forked from AuroraMiddleware/gtk
0fbf638999
For the root node we do not need to use blending, as it does not have any backdrop to blend into. We can use a simpler 'blit' program that only takes the content of the source and fills the texture quad with it. |
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blend.fs.glsl | ||
blend.vs.glsl | ||
blit.fs.glsl | ||
blit.vs.glsl | ||
es2_common.fs.glsl | ||
es2_common.vs.glsl | ||
gl3_common.fs.glsl | ||
gl3_common.vs.glsl | ||
gl_common.fs.glsl | ||
gl_common.vs.glsl |