forked from AuroraMiddleware/gtk
5f40f58c36
The differences between the mutter and GTK+ code are subtle, but it turns out that _gtk_cairo_blur_compute_pixels actually returns the shadow *spread*. Since we use a triple box blur, the constant was multiplied by 1.5 to approximate three chained box blurs. Split this out and use the correct value for the lobe width.
244 lines
7.1 KiB
C
244 lines
7.1 KiB
C
/* GTK - The GIMP Toolkit
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*
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* Copyright (C) 2014 Red Hat
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Written by:
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* Jasper St. Pierre <jstpierre@mecheye.net>
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* Owen Taylor <otaylor@redhat.com>
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*/
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#include "gtkcairoblurprivate.h"
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#include <math.h>
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#include <string.h>
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/* This applies a single box blur pass to a horizontal range of pixels;
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* since the box blur has the same weight for all pixels, we can
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* implement an efficient sliding window algorithm where we add
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* in pixels coming into the window from the right and remove
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* them when they leave the windw to the left.
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*
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* d is the filter width; for even d shift indicates how the blurred
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* result is aligned with the original - does ' x ' go to ' yy' (shift=1)
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* or 'yy ' (shift=-1)
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*/
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static void
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blur_xspan (guchar *row,
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guchar *tmp_buffer,
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int row_width,
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int d,
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int shift)
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{
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int offset;
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int sum = 0;
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int i;
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if (d % 2 == 1)
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offset = d / 2;
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else
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offset = (d - shift) / 2;
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/* All the conditionals in here look slow, but the branches will
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* be well predicted and there are enough different possibilities
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* that trying to write this as a series of unconditional loops
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* is hard and not an obvious win. The main slow down here seems
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* to be the integer division per pixel; one possible optimization
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* would be to accumulate into two 16-bit integer buffers and
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* only divide down after all three passes. (SSE parallel implementation
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* of the divide step is possible.)
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*/
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for (i = -d + offset; i < row_width + offset; i++)
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{
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if (i >= 0 && i < row_width)
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sum += row[i];
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if (i >= offset)
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{
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if (i >= d)
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sum -= row[i - d];
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tmp_buffer[i - offset] = (sum + d / 2) / d;
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}
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}
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memcpy (row, tmp_buffer, row_width);
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}
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static void
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blur_rows (guchar *dst_buffer,
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guchar *tmp_buffer,
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int buffer_width,
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int buffer_height,
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int d)
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{
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int i;
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for (i = 0; i < buffer_height; i++)
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{
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guchar *row = dst_buffer + i * buffer_width;
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/* We want to produce a symmetric blur that spreads a pixel
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* equally far to the left and right. If d is odd that happens
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* naturally, but for d even, we approximate by using a blur
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* on either side and then a centered blur of size d + 1.
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* (technique also from the SVG specification)
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*/
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if (d % 2 == 1)
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{
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blur_xspan (row, tmp_buffer, buffer_width, d, 0);
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blur_xspan (row, tmp_buffer, buffer_width, d, 0);
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blur_xspan (row, tmp_buffer, buffer_width, d, 0);
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}
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else
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{
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blur_xspan (row, tmp_buffer, buffer_width, d, 1);
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blur_xspan (row, tmp_buffer, buffer_width, d, -1);
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blur_xspan (row, tmp_buffer, buffer_width, d + 1, 0);
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}
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}
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}
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/* Swaps width and height.
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*/
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static void
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flip_buffer (guchar *dst_buffer,
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guchar *src_buffer,
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int width,
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int height)
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{
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/* Working in blocks increases cache efficiency, compared to reading
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* or writing an entire column at once
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*/
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#define BLOCK_SIZE 16
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int i0, j0;
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for (i0 = 0; i0 < width; i0 += BLOCK_SIZE)
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for (j0 = 0; j0 < height; j0 += BLOCK_SIZE)
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{
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int max_j = MIN(j0 + BLOCK_SIZE, height);
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int max_i = MIN(i0 + BLOCK_SIZE, width);
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int i, j;
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for (i = i0; i < max_i; i++)
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for (j = j0; j < max_j; j++)
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dst_buffer[i * height + j] = src_buffer[j * width + i];
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}
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#undef BLOCK_SIZE
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}
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/*
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* Gets the size for a single box blur.
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*
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* Much of this, the 3 * sqrt(2 * pi) / 4, is the known value for
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* approximating a Gaussian using box blurs. This yields quite a good
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* approximation for a Gaussian. For more details, see:
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* http://www.w3.org/TR/SVG11/filters.html#feGaussianBlurElement
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* https://bugzilla.mozilla.org/show_bug.cgi?id=590039#c19
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*/
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#define GAUSSIAN_SCALE_FACTOR ((3.0 * sqrt(2 * G_PI) / 4))
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static int
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get_box_filter_size (double radius)
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{
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return GAUSSIAN_SCALE_FACTOR * radius;
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}
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static void
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_boxblur (guchar *buffer,
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int width,
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int height,
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int radius)
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{
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guchar *flipped_buffer;
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int d = get_box_filter_size (radius);
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flipped_buffer = g_malloc (width * height);
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/* Step 1: swap rows and columns */
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flip_buffer (flipped_buffer, buffer, width, height);
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/* Step 2: blur rows (really columns) */
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blur_rows (flipped_buffer, buffer, height, width, d);
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/* Step 3: swap rows and columns */
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flip_buffer (buffer, flipped_buffer, height, width);
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/* Step 4: blur rows */
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blur_rows (buffer, flipped_buffer, width, height, d);
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g_free (flipped_buffer);
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}
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/*
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* _gtk_cairo_blur_surface:
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* @surface: a cairo image surface.
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* @radius: the blur radius.
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*
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* Blurs the cairo image surface at the given radius.
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*/
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void
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_gtk_cairo_blur_surface (cairo_surface_t* surface,
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double radius_d)
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{
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cairo_format_t format;
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int radius = radius_d;
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g_return_if_fail (surface != NULL);
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g_return_if_fail (cairo_surface_get_type (surface) == CAIRO_SURFACE_TYPE_IMAGE);
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format = cairo_image_surface_get_format (surface);
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g_return_if_fail (format == CAIRO_FORMAT_A8);
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if (radius == 0)
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return;
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/* Before we mess with the surface, execute any pending drawing. */
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cairo_surface_flush (surface);
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_boxblur (cairo_image_surface_get_data (surface),
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cairo_image_surface_get_stride (surface),
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cairo_image_surface_get_height (surface),
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radius);
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/* Inform cairo we altered the surface contents. */
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cairo_surface_mark_dirty (surface);
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}
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/*
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* _gtk_cairo_blur_compute_pixels:
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* @radius: the radius to compute the pixels for
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*
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* Computes the number of pixels necessary to extend an image in one
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* direction to hold the image with shadow.
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*
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* This is just the number of pixels added by the blur radius, shadow
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* offset and spread are not included.
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*
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* Much of this, the 3 * sqrt(2 * pi) / 4, is the known value for
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* approximating a Gaussian using box blurs. This yields quite a good
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* approximation for a Gaussian. Then we multiply this by 1.5 since our
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* code wants the radius of the entire triple-box-blur kernel instead of
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* the diameter of an individual box blur. For more details, see:
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* http://www.w3.org/TR/SVG11/filters.html#feGaussianBlurElement
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* https://bugzilla.mozilla.org/show_bug.cgi?id=590039#c19
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*/
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int
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_gtk_cairo_blur_compute_pixels (double radius)
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{
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return floor (radius * GAUSSIAN_SCALE_FACTOR * 1.5 + 0.5);
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}
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