forked from AuroraMiddleware/gtk
182d18bcd1
No visible changes as GL rendering is disabled at the moment. What was done: 1. Move window->invalidate_for_new_frame to glcontext->begin_frame This moves the code to where it is used (the GLContext) and prepares it for being called where it is used when actually beginning to draw the frame. 2. Get rid of buffer-age usage We want to let the application render directly to the backbuffer. Because of that, we cannot make any assumptions about the contents the application renders outside the clip area. In particular GskGLRenderer renders random stuff there but not actual contents. 3. Pass the actual GL context Previously, we passed the shared context to end_frame, now we pass the actual GL context that the application uses for rendering. This is so that the vfuncs could prepare the actual contexts for rendering (they don't currently). 4. Simplify the code The previous code set up the final drawing method in begin_frame. Instead, we now just ensure the clip area is something we can render and decide on the actual method in end_frame. This is both more robust (we can change the clip area in between if we want to) and less code.
67 lines
1.8 KiB
C
67 lines
1.8 KiB
C
/* GDK - The GIMP Drawing Kit
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*
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* gdkglcontext-win32.h: Private Win32 specific OpenGL wrappers
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*
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* Copyright © 2014 Chun-wei Fan
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __GDK_WIN32_GL_CONTEXT__
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#define __GDK_WIN32_GL_CONTEXT__
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#include <epoxy/gl.h>
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#include <epoxy/wgl.h>
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#include "gdkglcontextprivate.h"
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#include "gdkdisplayprivate.h"
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#include "gdkwindow.h"
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#include "gdkinternals.h"
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#include "gdkmain.h"
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G_BEGIN_DECLS
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struct _GdkWin32GLContext
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{
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GdkGLContext parent_instance;
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/* WGL Context Items */
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HGLRC hglrc;
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HDC gl_hdc;
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guint need_alpha_bits : 1;
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/* other items */
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guint is_attached : 1;
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guint do_frame_sync : 1;
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};
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struct _GdkWin32GLContextClass
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{
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GdkGLContextClass parent_class;
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};
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GdkGLContext *
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_gdk_win32_window_create_gl_context (GdkWindow *window,
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gboolean attached,
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GdkGLContext *share,
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GError **error);
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gboolean
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_gdk_win32_display_make_gl_context_current (GdkDisplay *display,
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GdkGLContext *context);
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G_END_DECLS
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#endif /* __GDK_WIN32_GL_CONTEXT__ */
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