gtk2/gsk/ngl/fp16private.h
Matthias Clasen 38c6fe2ce4 Move color conversion up
Doing the color conversion early lets us reuse
the results whenever we do more than one draw
per node.
2021-04-07 21:30:43 -04:00

116 lines
2.9 KiB
C

/* ninesliceprivate.h
*
* Copyright 2021 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#ifndef __FP16_PRIVATE_H__
#define __FP16_PRIVATE_H__
#include <glib.h>
#include <graphene.h>
#ifdef GRAPHENE_USE_SSE
#include <immintrin.h>
#endif
G_BEGIN_DECLS
#define FP16_ZERO ((guint16)0)
#define FP16_ONE ((guint16)15360)
#define FP16_MINUS_ONE ((guint16)48128)
#ifdef GRAPHENE_USE_SSE
static inline void
float_to_half4 (const float f[4],
guint16 h[4])
{
__m128 s = _mm_loadu_ps (f);
__m128i i = _mm_cvtps_ph (s, 0);
_mm_storel_epi64 ((__m128i*)h, i);
}
static inline void
half_to_float4 (const guint16 h[4],
float f[4])
{
__m128i i = _mm_loadl_epi64 ((__m128i_u const *)h);
__m128 s = _mm_cvtph_ps (i);
_mm_store_ps (f, s);
}
#else /* GRAPHENE_USE_SSE */
static inline guint
as_uint (const float x)
{
return *(guint*)&x;
}
static inline float
as_float (const guint x)
{
return *(float*)&x;
}
// IEEE-754 16-bit floating-point format (without infinity): 1-5-10
static inline float
half_to_float (const guint16 x)
{
const guint e = (x&0x7C00)>>10; // exponent
const guint m = (x&0x03FF)<<13; // mantissa
const guint v = as_uint((float)m)>>23;
return as_float((x&0x8000)<<16 | (e!=0)*((e+112)<<23|m) | ((e==0)&(m!=0))*((v-37)<<23|((m<<(150-v))&0x007FE000)));
}
static inline guint16
float_to_half (const float x)
{
const guint b = as_uint(x)+0x00001000; // round-to-nearest-even
const guint e = (b&0x7F800000)>>23; // exponent
const guint m = b&0x007FFFFF; // mantissa
return (b&0x80000000)>>16 | (e>112)*((((e-112)<<10)&0x7C00)|m>>13) | ((e<113)&(e>101))*((((0x007FF000+m)>>(125-e))+1)>>1) | (e>143)*0x7FFF; // sign : normalized : denormalized : saturate
}
static inline void
float_to_half4 (const float f[4],
guint16 h[4])
{
h[0] = float_to_half (f[0]);
h[1] = float_to_half (f[1]);
h[2] = float_to_half (f[2]);
h[3] = float_to_half (f[3]);
}
static inline void
half_to_float4 (const guint16 h[4],
float f[4])
{
f[0] = half_to_float (h[0]);
f[1] = half_to_float (h[1]);
f[2] = half_to_float (h[2]);
f[3] = half_to_float (h[3]);
}
#endif /* GRAPHENE_USE_SSE */
G_END_DECLS
#endif