gtk2/gsk/resources/vulkan
Benjamin Otte 3768c676c6 vulkan: Add clip.vert.glsl
Implement clipping the same way as in the last commit for the
fragment shaders.
2017-01-17 06:17:55 +01:00
..
blend-clip-rounded.frag.glsl vulkan: Add a clip.frag.glsl include 2017-01-17 06:17:55 +01:00
blend-clip-rounded.frag.spv vulkan: Add a clip.frag.glsl include 2017-01-17 06:17:55 +01:00
blend-clip-rounded.vert.glsl vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
blend-clip-rounded.vert.spv vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
blend-clip.frag.glsl vulkan: Modernize blend pipeline 2017-01-04 13:22:57 +01:00
blend-clip.frag.spv vulkan: Add a clip.frag.glsl include 2017-01-17 06:17:55 +01:00
blend-clip.vert.glsl vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
blend-clip.vert.spv vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
blend.frag.glsl vulkan: Modernize blend pipeline 2017-01-04 13:22:57 +01:00
blend.frag.spv vulkan: Modernize blend pipeline 2017-01-04 13:22:57 +01:00
blend.vert.glsl vulkan: Move push constants into their own header 2017-01-17 06:17:55 +01:00
blend.vert.spv vulkan: Move push constants into their own header 2017-01-17 06:17:55 +01:00
border-clip-rounded.frag.glsl vulkan: Add push constants to fragment shader 2017-01-17 06:17:55 +01:00
border-clip-rounded.frag.spv vulkan: Add push constants to fragment shader 2017-01-17 06:17:55 +01:00
border-clip-rounded.vert.glsl vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
border-clip-rounded.vert.spv vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
border-clip.frag.glsl vulkan: Add shader for border rendering 2017-01-11 18:33:09 +01:00
border-clip.frag.spv vulkan: Add shader for border rendering 2017-01-11 18:33:09 +01:00
border-clip.vert.glsl vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
border-clip.vert.spv vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
border.frag.glsl vulkan: Add shader for border rendering 2017-01-11 18:33:09 +01:00
border.frag.spv vulkan: Add shader for border rendering 2017-01-11 18:33:09 +01:00
border.vert.glsl vulkan: Move push constants into their own header 2017-01-17 06:17:55 +01:00
border.vert.spv vulkan: Move push constants into their own header 2017-01-17 06:17:55 +01:00
clip.frag.glsl vulkan: Add a clip.frag.glsl include 2017-01-17 06:17:55 +01:00
clip.vert.glsl vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
color-clip-rounded.frag.glsl vulkan: Add a clip.frag.glsl include 2017-01-17 06:17:55 +01:00
color-clip-rounded.frag.spv vulkan: Add a clip.frag.glsl include 2017-01-17 06:17:55 +01:00
color-clip-rounded.vert.glsl vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
color-clip-rounded.vert.spv vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
color-clip.frag.glsl vulkan: Add shader for color drawing with rectangle clip 2016-12-25 06:23:12 +01:00
color-clip.frag.spv vulkan: Add shader for color drawing with rectangle clip 2016-12-25 06:23:12 +01:00
color-clip.vert.glsl vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
color-clip.vert.spv vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
color-matrix-clip-rounded.frag.glsl vulkan: Add a clip.frag.glsl include 2017-01-17 06:17:55 +01:00
color-matrix-clip-rounded.frag.spv vulkan: Add a clip.frag.glsl include 2017-01-17 06:17:55 +01:00
color-matrix-clip-rounded.vert.glsl vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
color-matrix-clip-rounded.vert.spv vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
color-matrix-clip.frag.glsl vulkan: Make the effect renderer take matrix + offset 2016-12-31 14:37:20 +01:00
color-matrix-clip.frag.spv vulkan: Make the effect renderer take matrix + offset 2016-12-31 14:37:20 +01:00
color-matrix-clip.vert.glsl vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
color-matrix-clip.vert.spv vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
color-matrix.frag.glsl vulkan: Make the effect renderer take matrix + offset 2016-12-31 14:37:20 +01:00
color-matrix.frag.spv vulkan: Make the effect renderer take matrix + offset 2016-12-31 14:37:20 +01:00
color-matrix.vert.glsl vulkan: Move push constants into their own header 2017-01-17 06:17:55 +01:00
color-matrix.vert.spv vulkan: Move push constants into their own header 2017-01-17 06:17:55 +01:00
color.frag.glsl vulkan: We use VK_FORMAT_B8G8R8A8_UNORM 2016-12-25 06:23:12 +01:00
color.frag.spv vulkan: Add shader for color drawing with rectangle clip 2016-12-25 06:23:12 +01:00
color.vert.glsl vulkan: Move push constants into their own header 2017-01-17 06:17:55 +01:00
color.vert.spv vulkan: Move push constants into their own header 2017-01-17 06:17:55 +01:00
constants.glsl vulkan: Move push constants into their own header 2017-01-17 06:17:55 +01:00
linear-clip-rounded.frag.glsl vulkan: Add a clip.frag.glsl include 2017-01-17 06:17:55 +01:00
linear-clip-rounded.frag.spv vulkan: Add a clip.frag.glsl include 2017-01-17 06:17:55 +01:00
linear-clip-rounded.vert.glsl vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
linear-clip-rounded.vert.spv vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
linear-clip.frag.glsl vulkan: Handle linear gradients 2016-12-26 17:22:02 +01:00
linear-clip.frag.spv vulkan: Handle linear gradients 2016-12-26 17:22:02 +01:00
linear-clip.vert.glsl vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
linear-clip.vert.spv vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
linear.frag.glsl vulkan: Handle linear gradients 2016-12-26 17:22:02 +01:00
linear.frag.spv vulkan: Handle linear gradients 2016-12-26 17:22:02 +01:00
linear.vert.glsl vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
linear.vert.spv vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
rounded-rect.glsl vulkan: Add shader for border rendering 2017-01-11 18:33:09 +01:00