forked from AuroraMiddleware/gtk
81c487b841
As a side effect, the clipping data is now available inside shaders. Not that any shader would use them yet, but they could!
20 lines
692 B
C
20 lines
692 B
C
#ifndef __GSK_ROUNDED_RECT_PRIVATE_H__
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#define __GSK_ROUNDED_RECT_PRIVATE_H__
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#include "gskroundedrect.h"
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#include <cairo.h>
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G_BEGIN_DECLS
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gboolean gsk_rounded_rect_is_circular (const GskRoundedRect *self);
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void gsk_rounded_rect_path (const GskRoundedRect *self,
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cairo_t *cr);
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void gsk_rounded_rect_to_float (const GskRoundedRect *self,
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float rect[12]);
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G_END_DECLS
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#endif /* __GSK_ROUNDED_RECT_PRIVATE_H__ */
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