forked from AuroraMiddleware/gtk
4dd1de4129
Instead of playing games with mapping negative symbolic values to positive ones, let's use the appropriate constants everywhere. This allows us to use: GTK_CONSTRAINT_STRENGTH_WEAK * 2 Or GTK_CONSTRAINT_STRENGTH_STRONG + 1 In code using the public API. We also store the strength values as integers, so we can compare them properly, and only turn them into doubles when they are inserted into the solver, just like every other variable. |
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a11y | ||
css | ||
gdk | ||
gsk | ||
gtk | ||
reftests | ||
tools | ||
meson.build |