forked from AuroraMiddleware/gtk
2af8ac655b
This was introduced in 9defc7fc64
.
1370 lines
47 KiB
C
1370 lines
47 KiB
C
/* gskgldriver.c
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*
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* Copyright 2017 Timm Bäder <mail@baedert.org>
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* Copyright 2018 Matthias Clasen <mclasen@redhat.com>
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* Copyright 2018 Alexander Larsson <alexl@redhat.com>
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* Copyright 2020 Christian Hergert <chergert@redhat.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* SPDX-License-Identifier: LGPL-2.1-or-later
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*/
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#include "config.h"
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#include "gskgldriverprivate.h"
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#include <gsk/gskdebugprivate.h>
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#include <gsk/gskglshaderprivate.h>
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#include <gsk/gskrendererprivate.h>
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#include "gskglcommandqueueprivate.h"
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#include "gskglcompilerprivate.h"
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#include "gskglglyphlibraryprivate.h"
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#include "gskgliconlibraryprivate.h"
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#include "gskglprogramprivate.h"
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#include "gskglshadowlibraryprivate.h"
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#include "gskgltextureprivate.h"
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#include "fp16private.h"
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#include <gdk/gdkglcontextprivate.h>
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#include <gdk/gdkdisplayprivate.h>
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#include <gdk/gdkmemorytextureprivate.h>
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#include <gdk/gdkprofilerprivate.h>
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#include <gdk/gdktextureprivate.h>
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G_DEFINE_TYPE (GskGLDriver, gsk_gl_driver, G_TYPE_OBJECT)
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static guint
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texture_key_hash (gconstpointer v)
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{
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const GskTextureKey *k = (const GskTextureKey *)v;
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/* Optimize for 0..3 where 0 is the scaled out case. Usually
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* we'll be squarely on 1 or 2 for standard vs HiDPI. When rendering
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* to a texture scaled out like in node-editor, we might be < 1.
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*/
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guint scale_x = floorf (k->scale_x);
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guint scale_y = floorf (k->scale_y);
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return GPOINTER_TO_SIZE (k->pointer) ^
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((scale_x << 8) |
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(scale_y << 6) |
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(k->filter << 1) |
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k->pointer_is_child);
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}
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static gboolean
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texture_key_equal (gconstpointer v1,
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gconstpointer v2)
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{
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const GskTextureKey *k1 = (const GskTextureKey *)v1;
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const GskTextureKey *k2 = (const GskTextureKey *)v2;
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return k1->pointer == k2->pointer &&
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k1->scale_x == k2->scale_x &&
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k1->scale_y == k2->scale_y &&
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k1->filter == k2->filter &&
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k1->pointer_is_child == k2->pointer_is_child &&
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(!k1->pointer_is_child || memcmp (&k1->parent_rect, &k2->parent_rect, sizeof k1->parent_rect) == 0);
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}
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static void
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remove_texture_key_for_id (GskGLDriver *self,
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guint texture_id)
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{
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GskTextureKey *key;
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g_assert (GSK_IS_GL_DRIVER (self));
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g_assert (texture_id > 0);
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/* g_hash_table_remove() will cause @key to be freed */
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if (g_hash_table_steal_extended (self->texture_id_to_key,
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GUINT_TO_POINTER (texture_id),
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NULL,
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(gpointer *)&key))
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g_hash_table_remove (self->key_to_texture_id, key);
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}
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static void
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gsk_gl_texture_destroyed (gpointer data)
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{
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((GskGLTexture *)data)->user = NULL;
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}
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static void
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gsk_gl_driver_autorelease_texture (GskGLDriver *self,
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guint texture_id)
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{
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g_assert (GSK_IS_GL_DRIVER (self));
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g_array_append_val (self->texture_pool, texture_id);
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}
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static guint
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gsk_gl_driver_collect_unused_textures (GskGLDriver *self,
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gint64 watermark)
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{
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GHashTableIter iter;
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gpointer k, v;
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guint old_size;
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guint collected;
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g_assert (GSK_IS_GL_DRIVER (self));
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old_size = g_hash_table_size (self->textures);
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g_hash_table_iter_init (&iter, self->textures);
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while (g_hash_table_iter_next (&iter, &k, &v))
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{
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GskGLTexture *t = v;
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if (t->user || t->permanent)
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continue;
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if (t->last_used_in_frame <= watermark)
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{
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g_hash_table_iter_steal (&iter);
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g_assert (t->link.prev == NULL);
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g_assert (t->link.next == NULL);
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g_assert (t->link.data == t);
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remove_texture_key_for_id (self, t->texture_id);
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gsk_gl_driver_autorelease_texture (self, t->texture_id);
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t->texture_id = 0;
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gsk_gl_texture_free (t);
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}
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}
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collected = old_size - g_hash_table_size (self->textures);
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return collected;
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}
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static void
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remove_program (gpointer data)
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{
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GskGLProgram *program = data;
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g_assert (!program || GSK_IS_GL_PROGRAM (program));
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if (program != NULL)
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{
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gsk_gl_program_delete (program);
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g_object_unref (program);
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}
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}
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static void
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gsk_gl_driver_shader_weak_cb (gpointer data,
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GObject *where_object_was)
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{
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GskGLDriver *self = data;
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g_assert (GSK_IS_GL_DRIVER (self));
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if (self->shader_cache != NULL)
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g_hash_table_remove (self->shader_cache, where_object_was);
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}
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G_GNUC_NULL_TERMINATED static inline GBytes *
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join_sources (GBytes *first_bytes,
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...)
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{
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GByteArray *byte_array = g_byte_array_new ();
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GBytes *bytes = first_bytes;
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va_list args;
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va_start (args, first_bytes);
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while (bytes != NULL)
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{
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gsize len;
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const guint8 *data = g_bytes_get_data (bytes, &len);
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if (len > 0)
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g_byte_array_append (byte_array, data, len);
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g_bytes_unref (bytes);
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bytes = va_arg (args, GBytes *);
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}
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va_end (args);
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return g_byte_array_free_to_bytes (byte_array);
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}
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static void
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gsk_gl_driver_dispose (GObject *object)
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{
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GskGLDriver *self = (GskGLDriver *)object;
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g_assert (GSK_IS_GL_DRIVER (self));
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g_assert (self->in_frame == FALSE);
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#define GSK_GL_NO_UNIFORMS
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#define GSK_GL_SHADER_RESOURCE(name)
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#define GSK_GL_SHADER_STRING(str)
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#define GSK_GL_SHADER_SINGLE(name)
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#define GSK_GL_SHADER_JOINED(kind, ...)
