.. |
blit.fs.glsl
|
gl renderer: Rework program creation
|
2017-12-21 19:12:31 +01:00 |
blit.vs.glsl
|
gl renderer: Rework program creation
|
2017-12-21 19:12:31 +01:00 |
blur.fs.glsl
|
gl: Make blur nodes with radius ∈ ]0; 1[
|
2018-02-27 14:22:08 +01:00 |
border.fs.glsl
|
gl renderer: Fix clipped borders
|
2018-03-15 18:11:57 +01:00 |
color_matrix.fs.glsl
|
gl renderer: Rework program creation
|
2017-12-21 19:12:31 +01:00 |
color.fs.glsl
|
gl renderer: Rework program creation
|
2017-12-21 19:12:31 +01:00 |
coloring.fs.glsl
|
gl renderer: Remove shadow program
|
2018-03-15 18:12:00 +01:00 |
cross_fade.fs.glsl
|
gl renderer: Properly apply opacity in cross-fade shader
|
2019-04-24 13:29:45 +02:00 |
es2_common.fs.glsl
|
gl renderer: Fix shaders for gles
|
2018-01-08 19:23:06 +01:00 |
es2_common.vs.glsl
|
gl renderer: Fix shaders for gles
|
2018-01-08 19:23:06 +01:00 |
gl3_common.fs.glsl
|
gl renderer: Default to 0px clip and border radius
|
2017-12-21 19:12:32 +01:00 |
gl3_common.vs.glsl
|
gl renderer: Rework program creation
|
2017-12-21 19:12:31 +01:00 |
gl_common.fs.glsl
|
gl: implement clipping for legacy contexts
|
2018-07-14 14:31:50 +02:00 |
gl_common.vs.glsl
|
gl: fix compilation errors for legacy context shaders
|
2018-07-14 14:24:21 +02:00 |
inset_shadow.fs.glsl
|
gl renderer: Use alpha uniform in inset shadow shader
|
2018-01-08 17:44:33 +01:00 |
linear_gradient.fs.glsl
|
gl renderer: Fix linear gradient shader color calculation
|
2017-12-21 19:12:32 +01:00 |
outset_shadow.fs.glsl
|
gl renderer: Fix shaders for gles
|
2018-01-08 19:23:06 +01:00 |
unblurred_outset_shadow.fs.glsl
|
gl renderer: Render unblurred outset shadows differently
|
2018-01-15 10:56:43 +01:00 |