-18 11:49:07 +01:00
gskenumtypes.c.template
gskenumtypes.h.template
gskgldriver.c
gsk: Move resource handling inside GskGLDriver
2016-10-18 11:49:09 +01:00
gskgldriverprivate.h
gsk: Move resource handling inside GskGLDriver
2016-10-18 11:49:09 +01:00
gskglprofiler.c
gsk: Add GL profiler
2016-10-18 11:49:08 +01:00
gskglprofilerprivate.h
gsk: Add GL profiler
2016-10-18 11:49:08 +01:00
gskglrenderer.c
gsk: Move resource handling inside GskGLDriver
2016-10-18 11:49:09 +01:00
gskglrendererprivate.h
gskprivate.c
gskprivate.h
gskrenderer.c
docs: Add more GSK documentation
2016-10-18 11:49:07 +01:00
gskrenderer.h
gsk: Rework GskRenderer and GskRenderNode semantics
2016-10-18 11:29:34 +01:00
gskrendererprivate.h
gsk: Rework GskRenderer and GskRenderNode semantics
2016-10-18 11:29:34 +01:00
gskrendernode.c
gsk: Fix pre-condition check
2016-10-18 11:49:08 +01:00
gskrendernode.h
gsk: Store blend mode in the render node
2016-10-18 11:49:07 +01:00
gskrendernodeiter.c
gskrendernodeiter.h
gskrendernodeprivate.h
gsk: Store blend mode in the render node
2016-10-18 11:49:07 +01:00
gskshaderbuilder.c
gsk: Move resource handling inside GskGLDriver
2016-10-18 11:49:09 +01:00
gskshaderbuilderprivate.h
gsk: Consolidate program creation and storage
2016-10-18 11:49:07 +01:00
gsktypes.h
Makefile.am
gsk: Add GL profiler
2016-10-18 11:49:08 +01:00