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#define GSK_GL_ADD_UNIFORM(pos, KEY, name)
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#define GSK_GL_DEFINE_PROGRAM(name, resource, uniforms) \
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GSK_GL_DELETE_PROGRAM(name); \
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GSK_GL_DELETE_PROGRAM(name ## _no_clip); \
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GSK_GL_DELETE_PROGRAM(name ## _rect_clip);
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#define GSK_GL_DELETE_PROGRAM(name) \
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G_STMT_START { \
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if (self->name) \
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gsk_gl_program_delete (self->name); \
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g_clear_object (&self->name); \
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} G_STMT_END;
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# include "gskglprograms.defs"
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#undef GSK_GL_NO_UNIFORMS
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#undef GSK_GL_SHADER_RESOURCE
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#undef GSK_GL_SHADER_STRING
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#undef GSK_GL_SHADER_SINGLE
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#undef GSK_GL_SHADER_JOINED
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#undef GSK_GL_ADD_UNIFORM
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#undef GSK_GL_DEFINE_PROGRAM
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if (self->shader_cache != NULL)
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{
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GHashTableIter iter;
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gpointer k, v;
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g_hash_table_iter_init (&iter, self->shader_cache);
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while (g_hash_table_iter_next (&iter, &k, &v))
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{
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GskGLShader *shader = k;
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g_object_weak_unref (G_OBJECT (shader),
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gsk_gl_driver_shader_weak_cb,
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self);
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g_hash_table_iter_remove (&iter);
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}
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g_clear_pointer (&self->shader_cache, g_hash_table_unref);
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}
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if (self->command_queue != NULL)
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{
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gsk_gl_command_queue_make_current (self->command_queue);
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gsk_gl_driver_collect_unused_textures (self, 0);
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g_clear_object (&self->command_queue);
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}
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if (self->autorelease_framebuffers->len > 0)
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{
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glDeleteFramebuffers (self->autorelease_framebuffers->len,
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(GLuint *)(gpointer)self->autorelease_framebuffers->data);
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self->autorelease_framebuffers->len = 0;
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}
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g_clear_pointer (&self->texture_pool, g_array_unref);
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g_assert (!self->textures || g_hash_table_size (self->textures) == 0);
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g_assert (!self->texture_id_to_key || g_hash_table_size (self->texture_id_to_key) == 0);
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g_assert (!self->key_to_texture_id|| g_hash_table_size (self->key_to_texture_id) == 0);
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g_clear_object (&self->glyphs_library);
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g_clear_object (&self->icons_library);
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g_clear_object (&self->shadows_library);
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g_clear_pointer (&self->autorelease_framebuffers, g_array_unref);
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g_clear_pointer (&self->key_to_texture_id, g_hash_table_unref);
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g_clear_pointer (&self->textures, g_hash_table_unref);
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g_clear_pointer (&self->key_to_texture_id, g_hash_table_unref);
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g_clear_pointer (&self->texture_id_to_key, g_hash_table_unref);
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g_clear_pointer (&self->render_targets, g_ptr_array_unref);
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g_clear_pointer (&self->shader_cache, g_hash_table_unref);
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g_clear_object (&self->command_queue);
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g_clear_object (&self->shared_command_queue);
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G_OBJECT_CLASS (gsk_gl_driver_parent_class)->dispose (object);
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}
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static void
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gsk_gl_driver_class_init (GskGLDriverClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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object_class->dispose = gsk_gl_driver_dispose;
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}
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static void
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gsk_gl_driver_init (GskGLDriver *self)
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{
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self->autorelease_framebuffers = g_array_new (FALSE, FALSE, sizeof (guint));
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self->textures = g_hash_table_new_full (NULL, NULL, NULL,
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(GDestroyNotify)gsk_gl_texture_free);
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self->texture_id_to_key = g_hash_table_new (NULL, NULL);
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self->key_to_texture_id = g_hash_table_new_full (texture_key_hash,
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texture_key_equal,
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g_free,
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NULL);
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self->shader_cache = g_hash_table_new_full (NULL, NULL, NULL, remove_program);
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self->texture_pool = g_array_new (FALSE, FALSE, sizeof (guint));
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self->render_targets = g_ptr_array_new ();
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}
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static gboolean
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gsk_gl_driver_load_programs (GskGLDriver *self,
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GError **error)
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{
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GskGLCompiler *compiler;
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gboolean ret = FALSE;
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G_GNUC_UNUSED gint64 start_time = GDK_PROFILER_CURRENT_TIME;
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g_assert (GSK_IS_GL_DRIVER (self));
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g_assert (GSK_IS_GL_COMMAND_QUEUE (self->command_queue));
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compiler = gsk_gl_compiler_new (self, self->debug);
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/* Setup preambles that are shared by all shaders */
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gsk_gl_compiler_set_preamble_from_resource (compiler,
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GSK_GL_COMPILER_ALL,
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"/org/gtk/libgsk/gl/preamble.glsl");
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gsk_gl_compiler_set_preamble_from_resource (compiler,
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GSK_GL_COMPILER_VERTEX,
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"/org/gtk/libgsk/gl/preamble.vs.glsl");
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gsk_gl_compiler_set_preamble_from_resource (compiler,
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GSK_GL_COMPILER_FRAGMENT,
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"/org/gtk/libgsk/gl/preamble.fs.glsl");
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/* Setup attributes that are provided via VBO */
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gsk_gl_compiler_bind_attribute (compiler, "aPosition", 0);
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gsk_gl_compiler_bind_attribute (compiler, "aUv", 1);
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gsk_gl_compiler_bind_attribute (compiler, "aColor", 2);
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gsk_gl_compiler_bind_attribute (compiler, "aColor2", 3);
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/* Use XMacros to register all of our programs and their uniforms */
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#define GSK_GL_NO_UNIFORMS
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#define GSK_GL_SHADER_RESOURCE(name) \
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g_resources_lookup_data("/org/gtk/libgsk/gl/" name, 0, NULL)
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#define GSK_GL_SHADER_STRING(str) \
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g_bytes_new_static(str, strlen(str))
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#define GSK_GL_SHADER_SINGLE(bytes) \
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G_STMT_START { \
