forked from AuroraMiddleware/gtk
e48bd2e00b
Except for the init function, all the visual related code is made of gdkscreen vfuncs, so let's move it to gdkscreen-win32. This way we avoid keeping other static variables and instead store the info inside the screen struct.
71 lines
1.6 KiB
Plaintext
71 lines
1.6 KiB
Plaintext
## Makefile for building the GDK DLL with Microsoft C
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## Use: nmake -f makefile.msc
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################################################################
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# Nothing much configurable below
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TOP = ../../..
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!INCLUDE $(TOP)/glib/build/win32/make.msc
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# Location of the Wintab toolkit. Downloadable from http://www.pointing.com.
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# definition should possibly go to build/win32/module.def, too.
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!IFNDEF WTKIT
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WTKIT = $(TOP)\wtkit126
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!ENDIF
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GTK_VER=3.0
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DEFINES = \
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-DHAVE_CONFIG_H -DINSIDE_GDK_WIN32 -DGDK_VERSION=\"$(GTK_VER)\" \
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-DGDK_COMPILATION -DG_LOG_DOMAIN=\"Gdk\"
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INCLUDES = -FImsvc_recommended_pragmas.h \
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-I. -I.. -I..\.. $(GLIB_CFLAGS) $(PANGO_CFLAGS) $(CAIRO_CFLAGS) \
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$(GDK_PIXBUF_CFLAGS) -I$(WTKIT)\include -I$(GLIB) \
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all: \
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..\..\config.h \
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..\gdkconfig.h \
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gdk-win32.lib \
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gdk.res
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gdk_win32_OBJECTS = \
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gdkcursor-win32.obj \
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gdkdevice-win32.obj \
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gdkdevice-wintab.obj \
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gdkdevicemanager-win32.obj \
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gdkdnd-win32.obj \
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gdkdisplay-win32.obj \
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gdkdisplaymanager-win32.obj \
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gdkevents-win32.obj \
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gdkgeometry-win32.obj \
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gdkglobals-win32.obj \
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gdkinput.obj \
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gdkkeys-win32.obj \
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gdkmain-win32.obj \
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gdkproperty-win32.obj \
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gdkscreen-win32.obj \
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gdkselection-win32.obj \
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gdktestutils-win32.obj \
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gdkwin32id.obj \
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gdkwindow-win32.obj
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..\..\config.h : ..\..\config.h.win32
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copy ..\..\config.h.win32 ..\..\config.h
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..\gdkconfig.h : ..\gdkconfig.h.win32
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copy ..\gdkconfig.h.win32 ..\gdkconfig.h
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gdk.res : rc\gdk.rc
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rc -DBUILDNUMBER=0 -r -fo gdk.res rc\gdk.rc
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gdk-win32.lib : $(gdk_win32_OBJECTS)
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lib -out:gdk-win32.lib $(gdk_win32_OBJECTS)
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clean::
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del *.obj
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del *.lib
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del *.err
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del *.res
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