gtk2/gsk/resources/glsl/blend.vs.glsl
2017-12-21 18:25:52 +01:00

6 lines
95 B
GLSL

void main() {
gl_Position = uMVP * vec4(aPosition, 0.0, 1.0);
vUv = vec2(aUv.x, aUv.y);
}