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GBytes *b = bytes; \
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gsk_gl_compiler_set_source (compiler, GSK_GL_COMPILER_ALL, b); \
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g_bytes_unref (b); \
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} G_STMT_END;
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#define GSK_GL_SHADER_JOINED(kind, ...) \
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G_STMT_START { \
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GBytes *bytes = join_sources(__VA_ARGS__); \
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gsk_gl_compiler_set_source (compiler, GSK_GL_COMPILER_##kind, bytes); \
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g_bytes_unref (bytes); \
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} G_STMT_END;
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#define GSK_GL_ADD_UNIFORM(pos, KEY, name) \
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gsk_gl_program_add_uniform (program, #name, UNIFORM_##KEY);
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#define GSK_GL_DEFINE_PROGRAM(name, sources, uniforms) \
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gsk_gl_compiler_set_source (compiler, GSK_GL_COMPILER_VERTEX, NULL); \
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gsk_gl_compiler_set_source (compiler, GSK_GL_COMPILER_FRAGMENT, NULL); \
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sources \
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GSK_GL_COMPILE_PROGRAM(name ## _no_clip, uniforms, "#define NO_CLIP 1\n"); \
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GSK_GL_COMPILE_PROGRAM(name ## _rect_clip, uniforms, "#define RECT_CLIP 1\n"); \
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GSK_GL_COMPILE_PROGRAM(name, uniforms, "");
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#define GSK_GL_COMPILE_PROGRAM(name, uniforms, clip) \
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G_STMT_START { \
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GskGLProgram *program; \
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gboolean have_alpha; \
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gboolean have_source; \
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\
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if (!(program = gsk_gl_compiler_compile (compiler, #name, clip, error))) \
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goto failure; \
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\
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have_alpha = gsk_gl_program_add_uniform (program, "u_alpha", UNIFORM_SHARED_ALPHA); \
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have_source = gsk_gl_program_add_uniform (program, "u_source", UNIFORM_SHARED_SOURCE); \
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gsk_gl_program_add_uniform (program, "u_clip_rect", UNIFORM_SHARED_CLIP_RECT); \
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gsk_gl_program_add_uniform (program, "u_viewport", UNIFORM_SHARED_VIEWPORT); \
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gsk_gl_program_add_uniform (program, "u_projection", UNIFORM_SHARED_PROJECTION); \
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gsk_gl_program_add_uniform (program, "u_modelview", UNIFORM_SHARED_MODELVIEW); \
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\
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uniforms \
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\
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gsk_gl_program_uniforms_added (program, have_source); \
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if (have_alpha) \
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gsk_gl_program_set_uniform1f (program, UNIFORM_SHARED_ALPHA, 0, 1.0f); \
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\
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*(GskGLProgram **)(((guint8 *)self) + G_STRUCT_OFFSET (GskGLDriver, name)) = \
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g_steal_pointer (&program); \
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} G_STMT_END;
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# include "gskglprograms.defs"
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#undef GSK_GL_DEFINE_PROGRAM_CLIP
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#undef GSK_GL_DEFINE_PROGRAM
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#undef GSK_GL_ADD_UNIFORM
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#undef GSK_GL_SHADER_SINGLE
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#undef GSK_GL_SHADER_JOINED
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#undef GSK_GL_SHADER_RESOURCE
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#undef GSK_GL_SHADER_STRING
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#undef GSK_GL_NO_UNIFORMS
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|
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ret = TRUE;
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failure:
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g_clear_object (&compiler);
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|
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gdk_profiler_end_mark (start_time, "load programs", NULL);
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|
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return ret;
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}
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|
|
/**
|
|
* gsk_gl_driver_autorelease_framebuffer:
|
|
* @self: a `GskGLDriver`
|
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* @framebuffer_id: the id of the OpenGL framebuffer
|
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*
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* Marks @framebuffer_id to be deleted when the current frame has cmopleted.
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|
*/
|
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static void
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gsk_gl_driver_autorelease_framebuffer (GskGLDriver *self,
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guint framebuffer_id)
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{
|
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g_assert (GSK_IS_GL_DRIVER (self));
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|
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g_array_append_val (self->autorelease_framebuffers, framebuffer_id);
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}
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|
|
static GskGLDriver *
|
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gsk_gl_driver_new (GskGLCommandQueue *command_queue,
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gboolean debug_shaders,
|
|
GError **error)
|
|
{
|
|
GskGLDriver *self;
|
|
GdkGLContext *context;
|
|
gint64 before G_GNUC_UNUSED;
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|
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g_return_val_if_fail (GSK_IS_GL_COMMAND_QUEUE (command_queue), NULL);
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|
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before = GDK_PROFILER_CURRENT_TIME;
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|
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context = gsk_gl_command_queue_get_context (command_queue);
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|
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gdk_gl_context_make_current (context);
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|
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self = g_object_new (GSK_TYPE_GL_DRIVER, NULL);
|
|
self->command_queue = g_object_ref (command_queue);
|
|
self->shared_command_queue = g_object_ref (command_queue);
|
|
self->debug = !!debug_shaders;
|
|
|
|
if (!gsk_gl_driver_load_programs (self, error))
|
|
{
|
|
g_object_unref (self);
|
|
return NULL;
|
|
}
|
|
|
|
self->glyphs_library = gsk_gl_glyph_library_new (self);
|
|
self->icons_library = gsk_gl_icon_library_new (self);
|
|
self->shadows_library = gsk_gl_shadow_library_new (self);
|
|
|
|
gdk_profiler_end_mark (before, "create GskGLDriver", NULL);
|
|
|
|
return g_steal_pointer (&self);
|
|
}
|
|
|
|
/**
|
|
* gsk_gl_driver_for_display:
|
|
* @display: A #GdkDisplay that is known to support GL
|
|
* @debug_shaders: if debug information for shaders should be displayed
|
|
* @error: location for error information
|
|
*
|
|
* Retrieves a driver for a shared display. Generally this is shared across all GL
|
|
* contexts for a display so that fewer programs are necessary for driving output.
|
|
*
|
|
* Returns: (transfer full): a `GskGLDriver` if successful; otherwise %NULL and
|
|
* @error is set.
|
|
*/
|
|
GskGLDriver *
|
|
gsk_gl_driver_for_display (GdkDisplay *display,
|
|
gboolean debug_shaders,
|
|
GError **error)
|
|
{
|
|
GdkGLContext *context;
|
|
GskGLCommandQueue *command_queue = NULL;
|
|
GskGLDriver *driver;
|
|
|
|
g_return_val_if_fail (GDK_IS_DISPLAY (display), NULL);
|
|
|
|
if ((driver = g_object_get_data (G_OBJECT (display), "GSK_GL_DRIVER")))
|
|
return g_object_ref (driver);
|
|
|
|
context = gdk_display_get_gl_context (display);
|
|
g_assert (context);
|
|
|
|
gdk_gl_context_make_current (context);
|
|
|
|
/* Initially we create a command queue using the shared context. However,
|
|
* as frames are processed this will be replaced with the command queue
|
|
* for a given renderer. But since the programs are compiled into the
|
|
* shared context, all other contexts sharing with it will have access
|
|
* to those programs.
|
|
*/
|
|
command_queue = gsk_gl_command_queue_new (context, NULL);
|
|
|
|
if (!(driver = gsk_gl_driver_new (command_queue, debug_shaders, error)))
|
|
goto failure;
|
|
|
|
g_object_set_data_full (G_OBJECT (display),
|
|
"GSK_GL_DRIVER",
|
|
g_object_ref (driver),
|
|
g_object_unref);
|
|
|
|
failure:
|
|
g_clear_object (&command_queue);
|
|
|
|
return g_steal_pointer (&driver);
|
|
}
|
|
|
|
/**
|
|
* gsk_gl_driver_begin_frame:
|
|
* @self: a `GskGLDriver`
|
|
* @command_queue: A `GskGLCommandQueue` from the renderer
|
|
*
|
|
* Begin a new frame.
|
|
*
|
|
* Texture atlases, pools, and other resources will be prepared to draw the
|
|
* next frame. The command queue should be one that was created for the
|
|
* target context to be drawn into (the context of the renderer's surface).
