forked from AuroraMiddleware/gtk
14 lines
353 B
GLSL
14 lines
353 B
GLSL
|
|
uniform float u_progress;
|
|
uniform sampler2D u_source2;
|
|
|
|
void main() {
|
|
vec4 source1 = Texture(u_source, vUv); // start child
|
|
vec4 source2 = Texture(u_source2, vUv); // end child
|
|
|
|
float p_start = (1.0 - u_progress) * u_alpha;
|
|
float p_end = u_progress * u_alpha;
|
|
vec4 color = (p_start * source1) + (p_end * source2);
|
|
setOutputColor(color);
|
|
}
|