gtk2/gsk/gen-gsk-gresources-xml.py
Matthias Clasen 3252f1e301 gsk: Give ngl its own shader sources
We may want to change the interface between the
shaders and the renderer for ngl, and therefore,
sharing the shaders between gl and ngl will not
be practical, going forward.
2021-03-12 13:18:47 -05:00

77 lines
1.8 KiB
Python

#!/usr/bin/env python3
#
# Generate gsk.resources.xml
#
# Usage: gen-gsk-gresources-xml OUTPUT-FILE [INPUT-FILE1] [INPUT-FILE2] ...
import os, sys
import filecmp
def replace_if_changed(new, old):
'''
Compare contents and only replace if changed to avoid triggering a rebuild.
'''
try:
changed = not filecmp.cmp(new, old, shallow=False)
except FileNotFoundError:
changed = True
if changed:
os.replace(new, old)
else:
os.remove(new)
gl_source_shaders = []
ngl_source_shaders = []
vulkan_compiled_shaders = []
vulkan_shaders = []
for f in sys.argv[2:]:
if f.endswith('.glsl'):
if f.startswith('ngl'):
ngl_source_shaders.append(f);
else:
gl_source_shaders.append(f)
elif f.endswith('.spv'):
vulkan_compiled_shaders.append(f)
elif f.endswith('.frag') or f.endswith('.vert'):
vulkan_shaders.append(f)
else:
sys.exit(-1) # FIXME: error message
xml = '''<?xml version='1.0' encoding='UTF-8'?>
<gresources>
<gresource prefix='/org/gtk/libgsk'>
'''
for f in gl_source_shaders:
xml += ' <file alias=\'glsl/{0}\'>resources/glsl/{0}</file>\n'.format(os.path.basename(f))
xml += '\n'
for f in ngl_source_shaders:
xml += ' <file alias=\'ngl/{0}\'>ngl/resources/{0}</file>\n'.format(os.path.basename(f))
xml += '\n'
for f in vulkan_compiled_shaders:
xml += ' <file alias=\'vulkan/{0}\'>resources/vulkan/{0}</file>\n'.format(os.path.basename(f))
xml += '\n'
for f in vulkan_shaders:
xml += ' <file alias=\'vulkan/{0}\'>resources/vulkan/{0}</file>\n'.format(os.path.basename(f))
xml += '''
</gresource>
</gresources>'''
if len(sys.argv) > 1 and sys.argv[1] != '-':
outfile = sys.argv[1]
tmpfile = outfile + '~'
with open(tmpfile, 'w') as f:
f.write(xml)
replace_if_changed(tmpfile, outfile)
else:
print(xml)