|
|
*/
|
|
void
|
|
gsk_gl_driver_begin_frame (GskGLDriver *self,
|
|
GskGLCommandQueue *command_queue)
|
|
{
|
|
gint64 last_frame_id;
|
|
|
|
g_return_if_fail (GSK_IS_GL_DRIVER (self));
|
|
g_return_if_fail (GSK_IS_GL_COMMAND_QUEUE (command_queue));
|
|
g_return_if_fail (self->in_frame == FALSE);
|
|
|
|
last_frame_id = self->current_frame_id;
|
|
|
|
self->in_frame = TRUE;
|
|
self->current_frame_id++;
|
|
|
|
g_set_object (&self->command_queue, command_queue);
|
|
|
|
gsk_gl_command_queue_begin_frame (self->command_queue);
|
|
|
|
/* Mark unused pixel regions of the atlases */
|
|
gsk_gl_texture_library_begin_frame (GSK_GL_TEXTURE_LIBRARY (self->icons_library),
|
|
self->current_frame_id);
|
|
gsk_gl_texture_library_begin_frame (GSK_GL_TEXTURE_LIBRARY (self->glyphs_library),
|
|
self->current_frame_id);
|
|
|
|
/* Cleanup old shadows */
|
|
gsk_gl_shadow_library_begin_frame (self->shadows_library);
|
|
|
|
/* Remove all textures that are from a previous frame or are no
|
|
* longer used by linked GdkTexture. We do this at the beginning
|
|
* of the following frame instead of the end so that we reduce chances
|
|
* we block on any resources while delivering our frames.
|
|
*/
|
|
gsk_gl_driver_collect_unused_textures (self, last_frame_id - 1);
|
|
}
|
|
|
|
/**
|
|
* gsk_gl_driver_end_frame:
|
|
* @self: a `GskGLDriver`
|
|
*
|
|
* Clean up resources from drawing the current frame.
|
|
*
|
|
* Temporary resources used while drawing will be released.
|
|
*/
|
|
void
|
|
gsk_gl_driver_end_frame (GskGLDriver *self)
|
|
{
|
|
g_return_if_fail (GSK_IS_GL_DRIVER (self));
|
|
g_return_if_fail (self->in_frame == TRUE);
|
|
|
|
gsk_gl_command_queue_make_current (self->command_queue);
|
|
gsk_gl_command_queue_end_frame (self->command_queue);
|
|
|
|
self->in_frame = FALSE;
|
|
}
|
|
|
|
/**
|
|
* gsk_gl_driver_after_frame:
|
|
* @self: a `GskGLDriver`
|
|
*
|
|
* This function does post-frame cleanup operations.
|
|
*
|
|
* To reduce the chances of blocking on the driver it is performed
|
|
* after the frame has swapped buffers.
|
|
*/
|
|
void
|
|
gsk_gl_driver_after_frame (GskGLDriver *self)
|
|
{
|
|
g_return_if_fail (GSK_IS_GL_DRIVER (self));
|
|
g_return_if_fail (self->in_frame == FALSE);
|
|
|
|
/* Release any render targets (possibly adding them to
|
|
* self->autorelease_framebuffers) so we can release the FBOs immediately
|
|
* afterwards.
|
|
*/
|
|
while (self->render_targets->len > 0)
|
|
{
|
|
GskGLRenderTarget *render_target = g_ptr_array_index (self->render_targets, self->render_targets->len - 1);
|
|
|
|
gsk_gl_driver_autorelease_framebuffer (self, render_target->framebuffer_id);
|
|
gsk_gl_driver_autorelease_texture (self, render_target->texture_id);
|
|
g_slice_free (GskGLRenderTarget, render_target);
|
|
|
|
self->render_targets->len--;
|
|
}
|
|
|
|
/* Now that we have collected render targets, release all the FBOs */
|
|
if (self->autorelease_framebuffers->len > 0)
|
|
{
|
|
glDeleteFramebuffers (self->autorelease_framebuffers->len,
|
|
(GLuint *)(gpointer)self->autorelease_framebuffers->data);
|
|
self->autorelease_framebuffers->len = 0;
|
|
}
|
|
|
|
/* Release any cached textures we used during the frame */
|
|
if (self->texture_pool->len > 0)
|
|
{
|
|
glDeleteTextures (self->texture_pool->len,
|
|
(GLuint *)(gpointer)self->texture_pool->data);
|
|
self->texture_pool->len = 0;
|
|
}
|
|
|
|
/* Reset command queue to our shared queue incase we have operations
|
|
* that need to be processed outside of a frame (such as callbacks
|
|
* from external systems such as GDK).
|
|
*/
|
|
g_set_object (&self->command_queue, self->shared_command_queue);
|
|
}
|
|
|
|
GdkGLContext *
|
|
gsk_gl_driver_get_context (GskGLDriver *self)
|
|
{
|
|
g_return_val_if_fail (GSK_IS_GL_DRIVER (self), NULL);
|
|
g_return_val_if_fail (GSK_IS_GL_COMMAND_QUEUE (self->command_queue), NULL);
|
|
|
|
return gsk_gl_command_queue_get_context (self->command_queue);
|
|
}
|
|
|
|
/**
|
|
* gsk_gl_driver_cache_texture:
|
|
* @self: a `GskGLDriver`
|
|
* @key: the key for the texture
|
|
* @texture_id: the id of the texture to be cached
|
|
*
|
|
* Inserts @texture_id into the texture cache using @key.
|
|
*
|
|
* Textures can be looked up by @key after calling this function using
|
|
* gsk_gl_driver_lookup_texture().
|
|
*
|
|
* Textures that have not been used within a number of frames will be
|
|
* purged from the texture cache automatically.
|
|
*/
|
|
void
|
|
gsk_gl_driver_cache_texture (GskGLDriver *self,
|
|
const GskTextureKey *key,
|
|
guint texture_id)
|
|
{
|
|
GskTextureKey *k;
|
|
|
|
g_assert (GSK_IS_GL_DRIVER (self));
|
|
g_assert (key != NULL);
|
|
g_assert (texture_id > 0);
|
|
g_assert (g_hash_table_contains (self->textures, GUINT_TO_POINTER (texture_id)));
|
|
|
|
k = g_memdup (key, sizeof *key);
|
|
|
|
g_hash_table_insert (self->key_to_texture_id, k, GUINT_TO_POINTER (texture_id));
|
|
g_hash_table_insert (self->texture_id_to_key, GUINT_TO_POINTER (texture_id), k);
|
|
}
|
|
|
|
/**
|
|
* gsk_gl_driver_load_texture:
|
|
* @self: a `GdkTexture`
|
|
* @texture: a `GdkTexture`
|
|
* @min_filter: GL_NEAREST or GL_LINEAR
|
|
* @mag_filter: GL_NEAREST or GL_LINEAR
|
|
*
|
|
* Loads a `GdkTexture` by uploading the contents to the GPU when
|
|
* necessary. If @texture is a `GdkGLTexture`, it can be used without
|
|
* uploading contents to the GPU.
