gtk2/gsk/resources/glsl
Emmanuele Bassi 0fbf638999 gsk: Add 'blit' program
For the root node we do not need to use blending, as it does not have
any backdrop to blend into. We can use a simpler 'blit' program that
only takes the content of the source and fills the texture quad with
it.
2016-10-18 11:49:08 +01:00
..
blend.fs.glsl gsk: Add more modes to the blend shader 2016-10-18 11:49:07 +01:00
blend.vs.glsl gsk: Add 'blit' program 2016-10-18 11:49:08 +01:00
blit.fs.glsl gsk: Add 'blit' program 2016-10-18 11:49:08 +01:00
blit.vs.glsl gsk: Add 'blit' program 2016-10-18 11:49:08 +01:00
es2_common.fs.glsl gsk: Rework how GLSL shaders are built 2016-10-18 11:49:07 +01:00
es2_common.vs.glsl gsk: Rework how GLSL shaders are built 2016-10-18 11:49:07 +01:00
gl3_common.fs.glsl gsk: Rework how GLSL shaders are built 2016-10-18 11:49:07 +01:00
gl3_common.vs.glsl gsk: Rework how GLSL shaders are built 2016-10-18 11:49:07 +01:00
gl_common.fs.glsl gsk: Rework how GLSL shaders are built 2016-10-18 11:49:07 +01:00
gl_common.vs.glsl gsk: Rework how GLSL shaders are built 2016-10-18 11:49:07 +01:00