forked from AuroraMiddleware/gtk
af3f34ca94
When creating new windows, it is better if we create them with a slight offset to where they were created before so that they are visible to the user separately from what they might be overshadowing.
179 lines
6.3 KiB
C
179 lines
6.3 KiB
C
/*
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* Copyright © 2022 Red Hat, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* SPDX-License-Identifier: LGPL-2.1-or-later
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*/
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#include "config.h"
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#include "gdkmacosdisplay-private.h"
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#include "gdkmacosmonitor.h"
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#include "gdkmacossurface-private.h"
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#include "gdkmacostoplevelsurface-private.h"
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#define WARP_OFFSET_X 15
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#define WARP_OFFSET_Y 15
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static void
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_gdk_macos_display_position_toplevel_with_parent (GdkMacosDisplay *self,
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GdkMacosSurface *surface,
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GdkMacosSurface *parent,
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int *x,
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int *y)
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{
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GdkRectangle surface_rect;
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GdkRectangle parent_rect;
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GdkRectangle workarea;
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GdkMonitor *monitor;
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g_assert (GDK_IS_MACOS_DISPLAY (self));
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g_assert (GDK_IS_MACOS_TOPLEVEL_SURFACE (surface));
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g_assert (GDK_IS_MACOS_TOPLEVEL_SURFACE (parent));
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/* If x/y is set, we should place relative to parent */
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if (GDK_SURFACE (surface)->x != 0 || GDK_SURFACE (surface)->y != 0)
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{
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*x = parent->root_x + GDK_SURFACE (surface)->x;
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*y = parent->root_y + GDK_SURFACE (surface)->y;
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return;
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}
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/* Try to center on top of the parent but also try to make the whole thing
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* visible in case that lands us under the topbar/panel/etc.
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*/
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surface_rect.x = surface->root_x + surface->shadow_left;
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surface_rect.y = surface->root_y + surface->shadow_top;
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surface_rect.width = GDK_SURFACE (surface)->width - surface->shadow_left - surface->shadow_right;
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surface_rect.height = GDK_SURFACE (surface)->height - surface->shadow_top - surface->shadow_bottom;
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parent_rect.x = parent->root_x + surface->shadow_left;
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parent_rect.y = parent->root_y + surface->shadow_top;
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parent_rect.width = GDK_SURFACE (parent)->width - surface->shadow_left - surface->shadow_right;
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parent_rect.height = GDK_SURFACE (parent)->height - surface->shadow_top - surface->shadow_bottom;
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/* Try to place centered atop parent */
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surface_rect.x = parent_rect.x + ((parent_rect.width - surface_rect.width) / 2);
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surface_rect.y = parent_rect.y + ((parent_rect.height - surface_rect.height) / 2);
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/* Now make sure that we don't overlap the top-bar */
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monitor = _gdk_macos_surface_get_best_monitor (parent);
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gdk_macos_monitor_get_workarea (monitor, &workarea);
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if (surface_rect.x < workarea.x)
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surface_rect.x = workarea.x;
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if (surface_rect.y < workarea.y)
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surface_rect.y = workarea.y;
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*x = surface_rect.x - surface->shadow_left;
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*y = surface_rect.y - surface->shadow_top;
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}
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static inline gboolean
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has_surface_at_origin (const GList *surfaces,
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int x,
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int y)
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{
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for (const GList *iter = surfaces; iter; iter = iter->next)
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{
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GdkMacosSurface *surface = iter->data;
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if (surface->root_x == x && surface->root_y == y)
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return TRUE;
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}
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return FALSE;
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}
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static void
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_gdk_macos_display_position_toplevel (GdkMacosDisplay *self,
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GdkMacosSurface *surface,
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int *x,
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int *y)
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{
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cairo_rectangle_int_t surface_rect;
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GdkRectangle workarea;
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const GList *surfaces;
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GdkMonitor *monitor;
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CGPoint mouse;
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g_assert (GDK_IS_MACOS_DISPLAY (self));
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g_assert (GDK_IS_MACOS_TOPLEVEL_SURFACE (surface));
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mouse = [NSEvent mouseLocation];
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monitor = _gdk_macos_display_get_monitor_at_display_coords (self, mouse.x, mouse.y);
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gdk_macos_monitor_get_workarea (monitor, &workarea);
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/* First place at top-left of current monitor */
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surface_rect.width = GDK_SURFACE (surface)->width - surface->shadow_left - surface->shadow_right;
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surface_rect.height = GDK_SURFACE (surface)->height - surface->shadow_top - surface->shadow_bottom;
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surface_rect.x = workarea.x + ((workarea.width - surface_rect.width) / 2);
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surface_rect.y = workarea.y + ((workarea.height - surface_rect.height) / 2);
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if (surface_rect.x < workarea.x)
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surface_rect.x = workarea.x;
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if (surface_rect.y < workarea.y)
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surface_rect.y = workarea.y;
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*x = surface_rect.x - surface->shadow_left;
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*y = surface_rect.y - surface->shadow_top;
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/* Try to see if there are any other surfaces at this origin and if so,
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* adjust until we get something better.
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*/
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surfaces = _gdk_macos_display_get_surfaces (self);
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while (has_surface_at_origin (surfaces, *x, *y))
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{
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*x += WARP_OFFSET_X;
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*y += WARP_OFFSET_Y;
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/* If we reached the bottom right, just bail and try the workspace origin */
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if (*x + surface->shadow_left + WARP_OFFSET_X > workarea.x + workarea.width ||
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*y + surface->shadow_top + WARP_OFFSET_Y > workarea.y + workarea.height)
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{
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*x = workarea.x - surface->shadow_left;
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*y = workarea.y - surface->shadow_top;
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return;
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}
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}
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}
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/*<private>
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* _gdk_macos_display_position_surface:
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*
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* Tries to position a window on a screen without landing in edges
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* and other weird areas the user can't use.
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*/
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void
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_gdk_macos_display_position_surface (GdkMacosDisplay *self,
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GdkMacosSurface *surface,
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int *x,
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int *y)
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{
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GdkSurface *transient_for;
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g_return_if_fail (GDK_IS_MACOS_DISPLAY (self));
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g_return_if_fail (GDK_IS_MACOS_TOPLEVEL_SURFACE (surface));
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transient_for = GDK_SURFACE (surface)->transient_for;
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if (transient_for != NULL)
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_gdk_macos_display_position_toplevel_with_parent (self, surface, GDK_MACOS_SURFACE (transient_for), x, y);
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else
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_gdk_macos_display_position_toplevel (self, surface, x, y);
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}
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