forked from AuroraMiddleware/gtk
144f727d5a
We have only one gl renderer now, and it is a bit odd for it not be called gl.
255 lines
5.8 KiB
C
255 lines
5.8 KiB
C
/* fp16.c
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*
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* Copyright 2021 Red Hat, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* SPDX-License-Identifier: LGPL-2.1-or-later
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*/
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#include "config.h"
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#include "fp16private.h"
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static inline guint
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as_uint (const float x)
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{
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return *(guint*)&x;
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}
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static inline float
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as_float (const guint x)
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{
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return *(float*)&x;
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}
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// IEEE-754 16-bit floating-point format (without infinity): 1-5-10
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static inline float
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half_to_float_one (const guint16 x)
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{
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const guint e = (x&0x7C00)>>10; // exponent
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const guint m = (x&0x03FF)<<13; // mantissa
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const guint v = as_uint((float)m)>>23;
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return as_float((x&0x8000)<<16 | (e!=0)*((e+112)<<23|m) | ((e==0)&(m!=0))*((v-37)<<23|((m<<(150-v))&0x007FE000)));
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}
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static inline guint16
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float_to_half_one (const float x)
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{
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const guint b = as_uint(x)+0x00001000; // round-to-nearest-even
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const guint e = (b&0x7F800000)>>23; // exponent
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const guint m = b&0x007FFFFF; // mantissa
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return (b&0x80000000)>>16 | (e>112)*((((e-112)<<10)&0x7C00)|m>>13) | ((e<113)&(e>101))*((((0x007FF000+m)>>(125-e))+1)>>1) | (e>143)*0x7FFF; // sign : normalized : denormalized : saturate
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}
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void
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float_to_half4_c (const float f[4],
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guint16 h[4])
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{
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h[0] = float_to_half_one (f[0]);
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h[1] = float_to_half_one (f[1]);
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h[2] = float_to_half_one (f[2]);
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h[3] = float_to_half_one (f[3]);
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}
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void
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half_to_float4_c (const guint16 h[4],
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float f[4])
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{
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f[0] = half_to_float_one (h[0]);
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f[1] = half_to_float_one (h[1]);
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f[2] = half_to_float_one (h[2]);
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f[3] = half_to_float_one (h[3]);
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}
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void
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float_to_half_c (const float *f,
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guint16 *h,
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int n)
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{
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for (int i = 0; i < n; i++)
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h[i] = float_to_half_one (f[i]);
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}
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void
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half_to_float_c (const guint16 *h,
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float *f,
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int n)
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{
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for (int i = 0; i < n; i++)
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f[i] = half_to_float_one (h[i]);
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}
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#ifdef HAVE_F16C
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#if defined(_MSC_VER) && !defined(__clang__)
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/* based on info from https://walbourn.github.io/directxmath-f16c-and-fma/ */
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static gboolean
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have_f16c_msvc (void)
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{
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static gboolean result = FALSE;
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static gsize inited = 0;
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if (g_once_init_enter (&inited))
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{
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int cpuinfo[4] = { -1 };
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__cpuid (cpuinfo, 0);
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if (cpuinfo[0] > 0)
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{
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__cpuid (cpuinfo, 1);
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if ((cpuinfo[2] & 0x8000000) != 0)
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result = (cpuinfo[2] & 0x20000000) != 0;
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}
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g_once_init_leave (&inited, 1);
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}
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return result;
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}
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void
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float_to_half4 (const float f[4], guint16 h[4])
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{
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if (have_f16c_msvc ())
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float_to_half4_f16c (f, h);
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else
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float_to_half4_c (f, h);
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}
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void
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half_to_float4 (const guint16 h[4], float f[4])
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{
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if (have_f16c_msvc ())
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half_to_float4_f16c (h, f);
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else
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half_to_float4_c (h, f);
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}
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void
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float_to_half (const float *f, guint16 *h, int n)
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{
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if (have_f16c_msvc ())
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float_to_half_f16c (f, h, n);
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else
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float_to_half_c (f, h, n);
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}
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void
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half_to_float (const guint16 *h, float *f, int n)
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{
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if (have_f16c_msvc ())
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half_to_float_f16c (h, f, n);
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else
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half_to_float_c (h, f, n);
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}
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#else
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void float_to_half4 (const float f[4], guint16 h[4]) __attribute__((ifunc ("resolve_float_to_half4")));
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void half_to_float4 (const guint16 h[4], float f[4]) __attribute__((ifunc ("resolve_half_to_float4")));
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void float_to_half (const float *f, guint16 *h, int n) __attribute__((ifunc ("resolve_float_to_half")));
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void half_to_float (const guint16 *h, float *f, int n) __attribute__((ifunc ("resolve_half_to_float")));
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static void *
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resolve_float_to_half4 (void)
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{
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__builtin_cpu_init ();
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if (__builtin_cpu_supports ("f16c"))
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return float_to_half4_f16c;
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else
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return float_to_half4_c;
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}
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static void *
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resolve_half_to_float4 (void)
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{
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__builtin_cpu_init ();
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if (__builtin_cpu_supports ("f16c"))
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return half_to_float4_f16c;
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else
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return half_to_float4_c;
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}
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static void *
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resolve_float_to_half (void)
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{
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__builtin_cpu_init ();
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if (__builtin_cpu_supports ("f16c"))
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return float_to_half_f16c;
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else
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return float_to_half_c;
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}
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static void *
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resolve_half_to_float (void)
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{
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__builtin_cpu_init ();
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if (__builtin_cpu_supports ("f16c"))
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return half_to_float_f16c;
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else
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return half_to_float_c;
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}
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#endif
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#else /* ! HAVE_F16C */
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#if defined(__APPLE__) || (defined(_MSC_VER) && !defined(__clang__))
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// turns out aliases don't work on Darwin nor Visual Studio
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void
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float_to_half4 (const float f[4],
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guint16 h[4])
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{
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float_to_half4_c (f, h);
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}
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void
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half_to_float4 (const guint16 h[4],
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float f[4])
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{
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half_to_float4_c (h, f);
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}
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void
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float_to_half (const float *f,
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guint16 *h,
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int n)
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{
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float_to_half_c (f, h, n);
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}
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void
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half_to_float (const guint16 *h,
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float *f,
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int n)
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{
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half_to_float_c (h, f, n);
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}
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#else
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void float_to_half4 (const float f[4], guint16 h[4]) __attribute__((alias ("float_to_half4_c")));
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void half_to_float4 (const guint16 h[4], float f[4]) __attribute__((alias ("half_to_float4_c")));
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void float_to_half (const float *f, guint16 *h, int n) __attribute__((alias ("float_to_half_c")));
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void half_to_float (const guint16 *h, float *f, int n) __attribute__((alias ("half_to_float_c")));
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#endif
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#endif /* HAVE_F16C */
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