|
|
*
|
|
* If the texture has already been uploaded and not yet released
|
|
* from cache, this function returns that texture id without further
|
|
* work.
|
|
*
|
|
* If the texture has not been used for a number of frames, it will
|
|
* be removed from cache.
|
|
*
|
|
* There is no need to release the resulting texture identifier after
|
|
* using it. It will be released automatically.
|
|
*
|
|
* Returns: a texture identifier
|
|
*/
|
|
guint
|
|
gsk_gl_driver_load_texture (GskGLDriver *self,
|
|
GdkTexture *texture,
|
|
int min_filter,
|
|
int mag_filter)
|
|
{
|
|
GdkGLContext *context;
|
|
GdkMemoryTexture *downloaded_texture;
|
|
GskGLTexture *t;
|
|
guint texture_id;
|
|
int height;
|
|
int width;
|
|
int format;
|
|
|
|
g_return_val_if_fail (GSK_IS_GL_DRIVER (self), 0);
|
|
g_return_val_if_fail (GDK_IS_TEXTURE (texture), 0);
|
|
g_return_val_if_fail (GSK_IS_GL_COMMAND_QUEUE (self->command_queue), 0);
|
|
|
|
context = self->command_queue->context;
|
|
|
|
format = GL_RGBA8;
|
|
|
|
if (GDK_IS_GL_TEXTURE (texture))
|
|
{
|
|
GdkGLTexture *gl_texture = (GdkGLTexture *) texture;
|
|
GdkGLContext *texture_context = gdk_gl_texture_get_context (gl_texture);
|
|
|
|
if (gdk_gl_context_is_shared (context, texture_context))
|
|
{
|
|
/* A GL texture from the same GL context is a simple task... */
|
|
return gdk_gl_texture_get_id (gl_texture);
|
|
}
|
|
else
|
|
{
|
|
downloaded_texture = gdk_memory_texture_from_texture (texture, gdk_texture_get_format (texture));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((t = gdk_texture_get_render_data (texture, self)))
|
|
{
|
|
if (t->min_filter == min_filter && t->mag_filter == mag_filter)
|
|
return t->texture_id;
|
|
}
|
|
|
|
downloaded_texture = gdk_memory_texture_from_texture (texture, gdk_texture_get_format (texture));
|
|
}
|
|
|
|
/* The download_texture() call may have switched the GL context. Make sure
|
|
* the right context is at work again. */
|
|
gdk_gl_context_make_current (context);
|
|
|
|
width = gdk_texture_get_width (texture);
|
|
height = gdk_texture_get_height (texture);
|
|
texture_id = gsk_gl_command_queue_upload_texture (self->command_queue,
|
|
GDK_TEXTURE (downloaded_texture),
|
|
min_filter,
|
|
mag_filter);
|
|
|
|
t = gsk_gl_texture_new (texture_id,
|
|
width, height, format, min_filter, mag_filter,
|
|
self->current_frame_id);
|
|
|
|
g_hash_table_insert (self->textures, GUINT_TO_POINTER (texture_id), t);
|
|
|
|
if (gdk_texture_set_render_data (texture, self, t, gsk_gl_texture_destroyed))
|
|
t->user = texture;
|
|
|
|
gdk_gl_context_label_object_printf (context, GL_TEXTURE, t->texture_id,
|
|
"GdkTexture<%p> %d", texture, t->texture_id);
|
|
|
|
g_clear_object (&downloaded_texture);
|
|
|
|
return texture_id;
|
|
}
|
|
|
|
/**
|
|
* gsk_gl_driver_create_texture:
|
|
* @self: a `GskGLDriver`
|
|
* @width: the width of the texture
|
|
* @height: the height of the texture
|
|
* @format: format for the texture
|
|
* @min_filter: GL_NEAREST or GL_LINEAR
|
|
* @mag_filter: GL_NEAREST or GL_FILTER
|
|
*
|
|
* Creates a new texture immediately that can be used by the caller
|
|
* to upload data, map to a framebuffer, or other uses which may
|
|
* modify the texture immediately.
|
|
*
|
|
* Typical examples for @format are GK_RGBA8, GL_RGBA16F or GL_RGBA32F.
|
|
*
|
|
* Use gsk_gl_driver_release_texture() to release this texture back into
|
|
* the pool so it may be reused later in the pipeline.
|
|
*
|
|
* Returns: a `GskGLTexture` which can be returned to the pool with
|
|
* gsk_gl_driver_release_texture().
|
|
*/
|
|
GskGLTexture *
|
|
gsk_gl_driver_create_texture (GskGLDriver *self,
|
|
float width,
|
|
float height,
|
|
int format,
|
|
int min_filter,
|
|
int mag_filter)
|
|
{
|
|
GskGLTexture *texture;
|
|
guint texture_id;
|
|
|
|
g_return_val_if_fail (GSK_IS_GL_DRIVER (self), NULL);
|
|
|
|
texture_id = gsk_gl_command_queue_create_texture (self->command_queue,
|
|
width, height,
|
|
format,
|
|
min_filter, mag_filter);
|
|
texture = gsk_gl_texture_new (texture_id,
|
|
width, height,
|
|
format,
|
|
min_filter, mag_filter,
|
|
self->current_frame_id);
|
|
g_hash_table_insert (self->textures,
|
|
GUINT_TO_POINTER (texture->texture_id),
|
|
texture);
|
|
|
|
return texture;
|
|
}
|
|
|
|
/**
|
|
* gsk_gl_driver_release_texture:
|
|
* @self: a `GskGLDriver`
|
|
* @texture: a `GskGLTexture`
|
|
*
|
|
* Releases @texture back into the pool so that it can be used later
|
|
* in the command stream by future batches. This helps reduce VRAM
|
|
* usage on the GPU.
|
|
*
|
|
* When the frame has completed, pooled textures will be released
|
|
* to free additional VRAM back to the system.
|
|
*/
|
|
void
|
|
gsk_gl_driver_release_texture (GskGLDriver *self,
|
|
GskGLTexture *texture)
|
|
{
|
|
guint texture_id;
|
|
|
|
g_assert (GSK_IS_GL_DRIVER (self));
|
|
g_assert (texture != NULL);
|
|
|
|
texture_id = texture->texture_id;
|
|
texture->texture_id = 0;
|
|
gsk_gl_texture_free (texture);
|
|
|
|
if (texture_id > 0)
|
|
remove_texture_key_for_id (self, texture_id);
|
|
|
|
g_hash_table_steal (self->textures, GUINT_TO_POINTER (texture_id));
|
|
gsk_gl_driver_autorelease_texture (self, texture_id);
|
|
}
|
|
|
|
/**
|
|
* gsk_gl_driver_create_render_target:
|
|
* @self: a `GskGLDriver`
|
|
* @width: the width for the render target
|
|
* @height: the height for the render target
|
|
* @format: the format to use
|
|
* @min_filter: the min filter to use for the texture
|
|
* @mag_filter: the mag filter to use for the texture
|
|
* @out_render_target: (out): a location for the render target
|
|
*
|
|
* Creates a new render target which contains a framebuffer and a texture
|
|
* bound to that framebuffer of the size @width x @height and using the
|
|
* appropriate filters.
