forked from AuroraMiddleware/gtk
304 lines
7.0 KiB
Plaintext
304 lines
7.0 KiB
Plaintext
<!-- ##### SECTION Title ##### -->
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Pango Interaction
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<!-- ##### SECTION Short_Description ##### -->
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Using Pango in GDK
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<!-- ##### SECTION Long_Description ##### -->
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<para>
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Pango is the text layout system used by GDK and GTK+. The functions
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and types in this section are used to render Pango objects to GDK.
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drawables, and also extend the set of Pango attributes to include
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stippling and embossing.
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</para>
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<para>
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Creating a #PangoLayout object is the first step in rendering text,
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and requires getting a handle to a #PangoContext. For GTK+ programs,
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you'll usually want to use gtk_widget_get_pango_context(), or
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gtk_widget_create_pango_layout(), rather than using the lowlevel
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gdk_pango_context_get_for_screen(). Once you have a #PangoLayout, you
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can set the text and attributes of it with Pango functions like
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pango_layout_set_text() and get its size with pango_layout_get_size().
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(Note that Pango uses a fixed point system internally, so converting
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between Pango units and pixels using <link
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linkend="PANGO-SCALE-CAPS">PANGO_SCALE</link> or the PANGO_PIXELS() macro.)
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</para>
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<para>
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Rendering a Pango layout is done most simply with gdk_draw_layout();
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you can also draw pieces of the layout with gdk_draw_layout() or
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gdk_draw_glyphs(). #GdkPangoRenderer is a subclass of #PangoRenderer
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that is used internally to implement these functions. Using it
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directly or subclassing it can be useful in some cases. See the
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#GdkPangoRenderer documentation for details.
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</para>
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<example id="rotated-example">
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<title>Using #GdkPangoRenderer to draw transformed text</title>
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<!-- Note that this example is basically the same as
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demos/gtk-demo/rotated_text.c -->
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<programlisting>
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#define RADIUS 100
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#define N_WORDS 10
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#define FONT "Sans Bold 18"
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GdkScreen *screen = gdk_drawable_get_screen (drawable);
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PangoRenderer *renderer;
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GdkGC *gc;
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PangoMatrix matrix = PANGO_MATRIX_INIT;
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PangoContext *context;
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PangoLayout *layout;
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PangoFontDescription *desc;
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double device_radius;
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int width, height;
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int i;
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/* Get the default renderer for the screen, and set it up for drawing */
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renderer = gdk_pango_renderer_get_default (screen);
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gdk_pango_renderer_set_drawable (GDK_PANGO_RENDERER (renderer), drawable);
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gc = gdk_gc_new (drawable);
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gdk_pango_renderer_set_gc (GDK_PANGO_RENDERER (renderer), gc);
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/* Set up a transformation matrix so that the user space coordinates for
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* where we are drawing are [-RADIUS, RADIUS], [-RADIUS, RADIUS]
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* We first center, then change the scale */
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gdk_drawable_get_size (drawable, &width, &height);
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device_radius = MIN (width, height) / 2.;
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pango_matrix_translate (&matrix,
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device_radius + (width - 2 * device_radius) / 2,
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device_radius + (height - 2 * device_radius) / 2);
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pango_matrix_scale (&matrix, device_radius / RADIUS, device_radius / RADIUS);
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/* Create a PangoLayout, set the font and text */
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context = gdk_pango_context_get_for_screen (screen);
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layout = pango_layout_new (context);
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pango_layout_set_text (layout, "Text", -1);
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desc = pango_font_description_from_string (FONT);
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pango_layout_set_font_description (layout, desc);
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pango_font_description_free (desc);
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/* Draw the layout N_WORDS times in a circle */
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for (i = 0; i < N_WORDS; i++)
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{
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GdkColor color;
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PangoMatrix rotated_matrix = matrix;
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int width, height;
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double angle = (360. * i) / N_WORDS;
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/* Gradient from red at angle == 60 to blue at angle == 300 */
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color.red = 65535 * (1 + cos ((angle - 60) * M_PI / 180.)) / 2;
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color.green = 0;
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color.blue = 65535 - color.red;
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gdk_pango_renderer_set_override_color (GDK_PANGO_RENDERER (renderer),
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PANGO_RENDER_PART_FOREGROUND, &color);
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pango_matrix_rotate (&rotated_matrix, angle);
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pango_context_set_matrix (context, &rotated_matrix);
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/* Inform Pango to re-layout the text with the new transformation matrix */
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pango_layout_context_changed (layout);
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pango_layout_get_size (layout, &width, &height);
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pango_renderer_draw_layout (renderer, layout,
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- width / 2, - RADIUS * PANGO_SCALE);
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}
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/* Clean up default renderer, since it is shared */
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gdk_pango_renderer_set_override_color (GDK_PANGO_RENDERER (renderer),
