forked from AuroraMiddleware/gtk
5c7838e168
Make sure all uniform names have to match between the shader names and the _location integers we save in every Program struct.
6 lines
95 B
GLSL
6 lines
95 B
GLSL
void main() {
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vec4 diffuse = Texture(u_source, vUv);
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setOutputColor(diffuse * u_alpha);
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}
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