gtk2/gsk/gl/fp16.c
Matthias Clasen 144f727d5a Rename ngl to gl
We have only one gl renderer now, and it is
a bit odd for it not be called gl.
2021-10-07 13:05:53 -04:00

255 lines
5.8 KiB
C

/* fp16.c
*
* Copyright 2021 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#include "config.h"
#include "fp16private.h"
static inline guint
as_uint (const float x)
{
return *(guint*)&x;
}
static inline float
as_float (const guint x)
{
return *(float*)&x;
}
// IEEE-754 16-bit floating-point format (without infinity): 1-5-10
static inline float
half_to_float_one (const guint16 x)
{
const guint e = (x&0x7C00)>>10; // exponent
const guint m = (x&0x03FF)<<13; // mantissa
const guint v = as_uint((float)m)>>23;
return as_float((x&0x8000)<<16 | (e!=0)*((e+112)<<23|m) | ((e==0)&(m!=0))*((v-37)<<23|((m<<(150-v))&0x007FE000)));
}
static inline guint16
float_to_half_one (const float x)
{
const guint b = as_uint(x)+0x00001000; // round-to-nearest-even
const guint e = (b&0x7F800000)>>23; // exponent
const guint m = b&0x007FFFFF; // mantissa
return (b&0x80000000)>>16 | (e>112)*((((e-112)<<10)&0x7C00)|m>>13) | ((e<113)&(e>101))*((((0x007FF000+m)>>(125-e))+1)>>1) | (e>143)*0x7FFF; // sign : normalized : denormalized : saturate
}
void
float_to_half4_c (const float f[4],
guint16 h[4])
{
h[0] = float_to_half_one (f[0]);
h[1] = float_to_half_one (f[1]);
h[2] = float_to_half_one (f[2]);
h[3] = float_to_half_one (f[3]);
}
void
half_to_float4_c (const guint16 h[4],
float f[4])
{
f[0] = half_to_float_one (h[0]);
f[1] = half_to_float_one (h[1]);
f[2] = half_to_float_one (h[2]);
f[3] = half_to_float_one (h[3]);
}
void
float_to_half_c (const float *f,
guint16 *h,
int n)
{
for (int i = 0; i < n; i++)
h[i] = float_to_half_one (f[i]);
}
void
half_to_float_c (const guint16 *h,
float *f,
int n)
{
for (int i = 0; i < n; i++)
f[i] = half_to_float_one (h[i]);
}
#ifdef HAVE_F16C
#if defined(_MSC_VER) && !defined(__clang__)
/* based on info from https://walbourn.github.io/directxmath-f16c-and-fma/ */
static gboolean
have_f16c_msvc (void)
{
static gboolean result = FALSE;
static gsize inited = 0;
if (g_once_init_enter (&inited))
{
int cpuinfo[4] = { -1 };
__cpuid (cpuinfo, 0);
if (cpuinfo[0] > 0)
{
__cpuid (cpuinfo, 1);
if ((cpuinfo[2] & 0x8000000) != 0)
result = (cpuinfo[2] & 0x20000000) != 0;
}
g_once_init_leave (&inited, 1);
}
return result;
}
void
float_to_half4 (const float f[4], guint16 h[4])
{
if (have_f16c_msvc ())
float_to_half4_f16c (f, h);
else
float_to_half4_c (f, h);
}
void
half_to_float4 (const guint16 h[4], float f[4])
{
if (have_f16c_msvc ())
half_to_float4_f16c (h, f);
else
half_to_float4_c (h, f);
}
void
float_to_half (const float *f, guint16 *h, int n)
{
if (have_f16c_msvc ())
float_to_half_f16c (f, h, n);
else
float_to_half_c (f, h, n);
}
void
half_to_float (const guint16 *h, float *f, int n)
{
if (have_f16c_msvc ())
half_to_float_f16c (h, f, n);
else
half_to_float_c (h, f, n);
}
#else
void float_to_half4 (const float f[4], guint16 h[4]) __attribute__((ifunc ("resolve_float_to_half4")));
void half_to_float4 (const guint16 h[4], float f[4]) __attribute__((ifunc ("resolve_half_to_float4")));
void float_to_half (const float *f, guint16 *h, int n) __attribute__((ifunc ("resolve_float_to_half")));
void half_to_float (const guint16 *h, float *f, int n) __attribute__((ifunc ("resolve_half_to_float")));
static void *
resolve_float_to_half4 (void)
{
__builtin_cpu_init ();
if (__builtin_cpu_supports ("f16c"))
return float_to_half4_f16c;
else
return float_to_half4_c;
}
static void *
resolve_half_to_float4 (void)
{
__builtin_cpu_init ();
if (__builtin_cpu_supports ("f16c"))
return half_to_float4_f16c;
else
return half_to_float4_c;
}
static void *
resolve_float_to_half (void)
{
__builtin_cpu_init ();
if (__builtin_cpu_supports ("f16c"))
return float_to_half_f16c;
else
return float_to_half_c;
}
static void *
resolve_half_to_float (void)
{
__builtin_cpu_init ();
if (__builtin_cpu_supports ("f16c"))
return half_to_float_f16c;
else
return half_to_float_c;
}
#endif
#else /* ! HAVE_F16C */
#if defined(__APPLE__) || (defined(_MSC_VER) && !defined(__clang__))
// turns out aliases don't work on Darwin nor Visual Studio
void
float_to_half4 (const float f[4],
guint16 h[4])
{
float_to_half4_c (f, h);
}
void
half_to_float4 (const guint16 h[4],
float f[4])
{
half_to_float4_c (h, f);
}
void
float_to_half (const float *f,
guint16 *h,
int n)
{
float_to_half_c (f, h, n);
}
void
half_to_float (const guint16 *h,
float *f,
int n)
{
half_to_float_c (h, f, n);
}
#else
void float_to_half4 (const float f[4], guint16 h[4]) __attribute__((alias ("float_to_half4_c")));
void half_to_float4 (const guint16 h[4], float f[4]) __attribute__((alias ("half_to_float4_c")));
void float_to_half (const float *f, guint16 *h, int n) __attribute__((alias ("float_to_half_c")));
void half_to_float (const guint16 *h, float *f, int n) __attribute__((alias ("half_to_float_c")));
#endif
#endif /* HAVE_F16C */