forked from AuroraMiddleware/gtk
34ffdc6e3f
According to OpenGL spec, a shader object will only be flagged for deletion unless it has been detached; when a program object is deleted, those shader objects attached to it will be detached but not deleted unless they have already been flagged for deletion. So we shall detach a shader object before it is deleted, and delete it before the program object is deleted best. |
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.. | ||
constraint-editor | ||
gtk-demo | ||
icon-browser | ||
node-editor | ||
print-editor | ||
widget-factory | ||
meson.build |