gtk2/gsk/gskvulkantexturepipelineprivate.h
Matthias Clasen 5577fde990 vulkan: Rename blend pipeline to texture
This is what it does, and the name blend is easily
confused with blend-mode.
2017-09-29 23:08:09 -04:00

34 lines
1.9 KiB
C

#ifndef __GSK_VULKAN_TEXTURE_PIPELINE_PRIVATE_H__
#define __GSK_VULKAN_TEXTURE_PIPELINE_PRIVATE_H__
#include <graphene.h>
#include "gskvulkanpipelineprivate.h"
G_BEGIN_DECLS
typedef struct _GskVulkanTexturePipelineLayout GskVulkanTexturePipelineLayout;
#define GSK_TYPE_VULKAN_TEXTURE_PIPELINE (gsk_vulkan_texture_pipeline_get_type ())
G_DECLARE_FINAL_TYPE (GskVulkanTexturePipeline, gsk_vulkan_texture_pipeline, GSK, VULKAN_TEXTURE_PIPELINE, GskVulkanPipeline)
GskVulkanPipeline * gsk_vulkan_texture_pipeline_new (GdkVulkanContext *context,
VkPipelineLayout layout,
const char *shader_name,
VkRenderPass render_pass);
gsize gsk_vulkan_texture_pipeline_count_vertex_data (GskVulkanTexturePipeline *pipeline);
void gsk_vulkan_texture_pipeline_collect_vertex_data (GskVulkanTexturePipeline *pipeline,
guchar *data,
const graphene_rect_t *rect,
const graphene_rect_t *tex_rect);
gsize gsk_vulkan_texture_pipeline_draw (GskVulkanTexturePipeline *pipeline,
VkCommandBuffer command_buffer,
gsize offset,
gsize n_commands);
G_END_DECLS
#endif /* __GSK_VULKAN_TEXTURE_PIPELINE_PRIVATE_H__ */