gtk2/docs
Benjamin Otte 8915be00d1 gdkgl: Add gdk_gl_context_get_damage()
This is a way to query the damaged area of the backbuffer.

The GL renderer uses this to compute the extents of that damage region
(computed via buffer age) and use them to minimize the area to redraw.

This changes the semantics of GL rendering to "When calling
gdk_window_begin_frame() with a GL context, the area by
gdk_gl_context_get_damage() needs to be redrawn and every other pixel of
the backbuffer is guaranteed to be correct.
After gdk_window_end_frame() on a GL-drawn window, the whole backbuffer
must be correct.

We can always glXBufferSwap() now because of this.
2016-12-05 15:02:47 +01:00
..
reference gdkgl: Add gdk_gl_context_get_damage() 2016-12-05 15:02:47 +01:00
tools tools: Rewrite screenshotting code for shooter 2016-11-20 11:43:09 +01:00
CODING-STYLE docs: Update the coding style 2013-07-09 09:30:02 +01:00
developers.txt
dnd_internals.txt
focus_tracking.txt
iconcache.txt
Makefile.am Drop them from EXTRA_DIST too 2014-09-21 22:52:37 -04:00
RELEASE-HOWTO Switch gettext domain from gtk30 to gtk40 2016-10-07 10:34:50 -04:00
sizing-test.txt
styles.txt
text_widget_internals.txt
tree-column-sizing.png
tree-column-sizing.txt
widget_geometry.txt
widget_system.txt