.. |
blend-clip-rounded.frag.glsl
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vulkan: Add a clip.frag.glsl include
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2017-01-17 06:17:55 +01:00 |
blend-clip-rounded.frag.spv
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vulkan: Add a clip.frag.glsl include
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2017-01-17 06:17:55 +01:00 |
blend-clip-rounded.vert.glsl
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
blend-clip-rounded.vert.spv
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
blend-clip.frag.glsl
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vulkan: Modernize blend pipeline
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2017-01-04 13:22:57 +01:00 |
blend-clip.frag.spv
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vulkan: Add a clip.frag.glsl include
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2017-01-17 06:17:55 +01:00 |
blend-clip.vert.glsl
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
blend-clip.vert.spv
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
blend.frag.glsl
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vulkan: Modernize blend pipeline
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2017-01-04 13:22:57 +01:00 |
blend.frag.spv
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vulkan: Modernize blend pipeline
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2017-01-04 13:22:57 +01:00 |
blend.vert.glsl
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vulkan: Move push constants into their own header
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2017-01-17 06:17:55 +01:00 |
blend.vert.spv
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vulkan: Move push constants into their own header
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2017-01-17 06:17:55 +01:00 |
border-clip-rounded.frag.glsl
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vulkan: Add push constants to fragment shader
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2017-01-17 06:17:55 +01:00 |
border-clip-rounded.frag.spv
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vulkan: Add push constants to fragment shader
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2017-01-17 06:17:55 +01:00 |
border-clip-rounded.vert.glsl
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
border-clip-rounded.vert.spv
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
border-clip.frag.glsl
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vulkan: Add shader for border rendering
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2017-01-11 18:33:09 +01:00 |
border-clip.frag.spv
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vulkan: Add shader for border rendering
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2017-01-11 18:33:09 +01:00 |
border-clip.vert.glsl
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
border-clip.vert.spv
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
border.frag.glsl
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vulkan: Add shader for border rendering
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2017-01-11 18:33:09 +01:00 |
border.frag.spv
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vulkan: Add shader for border rendering
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2017-01-11 18:33:09 +01:00 |
border.vert.glsl
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vulkan: Move push constants into their own header
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2017-01-17 06:17:55 +01:00 |
border.vert.spv
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vulkan: Move push constants into their own header
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2017-01-17 06:17:55 +01:00 |
clip.frag.glsl
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vulkan: Add a clip.frag.glsl include
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2017-01-17 06:17:55 +01:00 |
clip.vert.glsl
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
color-clip-rounded.frag.glsl
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vulkan: Add a clip.frag.glsl include
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2017-01-17 06:17:55 +01:00 |
color-clip-rounded.frag.spv
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vulkan: Add a clip.frag.glsl include
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2017-01-17 06:17:55 +01:00 |
color-clip-rounded.vert.glsl
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
color-clip-rounded.vert.spv
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
color-clip.frag.glsl
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vulkan: Add shader for color drawing with rectangle clip
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2016-12-25 06:23:12 +01:00 |
color-clip.frag.spv
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vulkan: Add shader for color drawing with rectangle clip
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2016-12-25 06:23:12 +01:00 |
color-clip.vert.glsl
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
color-clip.vert.spv
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
color-matrix-clip-rounded.frag.glsl
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vulkan: Add a clip.frag.glsl include
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2017-01-17 06:17:55 +01:00 |
color-matrix-clip-rounded.frag.spv
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vulkan: Add a clip.frag.glsl include
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2017-01-17 06:17:55 +01:00 |
color-matrix-clip-rounded.vert.glsl
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
color-matrix-clip-rounded.vert.spv
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
color-matrix-clip.frag.glsl
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vulkan: Make the effect renderer take matrix + offset
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2016-12-31 14:37:20 +01:00 |
color-matrix-clip.frag.spv
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vulkan: Make the effect renderer take matrix + offset
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2016-12-31 14:37:20 +01:00 |
color-matrix-clip.vert.glsl
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
color-matrix-clip.vert.spv
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
color-matrix.frag.glsl
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vulkan: Make the effect renderer take matrix + offset
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2016-12-31 14:37:20 +01:00 |
color-matrix.frag.spv
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vulkan: Make the effect renderer take matrix + offset
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2016-12-31 14:37:20 +01:00 |
color-matrix.vert.glsl
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vulkan: Move push constants into their own header
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2017-01-17 06:17:55 +01:00 |
color-matrix.vert.spv
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vulkan: Move push constants into their own header
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2017-01-17 06:17:55 +01:00 |
color.frag.glsl
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vulkan: We use VK_FORMAT_B8G8R8A8_UNORM
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2016-12-25 06:23:12 +01:00 |
color.frag.spv
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vulkan: Add shader for color drawing with rectangle clip
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2016-12-25 06:23:12 +01:00 |
color.vert.glsl
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vulkan: Move push constants into their own header
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2017-01-17 06:17:55 +01:00 |
color.vert.spv
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vulkan: Move push constants into their own header
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2017-01-17 06:17:55 +01:00 |
constants.glsl
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vulkan: Move push constants into their own header
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2017-01-17 06:17:55 +01:00 |
linear-clip-rounded.frag.glsl
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vulkan: Add a clip.frag.glsl include
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2017-01-17 06:17:55 +01:00 |
linear-clip-rounded.frag.spv
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vulkan: Add a clip.frag.glsl include
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2017-01-17 06:17:55 +01:00 |
linear-clip-rounded.vert.glsl
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
linear-clip-rounded.vert.spv
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
linear-clip.frag.glsl
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vulkan: Handle linear gradients
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2016-12-26 17:22:02 +01:00 |
linear-clip.frag.spv
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vulkan: Handle linear gradients
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2016-12-26 17:22:02 +01:00 |
linear-clip.vert.glsl
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
linear-clip.vert.spv
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
linear.frag.glsl
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vulkan: Handle linear gradients
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2016-12-26 17:22:02 +01:00 |
linear.frag.spv
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vulkan: Handle linear gradients
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2016-12-26 17:22:02 +01:00 |
linear.vert.glsl
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
linear.vert.spv
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
rounded-rect.glsl
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vulkan: Add shader for border rendering
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2017-01-11 18:33:09 +01:00 |