forked from AuroraMiddleware/gtk
160e6ad6f6
Put GdkGLTexture into its own file and rename the API to gdk_gl_texture_foo() instead of gdk_texture_foo_for_gl(). Apart from naming, no actual code changes.
47 lines
1.7 KiB
C
47 lines
1.7 KiB
C
/* gdktexture.h
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*
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* Copyright 2016 Benjamin Otte
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __GDK_GL_TEXTURE_H__
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#define __GDK_GL_TEXTURE_H__
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#if !defined (__GDK_H_INSIDE__) && !defined (GDK_COMPILATION)
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#error "Only <gdk/gdk.h> can be included directly."
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#endif
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#include <gdk/gdktypes.h>
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#include <gdk/gdkglcontext.h>
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G_BEGIN_DECLS
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GDK_AVAILABLE_IN_ALL
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GdkTexture * gdk_gl_texture_new (GdkGLContext *context,
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guint id,
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int width,
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int height,
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GDestroyNotify destroy,
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gpointer data);
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GDK_AVAILABLE_IN_ALL
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void gdk_gl_texture_release (GdkTexture *texture);
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G_END_DECLS
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#endif /* __GDK_GL_TEXTURE_H__ */
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