gtk2/gsk/ngl/gsknglshadowlibrary.c
Matthias Clasen da6096faaf ngl: Add code to dump shadows
This can be helpful in understanding shadow bugs.
2021-04-11 21:13:47 -04:00

262 lines
7.3 KiB
C

/* gsknglshadowlibrary.c
*
* Copyright 2020 Christian Hergert <chergert@redhat.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#include "config.h"
#include <string.h>
#include "gskngldriverprivate.h"
#include "gsknglshadowlibraryprivate.h"
#define MAX_UNUSED_FRAMES (16 * 5)
struct _GskNglShadowLibrary
{
GObject parent_instance;
GskNglDriver *driver;
GArray *shadows;
};
typedef struct _Shadow
{
GskRoundedRect outline;
float blur_radius;
guint texture_id;
gint64 last_used_in_frame;
} Shadow;
G_DEFINE_TYPE (GskNglShadowLibrary, gsk_ngl_shadow_library, G_TYPE_OBJECT)
enum {
PROP_0,
PROP_DRIVER,
N_PROPS
};
static GParamSpec *properties [N_PROPS];
GskNglShadowLibrary *
gsk_ngl_shadow_library_new (GskNglDriver *driver)
{
g_return_val_if_fail (GSK_IS_NGL_DRIVER (driver), NULL);
return g_object_new (GSK_TYPE_GL_SHADOW_LIBRARY,
"driver", driver,
NULL);
}
static void
gsk_ngl_shadow_library_dispose (GObject *object)
{
GskNglShadowLibrary *self = (GskNglShadowLibrary *)object;
for (guint i = 0; i < self->shadows->len; i++)
{
const Shadow *shadow = &g_array_index (self->shadows, Shadow, i);
gsk_ngl_driver_release_texture_by_id (self->driver, shadow->texture_id);
}
g_clear_pointer (&self->shadows, g_array_unref);
g_clear_object (&self->driver);
G_OBJECT_CLASS (gsk_ngl_shadow_library_parent_class)->dispose (object);
}
static void
gsk_ngl_shadow_library_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
GskNglShadowLibrary *self = GSK_NGL_SHADOW_LIBRARY (object);
switch (prop_id)
{
case PROP_DRIVER:
g_value_set_object (value, self->driver);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
gsk_ngl_shadow_library_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
GskNglShadowLibrary *self = GSK_NGL_SHADOW_LIBRARY (object);
switch (prop_id)
{
case PROP_DRIVER:
self->driver = g_value_dup_object (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
gsk_ngl_shadow_library_class_init (GskNglShadowLibraryClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->dispose = gsk_ngl_shadow_library_dispose;
object_class->get_property = gsk_ngl_shadow_library_get_property;
object_class->set_property = gsk_ngl_shadow_library_set_property;
properties [PROP_DRIVER] =
g_param_spec_object ("driver",
"Driver",
"Driver",
GSK_TYPE_NGL_DRIVER,
(G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS));
g_object_class_install_properties (object_class, N_PROPS, properties);
}
static void
gsk_ngl_shadow_library_init (GskNglShadowLibrary *self)
{
self->shadows = g_array_new (FALSE, FALSE, sizeof (Shadow));
}
void
gsk_ngl_shadow_library_insert (GskNglShadowLibrary *self,
const GskRoundedRect *outline,
float blur_radius,
guint texture_id)
{
Shadow *shadow;
g_assert (GSK_IS_NGL_SHADOW_LIBRARY (self));
g_assert (outline != NULL);
g_assert (texture_id != 0);
gsk_ngl_driver_mark_texture_permanent (self->driver, texture_id);
g_array_set_size (self->shadows, self->shadows->len + 1);
shadow = &g_array_index (self->shadows, Shadow, self->shadows->len - 1);
shadow->outline = *outline;
shadow->blur_radius = blur_radius;
shadow->texture_id = texture_id;
shadow->last_used_in_frame = self->driver->current_frame_id;
}
guint
gsk_ngl_shadow_library_lookup (GskNglShadowLibrary *self,
const GskRoundedRect *outline,
float blur_radius)
{
Shadow *ret = NULL;
g_assert (GSK_IS_NGL_SHADOW_LIBRARY (self));
g_assert (outline != NULL);
/* Ensure GskRoundedRect is 12 packed floats without padding
* so that we can use memcmp instead of float comparisons.
*/
G_STATIC_ASSERT (sizeof *outline == (sizeof (float) * 12));
for (guint i = 0; i < self->shadows->len; i++)
{
Shadow *shadow = &g_array_index (self->shadows, Shadow, i);
if (blur_radius == shadow->blur_radius &&
memcmp (outline, &shadow->outline, sizeof *outline) == 0)
{
ret = shadow;
break;
}
}
if (ret == NULL)
return 0;
g_assert (ret->texture_id != 0);
ret->last_used_in_frame = self->driver->current_frame_id;
return ret->texture_id;
}
#if 0
static void
write_shadow_to_png (const Shadow *shadow)
{
int width = shadow->outline.bounds.size.width + (shadow->outline.bounds.origin.x * 2);
int height = shadow->outline.bounds.size.height + (shadow->outline.bounds.origin.y * 2);
int stride = cairo_format_stride_for_width (CAIRO_FORMAT_ARGB32, width);
guchar *data = g_malloc (height * stride);
cairo_surface_t *s;
char *filename = g_strdup_printf ("shadow_cache_%d_%d_%d.png",
width, height, shadow->texture_id);
glBindTexture (GL_TEXTURE_2D, shadow->texture_id);
glGetTexImage (GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
s = cairo_image_surface_create_for_data (data, CAIRO_FORMAT_ARGB32,
width, height,
stride);
cairo_surface_write_to_png (s, filename);
cairo_surface_destroy (s);
g_free (data);
g_free (filename);
}
#endif
void
gsk_ngl_shadow_library_begin_frame (GskNglShadowLibrary *self)
{
gint64 watermark;
int i;
int p;
g_return_if_fail (GSK_IS_NGL_SHADOW_LIBRARY (self));
#if 0
for (i = 0, p = self->shadows->len; i < p; i++)
{
const Shadow *shadow = &g_array_index (self->shadows, Shadow, i);
write_shadow_to_png (shadow);
}
#endif
watermark = self->driver->current_frame_id - MAX_UNUSED_FRAMES;
for (i = 0, p = self->shadows->len; i < p; i++)
{
const Shadow *shadow = &g_array_index (self->shadows, Shadow, i);
if (shadow->last_used_in_frame < watermark)
{
gsk_ngl_driver_release_texture_by_id (self->driver, shadow->texture_id);
g_array_remove_index_fast (self->shadows, i);
p--;
i--;
}
}
}