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PANGO_RENDER_PART_FOREGROUND, NULL);
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gdk_pango_renderer_set_drawable (GDK_PANGO_RENDERER (renderer), NULL);
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gdk_pango_renderer_set_gc (GDK_PANGO_RENDERER (renderer), NULL);
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/* free the objects we created */
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g_object_unref (layout);
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g_object_unref (context);
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g_object_unref (gc);
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</programlisting>
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</example>
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<figure>
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<title>Output of <xref linkend="rotated-example"/></title>
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<graphic fileref="rotated-text.png" format="PNG"/>
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</figure>
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<!-- ##### SECTION See_Also ##### -->
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<para>
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</para>
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<!-- ##### SECTION Stability_Level ##### -->
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<!-- ##### STRUCT GdkPangoRenderer ##### -->
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<para>
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</para>
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<!-- ##### ARG GdkPangoRenderer:screen ##### -->
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<para>
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</para>
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<!-- ##### STRUCT GdkPangoRendererClass ##### -->
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<para>
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</para>
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<!-- ##### FUNCTION gdk_pango_renderer_new ##### -->
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<para>
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</para>
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@screen:
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@Returns:
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<!-- ##### FUNCTION gdk_pango_renderer_get_default ##### -->
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<para>
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</para>
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@screen:
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@Returns:
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<!-- ##### FUNCTION gdk_pango_renderer_set_drawable ##### -->
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<para>
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</para>
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@gdk_renderer:
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@drawable:
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<!-- ##### FUNCTION gdk_pango_renderer_set_gc ##### -->
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<para>
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</para>
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@gdk_renderer:
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@gc:
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<!-- ##### FUNCTION gdk_pango_renderer_set_stipple ##### -->
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<para>
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</para>
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@gdk_renderer:
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@part:
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@stipple:
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<!-- ##### FUNCTION gdk_pango_renderer_set_override_color ##### -->
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<para>
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</para>
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@gdk_renderer:
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@part:
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@color:
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<!-- ##### FUNCTION gdk_pango_context_get ##### -->
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<para>
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</para>
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@Returns:
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<!-- ##### FUNCTION gdk_pango_context_get_for_screen ##### -->
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<para>
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</para>
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@screen:
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@Returns:
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<!-- ##### STRUCT GdkPangoAttrEmbossed ##### -->
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<para>
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A Pango text attribute containing a embossed bitmap to be used when
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rendering the text.
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</para>
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@attr: the #PangoAttribute.
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@embossed: the embossed bitmap.
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<!-- ##### STRUCT GdkPangoAttrEmbossColor ##### -->
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<para>
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A Pango text attribute specifying the color to emboss text with.
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</para>
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@attr: the #PangoAttribute
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@color: the color
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<!-- ##### STRUCT GdkPangoAttrStipple ##### -->
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<para>
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A Pango text attribute containing a stipple bitmap to be used when
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rendering the text.
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</para>
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@attr: the #PangoAttribute.
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@stipple: the stipple bitmap.
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<!-- ##### FUNCTION gdk_pango_attr_emboss_color_new ##### -->
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<para>
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</para>
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@color:
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@Returns:
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<!-- ##### FUNCTION gdk_pango_attr_embossed_new ##### -->
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<para>
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</para>
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@embossed:
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@Returns:
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<!-- ##### FUNCTION gdk_pango_attr_stipple_new ##### -->
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<para>
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</para>
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@stipple:
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@Returns:
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<!-- ##### FUNCTION gdk_pango_layout_get_clip_region ##### -->
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<para>
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</para>
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@layout:
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@x_origin:
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@y_origin:
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@index_ranges:
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@n_ranges:
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@Returns:
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<!-- ##### FUNCTION gdk_pango_layout_line_get_clip_region ##### -->
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<para>
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</para>
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@line:
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@x_origin:
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@y_origin:
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@index_ranges:
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@n_ranges:
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@Returns:
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