gtk2/gdk/win32/Makefile.am
Chun-wei Fan c4244ea104 GDK/Win32: Support Vulkan context creation
This adds support to the GDK Win32 backend so that we can support Vulkan
context creation for use in the GSK Vulkan renderer, so that we can test
it on Windows platforms as well.

https://bugzilla.gnome.org/show_bug.cgi?id=776544
2016-12-29 17:48:39 +08:00

110 lines
2.3 KiB
Makefile

## Process this file with automake to produce Makefile.in
include $(top_srcdir)/Makefile.decl
libgdkincludedir = $(includedir)/gtk-4.0/gdk
libgdkwin32includedir = $(includedir)/gtk-4.0/gdk/win32
AM_CPPFLAGS = \
-DG_LOG_DOMAIN=\"Gdk\" \
-DG_LOG_USE_STRUCTURED=1 \
-DINSIDE_GDK_WIN32 \
-I$(top_srcdir) \
-I$(top_srcdir)/gdk \
-I$(top_builddir)/gdk \
$(GDK_HIDDEN_VISIBILITY_CFLAGS) \
$(GTK_DEBUG_FLAGS) \
$(GDK_DEP_CFLAGS) \
$(GDK_WIN32_EXTRA_CFLAGS) \
-DGDK_COMPILATION
LDADDS = $(GDK_DEP_LIBS)
noinst_LTLIBRARIES = libgdk-win32.la
SUBDIRS=rc
EXTRA_DIST += \
bdfcursor.c \
makefile.msc
libgdk_win32_la_SOURCES = \
gdkcursor-win32.c \
gdkdevicemanager-win32.c \
gdkdevicemanager-win32.h \
gdkdevice-virtual.c \
gdkdevice-virtual.h \
gdkdevice-win32.c \
gdkdevice-win32.h \
gdkdevice-wintab.c \
gdkdevice-wintab.h \
gdkdisplay-win32.c \
gdkdisplay-win32.h \
gdkdisplaymanager-win32.c \
gdkdnd-win32.c \
gdkevents-win32.c \
gdkgeometry-win32.c \
gdkglcontext-win32.c \
gdkglcontext-win32.h \
gdkglobals-win32.c \
gdkkeys-win32.c \
gdkmain-win32.c \
gdkmonitor-win32.c \
gdkmonitor-win32.h \
gdkprivate-win32.h \
gdkproperty-win32.c \
gdkscreen-win32.c \
gdkselection-win32.c \
gdktestutils-win32.c \
gdkvulkancontext-win32.c \
gdkvulkancontext-win32.h \
gdkwin32cursor.h \
gdkwin32display.h \
gdkwin32displaymanager.h \
gdkwin32dnd.h \
gdkwin32glcontext.h \
gdkwin32.h \
gdkwin32id.c \
gdkwin32keys.h \
gdkwin32monitor.h \
gdkwin32screen.h \
gdkwin32window.h \
gdkwindow-win32.c \
gdkwindow-win32.h \
pktdef.h \
wintab.h \
xcursors.h
libgdkinclude_HEADERS = \
gdkwin32.h
libgdkwin32include_HEADERS = \
gdkwin32cursor.h \
gdkwin32display.h \
gdkwin32displaymanager.h\
gdkwin32dnd.h \
gdkwin32glcontext.h \
gdkwin32keys.h \
gdkwin32misc.h \
gdkwin32monitor.h \
gdkwin32screen.h \
gdkwin32window.h
# ------------------- MSVC Build Items ----------------
MSVCPROJS = gdk4-win32
gdk4_win32_FILES = $(libgdk_win32_la_SOURCES)
gdk4_win32_EXCLUDES = dummy
gdk4_win32_HEADERS_DIR = $(libgdkwin32includedir)
gdk4_win32_HEADERS_INST = $(libgdkwin32include_HEADERS)
gdk4_win32_HEADERS_EXCLUDES = dummy
include $(top_srcdir)/build/Makefile.msvcproj
dist-hook: \
$(top_builddir)/build/win32/vs12/gdk4-win32.vcxproj \
$(top_builddir)/build/win32/vs12/gdk4-win32.vs12.headers
-include $(top_srcdir)/git.mk