gtk2/gsk/gskvulkanrenderprivate.h
Matthias Clasen 5577fde990 vulkan: Rename blend pipeline to texture
This is what it does, and the name blend is easily
confused with blend-mode.
2017-09-29 23:08:09 -04:00

100 lines
5.0 KiB
C

#ifndef __GSK_VULKAN_RENDER_PRIVATE_H__
#define __GSK_VULKAN_RENDER_PRIVATE_H__
#include <gdk/gdk.h>
#include <gsk/gskrendernode.h>
#include "gsk/gskvulkanimageprivate.h"
#include "gsk/gskvulkanpipelineprivate.h"
#include "gsk/gskvulkanrenderpassprivate.h"
#include "gsk/gskprivate.h"
G_BEGIN_DECLS
typedef enum {
GSK_VULKAN_PIPELINE_TEXTURE,
GSK_VULKAN_PIPELINE_TEXTURE_CLIP,
GSK_VULKAN_PIPELINE_TEXTURE_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_COLOR,
GSK_VULKAN_PIPELINE_COLOR_CLIP,
GSK_VULKAN_PIPELINE_COLOR_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_LINEAR_GRADIENT,
GSK_VULKAN_PIPELINE_LINEAR_GRADIENT_CLIP,
GSK_VULKAN_PIPELINE_LINEAR_GRADIENT_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_COLOR_MATRIX,
GSK_VULKAN_PIPELINE_COLOR_MATRIX_CLIP,
GSK_VULKAN_PIPELINE_COLOR_MATRIX_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_BORDER,
GSK_VULKAN_PIPELINE_BORDER_CLIP,
GSK_VULKAN_PIPELINE_BORDER_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_INSET_SHADOW,
GSK_VULKAN_PIPELINE_INSET_SHADOW_CLIP,
GSK_VULKAN_PIPELINE_INSET_SHADOW_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_OUTSET_SHADOW,
GSK_VULKAN_PIPELINE_OUTSET_SHADOW_CLIP,
GSK_VULKAN_PIPELINE_OUTSET_SHADOW_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_BLUR,
GSK_VULKAN_PIPELINE_BLUR_CLIP,
GSK_VULKAN_PIPELINE_BLUR_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_TEXT,
GSK_VULKAN_PIPELINE_TEXT_CLIP,
GSK_VULKAN_PIPELINE_TEXT_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_COLOR_TEXT,
GSK_VULKAN_PIPELINE_COLOR_TEXT_CLIP,
GSK_VULKAN_PIPELINE_COLOR_TEXT_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_CROSS_FADE,
GSK_VULKAN_PIPELINE_CROSS_FADE_CLIP,
GSK_VULKAN_PIPELINE_CROSS_FADE_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_BLEND_MODE,
GSK_VULKAN_PIPELINE_BLEND_MODE_CLIP,
GSK_VULKAN_PIPELINE_BLEND_MODE_CLIP_ROUNDED,
/* add more */
GSK_VULKAN_N_PIPELINES
} GskVulkanPipelineType;
GskVulkanRender * gsk_vulkan_render_new (GskRenderer *renderer,
GdkVulkanContext *context);
void gsk_vulkan_render_free (GskVulkanRender *self);
gboolean gsk_vulkan_render_is_busy (GskVulkanRender *self);
void gsk_vulkan_render_reset (GskVulkanRender *self,
GskVulkanImage *target,
const graphene_rect_t *rect);
GskRenderer * gsk_vulkan_render_get_renderer (GskVulkanRender *self);
void gsk_vulkan_render_add_cleanup_image (GskVulkanRender *self,
GskVulkanImage *image);
void gsk_vulkan_render_add_node (GskVulkanRender *self,
GskRenderNode *node);
void gsk_vulkan_render_add_node_for_texture (GskVulkanRender *self,
GskRenderNode *node,
const graphene_matrix_t *mv,
const graphene_rect_t *bounds,
GskVulkanImage *target,
VkSemaphore semaphore);
void gsk_vulkan_render_upload (GskVulkanRender *self);
GskVulkanPipeline * gsk_vulkan_render_get_pipeline (GskVulkanRender *self,
GskVulkanPipelineType pipeline_type);
VkDescriptorSet gsk_vulkan_render_get_descriptor_set (GskVulkanRender *self,
gsize id);
gsize gsk_vulkan_render_reserve_descriptor_set (GskVulkanRender *self,
GskVulkanImage *source);
void gsk_vulkan_render_draw (GskVulkanRender *self,
VkSampler sampler);
void gsk_vulkan_render_submit (GskVulkanRender *self);
GskTexture * gsk_vulkan_render_download_target (GskVulkanRender *self);
VkFramebuffer gsk_vulkan_render_get_framebuffer (GskVulkanRender *self,
GskVulkanImage *image);
G_END_DECLS
#endif /* __GSK_VULKAN_RENDER_PRIVATE_H__ */