forked from AuroraMiddleware/gtk
3c9e7c73bf
Add a GdkPixbufSimpleAnim:loop boolean property and its accessors. Based on a patch by Tim Evans. (#561139)
193 lines
2.9 KiB
Plaintext
193 lines
2.9 KiB
Plaintext
<!-- ##### SECTION Title ##### -->
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Animations
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<!-- ##### SECTION Short_Description ##### -->
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Animated images.
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<!-- ##### SECTION Long_Description ##### -->
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<para>
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The &gdk-pixbuf; library provides a simple mechanism to load and represent
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animations. An animation is conceptually a series of frames to be displayed
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over time. Each frame is the same size. The animation may not be represented
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as a series of frames internally; for example, it may be stored as a
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sprite and instructions for moving the sprite around a background. To display
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an animation you don't need to understand its representation, however; you just
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ask &gdk-pixbuf; what should be displayed at a given point in time.
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</para>
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<!-- ##### SECTION See_Also ##### -->
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<para>
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#GdkPixbufLoader
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</para>
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<!-- ##### SECTION Stability_Level ##### -->
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<!-- ##### STRUCT GdkPixbufAnimation ##### -->
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<para>
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An opaque struct representing an animation.
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</para>
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<!-- ##### STRUCT GdkPixbufAnimationIter ##### -->
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<para>
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An opaque struct representing an iterator which points to a
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certain position in an animation.
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</para>
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<!-- ##### FUNCTION gdk_pixbuf_animation_new_from_file ##### -->
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<para>
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</para>
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@filename:
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@error:
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@Returns:
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<!-- ##### FUNCTION gdk_pixbuf_animation_ref ##### -->
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<para>
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</para>
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@animation:
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@Returns:
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<!-- ##### FUNCTION gdk_pixbuf_animation_unref ##### -->
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<para>
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</para>
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@animation:
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<!-- ##### FUNCTION gdk_pixbuf_animation_get_width ##### -->
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<para>
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</para>
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@animation:
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@Returns:
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<!-- ##### FUNCTION gdk_pixbuf_animation_get_height ##### -->
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<para>
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</para>
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@animation:
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@Returns:
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<!-- ##### FUNCTION gdk_pixbuf_animation_get_iter ##### -->
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<para>
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</para>
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@animation:
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@start_time:
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@Returns:
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<!-- ##### FUNCTION gdk_pixbuf_animation_is_static_image ##### -->
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<para>
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</para>
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@animation:
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@Returns:
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<!-- ##### FUNCTION gdk_pixbuf_animation_get_static_image ##### -->
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<para>
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</para>
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@animation:
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@Returns:
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<!-- ##### FUNCTION gdk_pixbuf_animation_iter_advance ##### -->
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<para>
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</para>
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@iter:
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@current_time:
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@Returns:
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<!-- ##### FUNCTION gdk_pixbuf_animation_iter_get_delay_time ##### -->
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<para>
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</para>
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@iter:
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@Returns:
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<!-- ##### FUNCTION gdk_pixbuf_animation_iter_on_currently_loading_frame ##### -->
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<para>
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</para>
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@iter:
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@Returns:
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<!-- ##### FUNCTION gdk_pixbuf_animation_iter_get_pixbuf ##### -->
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<para>
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</para>
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@iter:
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@Returns:
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<!-- ##### STRUCT GdkPixbufSimpleAnim ##### -->
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<para>
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An opaque struct representing a simple animation.
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</para>
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<!-- ##### FUNCTION gdk_pixbuf_simple_anim_new ##### -->
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<para>
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</para>
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@width:
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@height:
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@rate:
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@Returns:
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<!-- ##### FUNCTION gdk_pixbuf_simple_anim_add_frame ##### -->
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<para>
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</para>
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@animation:
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@pixbuf:
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<!-- ##### FUNCTION gdk_pixbuf_simple_anim_set_loop ##### -->
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<para>
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</para>
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@animation:
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@loop:
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<!-- ##### FUNCTION gdk_pixbuf_simple_anim_get_loop ##### -->
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<para>
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</para>
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@animation:
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@Returns:
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