gtk2/gdk/win32/makefile.msc
Paolo Borelli e48bd2e00b win32: move gdkvisual code in gdkscreen
Except for the init function, all the visual related code is made
of gdkscreen vfuncs, so let's move it to gdkscreen-win32. This way
we avoid keeping other static variables and instead store the info
inside the screen struct.
2016-02-28 11:37:38 +01:00

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## Makefile for building the GDK DLL with Microsoft C
## Use: nmake -f makefile.msc
################################################################
# Nothing much configurable below
TOP = ../../..
!INCLUDE $(TOP)/glib/build/win32/make.msc
# Location of the Wintab toolkit. Downloadable from http://www.pointing.com.
# definition should possibly go to build/win32/module.def, too.
!IFNDEF WTKIT
WTKIT = $(TOP)\wtkit126
!ENDIF
GTK_VER=3.0
DEFINES = \
-DHAVE_CONFIG_H -DINSIDE_GDK_WIN32 -DGDK_VERSION=\"$(GTK_VER)\" \
-DGDK_COMPILATION -DG_LOG_DOMAIN=\"Gdk\"
INCLUDES = -FImsvc_recommended_pragmas.h \
-I. -I.. -I..\.. $(GLIB_CFLAGS) $(PANGO_CFLAGS) $(CAIRO_CFLAGS) \
$(GDK_PIXBUF_CFLAGS) -I$(WTKIT)\include -I$(GLIB) \
all: \
..\..\config.h \
..\gdkconfig.h \
gdk-win32.lib \
gdk.res
gdk_win32_OBJECTS = \
gdkcursor-win32.obj \
gdkdevice-win32.obj \
gdkdevice-wintab.obj \
gdkdevicemanager-win32.obj \
gdkdnd-win32.obj \
gdkdisplay-win32.obj \
gdkdisplaymanager-win32.obj \
gdkevents-win32.obj \
gdkgeometry-win32.obj \
gdkglobals-win32.obj \
gdkinput.obj \
gdkkeys-win32.obj \
gdkmain-win32.obj \
gdkproperty-win32.obj \
gdkscreen-win32.obj \
gdkselection-win32.obj \
gdktestutils-win32.obj \
gdkwin32id.obj \
gdkwindow-win32.obj
..\..\config.h : ..\..\config.h.win32
copy ..\..\config.h.win32 ..\..\config.h
..\gdkconfig.h : ..\gdkconfig.h.win32
copy ..\gdkconfig.h.win32 ..\gdkconfig.h
gdk.res : rc\gdk.rc
rc -DBUILDNUMBER=0 -r -fo gdk.res rc\gdk.rc
gdk-win32.lib : $(gdk_win32_OBJECTS)
lib -out:gdk-win32.lib $(gdk_win32_OBJECTS)
clean::
del *.obj
del *.lib
del *.err
del *.res