gtk2/docs/reference/gtk/glossary.xml
2004-10-11 21:09:19 +00:00

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<glossary id="glossary">
<title>Glossary</title>
<glossentry id="allocation">
<glossterm>allocation</glossterm>
<glossdef>
<para>
The final size of a <glossterm
linkend="widget">widget</glossterm> within its <glossterm
linkend="parent">parent</glossterm>. For example, a widget
may request a minimum size of 20&times;20 pixels, but its
parent may decide to allocate 50&times;20 pixels for it
instead.
</para>
<glossseealso>
<glossterm linkend="requisition">requisition</glossterm>
</glossseealso>
</glossdef>
</glossentry>
<glossentry id="bin">
<glossterm>bin</glossterm>
<glossdef>
<para>
A <glossterm linkend="container">container</glossterm> that
can hold at most one child widget. The base class for bins is
<link linkend="GtkBin">GtkBin</link>.
</para>
<glossseealso>
<glossterm linkend="container">container</glossterm>
</glossseealso>
</glossdef>
</glossentry>
<glossentry id="child">
<glossterm>child</glossterm>
<glossdef>
<para>
A <glossterm linkend="container">container's</glossterm> child
is a <glossterm linkend="widget">widget</glossterm> contained
inside it.
</para>
</glossdef>
</glossentry>
<glossentry id="column">
<glossterm>column</glossterm>
<glossdef>
<para>
FIXME
</para>
<glossseealso>model column</glossseealso>
<glossseealso>view column</glossseealso>
</glossdef>
</glossentry>
<glossentry id="container">
<glossterm>container</glossterm>
<glossdef>
<para>
A <glossterm linkend="widget">widget</glossterm> that contains
other widgets; in that case, the container is the
<emphasis>parent</emphasis> of the <emphasis>child</emphasis>
widgets. Some containers don't draw anything on their own,
but rather just organize their children's <glossterm
linkend="geometry">geometry</glossterm>; for example, <link
linkend="GtkVBox">GtkVBox</link> lays out its children
vertically without painting anything on its own. Other
containers include decorative elements; for example, <link
linkend="GtkFrame">GtkFrame</link> contains the frame's child
and a label in addition to the shaded frame it draws. The
base class for containers is <link
linkend="GtkContainer">GtkContainer</link>.
</para>
<glossseealso>
<glossterm linkend="container">widget</glossterm>
<glossterm linkend="container">geometry</glossterm>
</glossseealso>
</glossdef>
</glossentry>
<glossentry id="display">
<glossterm>display</glossterm>
<glossdef>
<para>
GDK inherited the concept of display from the X window system,
which considers a display to be the combination
of a keyboard, a pointing device and one or more
<glossterm linkend="screen">screens</glossterm>.
Applications open a display to show <glossterm
linkend="window">windows</glossterm> and interact with the user.
In GDK, a display is represented by a
<link linkend="GdkDisplay">GdkDisplay</link>.
</para>
</glossdef>
</glossentry>
<glossentry id="event">
<glossterm>event</glossterm>
<glossdef>
<para>
FIXME
</para>
</glossdef>
</glossentry>
<glossentry id="geometry">
<glossterm>geometry</glossterm>
<glossdef>
<para>
A <glossterm linkend="widget">widget's</glossterm> position
and size. Within its parent, this is called the widget's
<glossterm linkend="allocation">allocation</glossterm>.
</para>
</glossdef>
</glossentry>
<glossentry id="mapping">
<glossterm>mapping</glossterm>
<glossdef>
<para>
This is the step in a <glossterm
linkend="widget">widget's</glossterm> life cycle where it
actually shows the GdkWindows it created when it was
<glossterm linkend="realization">realized</glossterm>. When a
widget is mapped, it must turn on its
<constant>GTK_MAPPED</constant> <link
linkend="GtkWidgetFlags">flag</link>.
</para>
<para>
Note that due to the asynchronous nature of the X window
system, a widget's window may not appear on the screen
immediatly after one calls <link
linkend="gdk-window-show"><function>gdk_window_show()</function></link>:
you must wait for the corresponding map <glossterm
linkend="event">event</glossterm> to be received. You can do
this with the <link
linkend="GtkWidget-map-event"><methodname>GtkWidget::map-event</methodname>
signal</link>.
</para>
</glossdef>
</glossentry>
<glossentry id="model-column">
<glossterm>model column</glossterm>
<glossdef>
<para>
FIXME
</para>
</glossdef>
</glossentry>
<glossentry id="no-window">
<glossterm>no-window widget</glossterm>
<glossdef>
<para>
A widget that does not have a GdkWindow of its own on which to
draw its contents, but rather shares its <glossterm
linkend="parent">parent's</glossterm>. Such a widget has the
<constant>GTK_NO_WINDOW</constant> <link
linkend="GtkWidgetFlags">flag</link> set, and can be tested
with the <link
linkend="gtk-widget-no-window-caps"><function>GTK_WIDGET_NO_WINDOW()</function></link>
macro.
