gtk2/gdk/win32/gdkglcontext-win32.h
Chun-wei Fan b2ea707614 GDK-Win32: Fix glitches when using EGL/ANGLE
We need to force redraws of the whole window when we are using EGL/ANGLE
during maximize, restore and Aerosnap ops so that we do not get glitches
in the resulting window.
2018-06-28 15:33:42 +08:00

95 lines
2.5 KiB
C

/* GDK - The GIMP Drawing Kit
*
* gdkglcontext-win32.h: Private Win32 specific OpenGL wrappers
*
* Copyright © 2014 Chun-wei Fan
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GDK_WIN32_GL_CONTEXT__
#define __GDK_WIN32_GL_CONTEXT__
#include <epoxy/gl.h>
#include <epoxy/wgl.h>
#ifdef GDK_WIN32_ENABLE_EGL
# include <epoxy/egl.h>
#endif
#include "gdkglcontextprivate.h"
#include "gdkdisplayprivate.h"
#include "gdkvisual.h"
#include "gdkwindow.h"
#include "gdkinternals.h"
#include "gdkmain.h"
G_BEGIN_DECLS
struct _GdkWin32GLContext
{
GdkGLContext parent_instance;
/* WGL Context Items */
HGLRC hglrc;
HDC gl_hdc;
guint need_alpha_bits : 1;
/* other items */
guint is_attached : 1;
guint do_frame_sync : 1;
guint do_blit_swap : 1;
#ifdef GDK_WIN32_ENABLE_EGL
/* EGL (Angle) Context Items */
EGLContext egl_context;
EGLConfig egl_config;
#endif
};
struct _GdkWin32GLContextClass
{
GdkGLContextClass parent_class;
};
GdkGLContext *
_gdk_win32_window_create_gl_context (GdkWindow *window,
gboolean attached,
GdkGLContext *share,
GError **error);
void
_gdk_win32_window_invalidate_for_new_frame (GdkWindow *window,
cairo_region_t *update_area);
void
_gdk_win32_gl_context_end_frame (GdkGLContext *context,
cairo_region_t *painted,
cairo_region_t *damage);
gboolean
_gdk_win32_display_make_gl_context_current (GdkDisplay *display,
GdkGLContext *context);
gboolean
_gdk_win32_gl_context_realize (GdkGLContext *context,
GError **error);
void
_gdk_win32_window_invalidate_egl_framebuffer (GdkWindow *window);
G_END_DECLS
#endif /* __GDK_WIN32_GL_CONTEXT__ */