forked from AuroraMiddleware/gtk
eaf899061a
Drawing shadows is the same task as drawing text in our case and these two shaders have been the same thing for quite a while. |
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blend.fs.glsl | ||
blend.vs.glsl | ||
blit.fs.glsl | ||
blit.vs.glsl | ||
blur.fs.glsl | ||
border.fs.glsl | ||
color_matrix.fs.glsl | ||
color.fs.glsl | ||
coloring.fs.glsl | ||
cross_fade.fs.glsl | ||
es2_common.fs.glsl | ||
es2_common.vs.glsl | ||
gl3_common.fs.glsl | ||
gl3_common.vs.glsl | ||
gl_common.fs.glsl | ||
gl_common.vs.glsl | ||
inset_shadow.fs.glsl | ||
linear_gradient.fs.glsl | ||
outset_shadow.fs.glsl | ||
unblurred_outset_shadow.fs.glsl |