gtk2/gsk/gskvulkanrendererprivate.h
Matthias Clasen 47cf17c70c vulkan: Add a primitive glyph cache
This is just a proof of concept - we use a single 1024x1024 surface,
and just give up when we run out of space. The cache is populated
incrementally, and items are never removed.
2017-09-10 21:56:37 -04:00

50 lines
3.1 KiB
C

#ifndef __GSK_VULKAN_RENDERER_PRIVATE_H__
#define __GSK_VULKAN_RENDERER_PRIVATE_H__
#include <vulkan/vulkan.h>
#include <gsk/gskrenderer.h>
#include "gsk/gskvulkanimageprivate.h"
G_BEGIN_DECLS
#define GSK_TYPE_VULKAN_RENDERER (gsk_vulkan_renderer_get_type ())
#define GSK_VULKAN_RENDERER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GSK_TYPE_VULKAN_RENDERER, GskVulkanRenderer))
#define GSK_IS_VULKAN_RENDERER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GSK_TYPE_VULKAN_RENDERER))
#define GSK_VULKAN_RENDERER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GSK_TYPE_VULKAN_RENDERER, GskVulkanRendererClass))
#define GSK_IS_VULKAN_RENDERER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GSK_TYPE_VULKAN_RENDERER))
#define GSK_VULKAN_RENDERER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GSK_TYPE_VULKAN_RENDERER, GskVulkanRendererClass))
typedef struct _GskVulkanRenderer GskVulkanRenderer;
typedef struct _GskVulkanRendererClass GskVulkanRendererClass;
GType gsk_vulkan_renderer_get_type (void) G_GNUC_CONST;
GskVulkanImage * gsk_vulkan_renderer_ref_texture_image (GskVulkanRenderer *self,
GskTexture *texture,
GskVulkanUploader *uploader);
GskVulkanImage * gsk_vulkan_renderer_ref_glyph_image (GskVulkanRenderer *self,
GskVulkanUploader *uploader,
PangoFont *font,
PangoGlyphString *glyphs);
void gsk_vulkan_renderer_get_glyph_coords (GskVulkanRenderer *self,
PangoFont *font,
PangoGlyph glyph,
float *tx,
float *ty,
float *tw,
float *th,
float *ascent,
float *height);
void gsk_vulkan_renderer_cache_glyphs (GskVulkanRenderer *renderer,
PangoFont *font,
PangoGlyphString *glyphs);
G_END_DECLS
#endif /* __GSK_VULKAN_RENDERER_PRIVATE_H__ */