|
|
*
|
|
* Typical examples for @format are GK_RGBA8, GL_RGBA16F or GL_RGBA32F.
|
|
*
|
|
* Use gsk_gl_driver_release_render_target() when you are finished with
|
|
* the render target to release it. You may steal the texture from the
|
|
* render target when releasing it.
|
|
*
|
|
* Returns: %TRUE if successful; otherwise %FALSE and @out_fbo_id and
|
|
* @out_texture_id are undefined.
|
|
*/
|
|
gboolean
|
|
gsk_gl_driver_create_render_target (GskGLDriver *self,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int min_filter,
|
|
int mag_filter,
|
|
GskGLRenderTarget **out_render_target)
|
|
{
|
|
guint framebuffer_id;
|
|
guint texture_id;
|
|
|
|
g_return_val_if_fail (GSK_IS_GL_DRIVER (self), FALSE);
|
|
g_return_val_if_fail (GSK_IS_GL_COMMAND_QUEUE (self->command_queue), FALSE);
|
|
g_return_val_if_fail (out_render_target != NULL, FALSE);
|
|
|
|
#if 0
|
|
if (self->render_targets->len > 0)
|
|
{
|
|
for (guint i = self->render_targets->len; i > 0; i--)
|
|
{
|
|
GskGLRenderTarget *render_target = g_ptr_array_index (self->render_targets, i-1);
|
|
|
|
if (render_target->width == width &&
|
|
render_target->height == height &&
|
|
render_target->min_filter == min_filter &&
|
|
render_target->mag_filter == mag_filter)
|
|
{
|
|
*out_render_target = g_ptr_array_steal_index_fast (self->render_targets, i-1);
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (gsk_gl_command_queue_create_render_target (self->command_queue,
|
|
width, height,
|
|
format,
|
|
min_filter, mag_filter,
|
|
&framebuffer_id, &texture_id))
|
|
{
|
|
GskGLRenderTarget *render_target;
|
|
|
|
render_target = g_slice_new0 (GskGLRenderTarget);
|
|
render_target->min_filter = min_filter;
|
|
render_target->mag_filter = mag_filter;
|
|
render_target->format = format;
|
|
render_target->width = width;
|
|
render_target->height = height;
|
|
render_target->framebuffer_id = framebuffer_id;
|
|
render_target->texture_id = texture_id;
|
|
|
|
*out_render_target = render_target;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
*out_render_target = NULL;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/**
|
|
* gsk_gl_driver_release_render_target:
|
|
* @self: a `GskGLDriver`
|
|
* @render_target: a `GskGLRenderTarget` created with
|
|
* gsk_gl_driver_create_render_target().
|
|
* @release_texture: if the texture should also be released
|
|
*
|
|
* Releases a render target that was previously created. An attempt may
|
|
* be made to cache the render target so that future creations of render
|
|
* targets are performed faster.
|
|
*
|
|
* If @release_texture is %FALSE, the backing texture id is returned and
|
|
* the framebuffer is released. Otherwise, both the texture and framebuffer
|
|
* are released or cached until the end of the frame.
|
|
*
|
|
* This may be called when building the render job as the texture or
|
|
* framebuffer will not be removed immediately.
|
|
*
|
|
* Returns: a texture id if @release_texture is %FALSE, otherwise zero.
|
|
*/
|
|
guint
|
|
gsk_gl_driver_release_render_target (GskGLDriver *self,
|
|
GskGLRenderTarget *render_target,
|
|
gboolean release_texture)
|
|
{
|
|
guint texture_id;
|
|
|
|
g_return_val_if_fail (GSK_IS_GL_DRIVER (self), 0);
|
|
g_return_val_if_fail (render_target != NULL, 0);
|
|
|
|
if (release_texture)
|
|
{
|
|
texture_id = 0;
|
|
g_ptr_array_add (self->render_targets, render_target);
|
|
}
|
|
else
|
|
{
|
|
GskGLTexture *texture;
|
|
|
|
texture_id = render_target->texture_id;
|
|
|
|
texture = gsk_gl_texture_new (render_target->texture_id,
|
|
render_target->width,
|
|
render_target->height,
|
|
render_target->format,
|
|
render_target->min_filter,
|
|
render_target->mag_filter,
|
|
self->current_frame_id);
|
|
g_hash_table_insert (self->textures,
|
|
GUINT_TO_POINTER (texture_id),
|
|
g_steal_pointer (&texture));
|
|
|
|
gsk_gl_driver_autorelease_framebuffer (self, render_target->framebuffer_id);
|
|
g_slice_free (GskGLRenderTarget, render_target);
|
|
|
|
}
|
|
|
|
return texture_id;
|
|
}
|
|
|
|
/**
|
|
* gsk_gl_driver_lookup_shader:
|
|
* @self: a `GskGLDriver`
|
|
* @shader: the shader to lookup or load
|
|
* @error: a location for a `GError`
|
|
*
|
|
* Attepts to load @shader from the shader cache.
|
|
*
|
|
* If it has not been loaded, then it will compile the shader on demand.
