gtk2/gsk/gskvulkaneffectpipeline.c
Matthias Clasen 8ad0539cf7 vulkan: Drop GskVulkanPipelineLayout
We already move the descriptor set layout out of it,
so we can just as well keep the pipeline layouts in
the render object as well, and get rid of this extra
object. Update all callers.
2017-09-22 22:16:09 -04:00

158 lines
5.1 KiB
C

#include "config.h"
#include "gskvulkaneffectpipelineprivate.h"
struct _GskVulkanEffectPipeline
{
GObject parent_instance;
};
typedef struct _GskVulkanEffectInstance GskVulkanEffectInstance;
struct _GskVulkanEffectInstance
{
float rect[4];
float tex_rect[4];
float color_matrix[16];
float color_offset[4];
};
G_DEFINE_TYPE (GskVulkanEffectPipeline, gsk_vulkan_effect_pipeline, GSK_TYPE_VULKAN_PIPELINE)
static const VkPipelineVertexInputStateCreateInfo *
gsk_vulkan_effect_pipeline_get_input_state_create_info (GskVulkanPipeline *self)
{
static const VkVertexInputBindingDescription vertexBindingDescriptions[] = {
{
.binding = 0,
.stride = sizeof (GskVulkanEffectInstance),
.inputRate = VK_VERTEX_INPUT_RATE_INSTANCE
}
};
static const VkVertexInputAttributeDescription vertexInputAttributeDescription[] = {
{
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = 0,
},
{
.location = 1,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanEffectInstance, tex_rect),
},
{
.location = 2,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanEffectInstance, color_matrix),
},
{
.location = 3,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanEffectInstance, color_matrix) + sizeof (float) * 4,
},
{
.location = 4,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanEffectInstance, color_matrix) + sizeof (float) * 8,
},
{
.location = 5,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanEffectInstance, color_matrix) + sizeof (float) * 12,
},
{
.location = 6,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanEffectInstance, color_offset),
}
};
static const VkPipelineVertexInputStateCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = G_N_ELEMENTS (vertexBindingDescriptions),
.pVertexBindingDescriptions = vertexBindingDescriptions,
.vertexAttributeDescriptionCount = G_N_ELEMENTS (vertexInputAttributeDescription),
.pVertexAttributeDescriptions = vertexInputAttributeDescription
};
return &info;
}
static void
gsk_vulkan_effect_pipeline_finalize (GObject *gobject)
{
//GskVulkanEffectPipeline *self = GSK_VULKAN_EFFECT_PIPELINE (gobject);
G_OBJECT_CLASS (gsk_vulkan_effect_pipeline_parent_class)->finalize (gobject);
}
static void
gsk_vulkan_effect_pipeline_class_init (GskVulkanEffectPipelineClass *klass)
{
GskVulkanPipelineClass *pipeline_class = GSK_VULKAN_PIPELINE_CLASS (klass);
G_OBJECT_CLASS (klass)->finalize = gsk_vulkan_effect_pipeline_finalize;
pipeline_class->get_input_state_create_info = gsk_vulkan_effect_pipeline_get_input_state_create_info;
}
static void
gsk_vulkan_effect_pipeline_init (GskVulkanEffectPipeline *self)
{
}
GskVulkanPipeline *
gsk_vulkan_effect_pipeline_new (GdkVulkanContext *context,
VkPipelineLayout layout,
const char *shader_name,
VkRenderPass render_pass)
{
return gsk_vulkan_pipeline_new (GSK_TYPE_VULKAN_EFFECT_PIPELINE, context, layout, shader_name, render_pass);
}
gsize
gsk_vulkan_effect_pipeline_count_vertex_data (GskVulkanEffectPipeline *pipeline)
{
return sizeof (GskVulkanEffectInstance);
}
void
gsk_vulkan_effect_pipeline_collect_vertex_data (GskVulkanEffectPipeline *pipeline,
guchar *data,
const graphene_rect_t *rect,
const graphene_matrix_t *color_matrix,
const graphene_vec4_t *color_offset)
{
GskVulkanEffectInstance *instance = (GskVulkanEffectInstance *) data;
instance->rect[0] = rect->origin.x;
instance->rect[1] = rect->origin.y;
instance->rect[2] = rect->size.width;
instance->rect[3] = rect->size.height;
instance->tex_rect[0] = 0.0;
instance->tex_rect[1] = 0.0;
instance->tex_rect[2] = 1.0;
instance->tex_rect[3] = 1.0;
graphene_matrix_to_float (color_matrix, instance->color_matrix);
graphene_vec4_to_float (color_offset, instance->color_offset);
}
gsize
gsk_vulkan_effect_pipeline_draw (GskVulkanEffectPipeline *pipeline,
VkCommandBuffer command_buffer,
gsize offset,
gsize n_commands)
{
vkCmdDraw (command_buffer,
6, n_commands,
0, offset);
return n_commands;
}