.. |
gskgldriver.c
|
Don't generate mipmaps needlessly
|
2019-06-02 18:29:11 +00:00 |
gskgldriverprivate.h
|
gl renderer: Make creating render targets easier
|
2019-05-23 18:42:00 +02:00 |
gskglglyphcache.c
|
Add code to dump out the glyph caches
|
2019-06-03 02:09:04 +00:00 |
gskglglyphcacheprivate.h
|
glglyphcache: Remove surface member from dirty glyph
|
2019-02-10 10:31:27 +01:00 |
gskglimage.c
|
gl renderer: Make creating render targets easier
|
2019-05-23 18:42:00 +02:00 |
gskglimageprivate.h
|
gsk/gl: Include cairo.h consistently
|
2018-03-28 22:05:17 +08:00 |
gskglnodesample.c
|
gl renderer: Add NodeSample
|
2018-12-02 13:25:43 +01:00 |
gskglnodesampleprivate.h
|
gl renderer: Add NodeSample
|
2018-12-02 13:25:43 +01:00 |
gskglprofiler.c
|
gsk: Move all gskgl* files into gl/
|
2017-12-21 19:12:30 +01:00 |
gskglprofilerprivate.h
|
gsk: Move all gskgl* files into gl/
|
2017-12-21 19:12:30 +01:00 |
gskglrenderer.c
|
gl renderer: Remove homegrown transform_bounds code
|
2019-06-02 11:43:06 +02:00 |
gskglrenderer.h
|
gsk: Export gsk_gl_renderer_new()
|
2019-05-05 07:18:39 +02:00 |
gskglrenderops.c
|
gl renderer: Remove homegrown transform_bounds code
|
2019-06-02 11:43:06 +02:00 |
gskglrenderopsprivate.h
|
gl renderer: Use GskTransform in render ops builder
|
2019-06-02 10:12:09 +02:00 |
gskglshadowcache.c
|
gl renderer: Change shadow cache eviction strategy
|
2019-02-28 10:33:18 +01:00 |
gskglshadowcacheprivate.h
|
gl renderer: Use a GArray for the shadow cache
|
2018-07-17 17:33:46 +02:00 |
gskshaderbuilder.c
|
gl renderer: Only compile the vertex shader once
|
2019-01-10 16:49:19 +01:00 |
gskshaderbuilderprivate.h
|
gl renderer: Only compile the vertex shader once
|
2019-01-10 16:49:19 +01:00 |