|
|
*
|
|
* Returns: (nullable) (transfer none): a `GskGLShader`
|
|
*/
|
|
GskGLProgram *
|
|
gsk_gl_driver_lookup_shader (GskGLDriver *self,
|
|
GskGLShader *shader,
|
|
GError **error)
|
|
{
|
|
GskGLProgram *program;
|
|
|
|
g_return_val_if_fail (self != NULL, NULL);
|
|
g_return_val_if_fail (shader != NULL, NULL);
|
|
|
|
program = g_hash_table_lookup (self->shader_cache, shader);
|
|
|
|
if (program == NULL)
|
|
{
|
|
const GskGLUniform *uniforms;
|
|
GskGLCompiler *compiler;
|
|
GBytes *suffix;
|
|
int n_required_textures;
|
|
int n_uniforms;
|
|
|
|
uniforms = gsk_gl_shader_get_uniforms (shader, &n_uniforms);
|
|
if (n_uniforms > GSK_GL_PROGRAM_MAX_CUSTOM_ARGS)
|
|
{
|
|
g_set_error (error,
|
|
GDK_GL_ERROR,
|
|
GDK_GL_ERROR_UNSUPPORTED_FORMAT,
|
|
"Tried to use %d uniforms, while only %d is supported",
|
|
n_uniforms,
|
|
GSK_GL_PROGRAM_MAX_CUSTOM_ARGS);
|
|
return NULL;
|
|
}
|
|
|
|
n_required_textures = gsk_gl_shader_get_n_textures (shader);
|
|
if (n_required_textures > GSK_GL_PROGRAM_MAX_CUSTOM_TEXTURES)
|
|
{
|
|
g_set_error (error,
|
|
GDK_GL_ERROR,
|
|
GDK_GL_ERROR_UNSUPPORTED_FORMAT,
|
|
"Tried to use %d textures, while only %d is supported",
|
|
n_required_textures,
|
|
GSK_GL_PROGRAM_MAX_CUSTOM_TEXTURES);
|
|
return NULL;
|
|
}
|
|
|
|
compiler = gsk_gl_compiler_new (self, FALSE);
|
|
suffix = gsk_gl_shader_get_source (shader);
|
|
|
|
gsk_gl_compiler_set_preamble_from_resource (compiler,
|
|
GSK_GL_COMPILER_ALL,
|
|
"/org/gtk/libgsk/gl/preamble.glsl");
|
|
gsk_gl_compiler_set_preamble_from_resource (compiler,
|
|
GSK_GL_COMPILER_VERTEX,
|
|
"/org/gtk/libgsk/gl/preamble.vs.glsl");
|
|
gsk_gl_compiler_set_preamble_from_resource (compiler,
|
|
GSK_GL_COMPILER_FRAGMENT,
|
|
"/org/gtk/libgsk/gl/preamble.fs.glsl");
|
|
gsk_gl_compiler_set_source_from_resource (compiler,
|
|
GSK_GL_COMPILER_ALL,
|
|
"/org/gtk/libgsk/gl/custom.glsl");
|
|
gsk_gl_compiler_set_suffix (compiler, GSK_GL_COMPILER_FRAGMENT, suffix);
|
|
|
|
/* Setup attributes that are provided via VBO */
|
|
gsk_gl_compiler_bind_attribute (compiler, "aPosition", 0);
|
|
gsk_gl_compiler_bind_attribute (compiler, "aUv", 1);
|
|
gsk_gl_compiler_bind_attribute (compiler, "aColor", 2);
|
|
gsk_gl_compiler_bind_attribute (compiler, "aColor2", 3);
|
|
|
|
if ((program = gsk_gl_compiler_compile (compiler, NULL, "", error)))
|
|
{
|
|
gboolean have_alpha;
|
|
|
|
gsk_gl_program_add_uniform (program, "u_source", UNIFORM_SHARED_SOURCE);
|
|
gsk_gl_program_add_uniform (program, "u_clip_rect", UNIFORM_SHARED_CLIP_RECT);
|
|
gsk_gl_program_add_uniform (program, "u_viewport", UNIFORM_SHARED_VIEWPORT);
|
|
gsk_gl_program_add_uniform (program, "u_projection", UNIFORM_SHARED_PROJECTION);
|
|
gsk_gl_program_add_uniform (program, "u_modelview", UNIFORM_SHARED_MODELVIEW);
|
|
have_alpha = gsk_gl_program_add_uniform (program, "u_alpha", UNIFORM_SHARED_ALPHA);
|
|
|
|
gsk_gl_program_add_uniform (program, "u_size", UNIFORM_CUSTOM_SIZE);
|
|
gsk_gl_program_add_uniform (program, "u_texture1", UNIFORM_CUSTOM_TEXTURE1);
|
|
gsk_gl_program_add_uniform (program, "u_texture2", UNIFORM_CUSTOM_TEXTURE2);
|
|
gsk_gl_program_add_uniform (program, "u_texture3", UNIFORM_CUSTOM_TEXTURE3);
|
|
gsk_gl_program_add_uniform (program, "u_texture4", UNIFORM_CUSTOM_TEXTURE4);
|
|
|
|
/* Custom arguments (max is 8) */
|
|
for (guint i = 0; i < n_uniforms; i++)
|
|
gsk_gl_program_add_uniform (program, uniforms[i].name, UNIFORM_CUSTOM_ARG0+i);
|
|
|
|
gsk_gl_program_uniforms_added (program, TRUE);
|
|
|
|
if (have_alpha)
|
|
gsk_gl_program_set_uniform1f (program, UNIFORM_SHARED_ALPHA, 0, 1.0f);
|
|
|
|
g_hash_table_insert (self->shader_cache, shader, program);
|
|
g_object_weak_ref (G_OBJECT (shader),
|
|
gsk_gl_driver_shader_weak_cb,
|
|
self);
|
|
}
|
|
|
|
g_object_unref (compiler);
|
|
}
|
|
|
|
return program;
|
|
}
|
|
|
|
#ifdef G_ENABLE_DEBUG
|
|
static void
|
|
write_atlas_to_png (GskGLDriver *driver,
|
|
GskGLTextureAtlas *atlas,
|
|
const char *filename)
|
|
{
|
|
GdkTexture *texture;
|
|
|
|
texture = gdk_gl_texture_new (gsk_gl_driver_get_context (driver),
|
|
atlas->texture_id,
|
|
atlas->width, atlas->height,
|
|
NULL, NULL);
|
|
gdk_texture_save_to_png (texture, filename);
|
|
g_object_unref (texture);
|
|
}
|
|
|
|
void
|
|
gsk_gl_driver_save_atlases_to_png (GskGLDriver *self,
|
|
const char *directory)
|
|
{
|
|
GPtrArray *atlases;
|
|
|
|
g_return_if_fail (GSK_IS_GL_DRIVER (self));
|
|
|
|
if (directory == NULL)
|
|
directory = ".";
|
|
|
|
#define copy_atlases(dst, library) \
|
|
g_ptr_array_extend(dst, GSK_GL_TEXTURE_LIBRARY(library)->atlases, NULL, NULL)
|
|
atlases = g_ptr_array_new ();
|
|
copy_atlases (atlases, self->glyphs_library);
|
|
copy_atlases (atlases, self->icons_library);
|
|
#undef copy_atlases
|
|
|
|
for (guint i = 0; i < atlases->len; i++)
|
|
{
|
|
GskGLTextureAtlas *atlas = g_ptr_array_index (atlases, i);
|
|
char *filename = g_strdup_printf ("%s%sframe-%d-atlas-%d.png",
|
|
directory,
|
|
G_DIR_SEPARATOR_S,
|
|
(int)self->current_frame_id,
|
|
atlas->texture_id);
|
|
write_atlas_to_png (self, atlas, filename);
|
|
g_free (filename);
|
|
}
|
|
|
|
g_ptr_array_unref (atlases);
|
|
}
|
|
#endif
|
|
|
|
GskGLCommandQueue *
|
|
gsk_gl_driver_create_command_queue (GskGLDriver *self,
|
|
GdkGLContext *context)
|
|
{
|
|
g_return_val_if_fail (GSK_IS_GL_DRIVER (self), NULL);
|
|
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL);
|
|
|
|
return gsk_gl_command_queue_new (context, self->shared_command_queue->uniforms);
|
|
}
|
|
|
|
void
|
|
gsk_gl_driver_add_texture_slices (GskGLDriver *self,
|
|
GdkTexture *texture,
|
|
GskGLTextureSlice **out_slices,
|
|
guint *out_n_slices)
|
|
{
|
|
int max_texture_size;
|
|
GskGLTextureSlice *slices;
|
|
GskGLTexture *t;
|
|
guint n_slices;
|
|
guint cols;
|
|
guint rows;
|
|
int tex_width;
|
|
int tex_height;
|
|
int x = 0, y = 0;
|
|
GdkMemoryTexture *memtex;
|
|
|
|
g_assert (GSK_IS_GL_DRIVER (self));
|
|
g_assert (GDK_IS_TEXTURE (texture));
|
|
g_assert (out_slices != NULL);
|
|
g_assert (out_n_slices != NULL);
|
|
|
|
/* XXX: Too much? */
|
|
max_texture_size = self->command_queue->max_texture_size / 4;
|
|
|
|
tex_width = texture->width;
|
|
tex_height = texture->height;
|
|
cols = (texture->width / max_texture_size) + 1;
|
|
rows = (texture->height / max_texture_size) + 1;
|
|
|
|
if ((t = gdk_texture_get_render_data (texture, self)))
|
|
{
|
|
*out_slices = t->slices;
|
|
*out_n_slices = t->n_slices;
|
|
return;
|
|
}
|
|
|
|
n_slices = cols * rows;
|
|
slices = g_new0 (GskGLTextureSlice, n_slices);
|
|
memtex = gdk_memory_texture_from_texture (texture,
|
|
gdk_texture_get_format (texture));
|
|
|
|
for (guint col = 0; col < cols; col ++)
|
|
{
|
|
int slice_width = MIN (max_texture_size, texture->width - x);
|
|
|
|
for (guint row = 0; row < rows; row ++)
|
|
{
|
|
int slice_height = MIN (max_texture_size, texture->height - y);
|
|
int slice_index = (col * rows) + row;
|
|
GdkTexture *subtex;
|
|
guint texture_id;
|
|
|
|
subtex = gdk_memory_texture_new_subtexture (memtex,
|
|
x, y,
|
|
slice_width, slice_height);
|
|
texture_id = gsk_gl_command_queue_upload_texture (self->command_queue,
|
|
subtex,
|
|
GL_NEAREST, GL_NEAREST);
|
|
g_object_unref (subtex);
|
|
|
|
slices[slice_index].rect.x = x;
|
|
slices[slice_index].rect.y = y;
|
|
slices[slice_index].rect.width = slice_width;
|
|
slices[slice_index].rect.height = slice_height;
|
|
slices[slice_index].texture_id = texture_id;
|
|
|
|
y += slice_height;
|
|
}
|
|
|
|
y = 0;
|
|
x += slice_width;
|
|
}
|
|
|
|
g_object_unref (memtex);
|
|
|
|
/* Allocate one Texture for the entire thing. */
|
|
t = gsk_gl_texture_new (0,
|
|
tex_width, tex_height,
|
|
GL_RGBA8,
|
|
GL_NEAREST, GL_NEAREST,
|
|
self->current_frame_id);
|
|
|
|
/* Use gsk_gl_texture_free() as destroy notify here since we are
|
|
* not inserting this GskGLTexture into self->textures!
|
|
*/
|
|
gdk_texture_set_render_data (texture, self, t,
|
|
(GDestroyNotify)gsk_gl_texture_free);
|
|
|
|
t->slices = *out_slices = slices;
|
|
t->n_slices = *out_n_slices = n_slices;
|
|
}
|
|
|
|
GskGLTexture *
|
|
gsk_gl_driver_mark_texture_permanent (GskGLDriver *self,
|
|
guint texture_id)
|
|
{
|
|
GskGLTexture *t;
|
|
|
|
g_return_val_if_fail (GSK_IS_GL_DRIVER (self), NULL);
|
|
g_return_val_if_fail (texture_id > 0, NULL);
|
|
|
|
if ((t = g_hash_table_lookup (self->textures, GUINT_TO_POINTER (texture_id))))
|
|
t->permanent = TRUE;
|
|
|
|
return t;
|
|
}
|
|
|
|
void
|
|
gsk_gl_driver_release_texture_by_id (GskGLDriver *self,
|
|
guint texture_id)
|
|
{
|
|
GskGLTexture *texture;
|
|
|
|
g_return_if_fail (GSK_IS_GL_DRIVER (self));
|
|
g_return_if_fail (texture_id > 0);
|
|
|
|
remove_texture_key_for_id (self, texture_id);
|
|
|
|
if ((texture = g_hash_table_lookup (self->textures, GUINT_TO_POINTER (texture_id))))
|
|
gsk_gl_driver_release_texture (self, texture);
|
|
}
|
|
|
|
typedef struct _GskGLTextureState
|
|
{
|
|
GdkGLContext *context;
|
|
GLuint texture_id;
|
|
} GskGLTextureState;
|
|
|
|
static void
|
|
create_texture_from_texture_destroy (gpointer data)
|
|
{
|
|
GskGLTextureState *state = data;
|
|
|
|
g_assert (state != NULL);
|
|
g_assert (GDK_IS_GL_CONTEXT (state->context));
|
|
|
|
gdk_gl_context_make_current (state->context);
|
|
glDeleteTextures (1, &state->texture_id);
|
|
g_clear_object (&state->context);
|
|
g_slice_free (GskGLTextureState, state);
|
|
}
|
|
|
|
GdkTexture *
|
|
gsk_gl_driver_create_gdk_texture (GskGLDriver *self,
|
|
guint texture_id)
|
|
{
|
|
GskGLTextureState *state;
|
|
GskGLTexture *texture;
|
|
int width, height;
|
|
|
|
g_return_val_if_fail (GSK_IS_GL_DRIVER (self), NULL);
|
|
g_return_val_if_fail (self->command_queue != NULL, NULL);
|
|
g_return_val_if_fail (GDK_IS_GL_CONTEXT (self->command_queue->context), NULL);
|
|
g_return_val_if_fail (texture_id > 0, NULL);
|
|
g_return_val_if_fail (!g_hash_table_contains (self->texture_id_to_key, GUINT_TO_POINTER (texture_id)), NULL);
|
|
|
|
/* We must be tracking this texture_id already to use it */
|
|
if (!(texture = g_hash_table_lookup (self->textures, GUINT_TO_POINTER (texture_id))))
|
|
g_return_val_if_reached (NULL);
|
|
|
|
state = g_slice_new0 (GskGLTextureState);
|
|
state->texture_id = texture_id;
|
|
state->context = g_object_ref (self->command_queue->context);
|
|
|
|
g_hash_table_steal (self->textures, GUINT_TO_POINTER (texture_id));
|
|
|
|
width = texture->width;
|
|
height = texture->height;
|
|
|
|
texture->texture_id = 0;
|
|
gsk_gl_texture_free (texture);
|
|
|
|
return gdk_gl_texture_new (self->command_queue->context,
|
|
texture_id,
|
|
width,
|
|
height,
|
|
create_texture_from_texture_destroy,
|
|
state);
|
|
}
|