</para>
</glossdef>
</glossentry>
<glossentry id="parent">
<glossterm>parent</glossterm>
<glossdef>
<para>
A <glossterm linkend="widget">widget's</glossterm> parent is
the <glossterm linkend="container">container</glossterm>
inside which it resides.
</para>
</glossdef>
</glossentry>
<glossentry id="realization">
<glossterm>realization</glossterm>
<glossdef>
<para>
This is the step in a <glossterm
linkend="widget">widget's</glossterm> life cycle where it
creates its own GdkWindow, or otherwise associates itself with
its <glossterm linkend="parent">parent's</glossterm>
GdkWindow. If the widget has its own window, then it must
also attach a <glossterm linkend="style">style</glossterm> to
it. A widget becomes unrealized by destroying its associated
GdkWindow. When a widget is realized, it must turn on its
<constant>GTK_REALIZED</constant> <link
linkend="GtkWidgetFlags">flag</link>.
</para>
<para>
Widgets that don't own the GdkWindow on which they draw are
called <glossterm linkend="no-window">no-window
widgets</glossterm>. This can be tested with the <link
linkend="gtk-widget-no-window-caps"><function>GTK_WIDGET_NO_WINDOW()</function></link>
macro. Normally, these widgets draw on their parent's
GdkWindow.
</para>
<para>
Note that when a widget creates a window in its <link
linkend="gtkwidget-realize"><methodname>::realize()</methodname></link>
handler, it does not actually show the window. That is, the
window's structure is just created in memory. The widget
actually shows the window when it gets <glossterm
linkend="mapping">mapped</glossterm>.
</para>
</glossdef>
</glossentry>
<glossentry id="requisition">
<glossterm>requisition</glossterm>
<glossdef>
<para>
The size requisition of a <glossterm
linkend="widget">widget</glossterm> is the minimum amount of
space it requests from its <glossterm
linkend="parent">parent</glossterm>. Once the parent computes
the widget's final size, it gives it its <glossterm
linkend="allocation">size allocation</glossterm>.
</para>
<glossseealso>
<glossterm linkend="allocation">allocation</glossterm>
</glossseealso>
</glossdef>
</glossentry>
<glossentry id="screen">
<glossterm>screen</glossterm>
<glossdef>
<para>
GDK inherited the concept of screen from the X window system,
which considers a screen to be a rectangular area, on which
applications may place their windows. Each screen has a
<glossterm linkend="rootwindow">root window</glossterm> which
defines the area of the screen. Screens under X may have quite
dissimilar <glossterm linkend="visual">visuals</visuals>.
Each screen can stretch across multiple physical monitors.
In GDK, screens are represented by
<link linkend="GdkScreen">GdkScreen</link> objects.
</glossdef>
</glossentry>
<glossentry id="style">
<glossterm>style</glossterm>
<glossdef>
<para>
FIXME
</para>
</glossdef>
</glossentry>
<glossentry id="toplevel">
<glossterm>toplevel</glossterm>
<glossdef>
<para>
A <glossterm linkend="widget">widget</glossterm> that does not
require a <glossterm linkend="parent">parent</glossterm>
container. The only toplevel widget in GTK+ is <link
linkend="GtkWindow">GtkWindow</link>.
</para>
<glossseealso>
<glossterm linkend="container">container</glossterm>
</glossseealso>
</glossdef>
</glossentry>
<glossentry id="unmap">
<glossterm>unmap</glossterm>
<glosssee><glossterm linkend="mapping">mapping</glossterm></glosssee>
</glossentry>
<glossentry id="unrealize">
<glossterm>unrealize</glossterm>
<glosssee><glossterm linkend="realization">realization</glossterm></glosssee>
</glossentry>
<glossentry id="view-column">
<glossterm>view column</glossterm>
<glossdef>
<para>
FIXME
</para>
</glossdef>
</glossentry>
<glossentry id="widget">
<glossterm>widget</glossterm>
<glossdef>
<para>
A control in a graphical user interface. Widgets can draw
themselves and process events from the mouse and keyboard.
Widget types include buttons, menus, text entry lines, and
lists. Widgets can be arranged into <glossterm
linkend="container">containers</glossterm>, and these take
care of assigning the <glossterm
linkend="geometry">geometry</glossterm> of the widgets: every
widget thus has a parent except those widgets which are
<glossterm linkend="toplevel">toplevels</glossterm>. The base
class for widgets is <link
linkend="GtkWidget">GtkWidget</link>.
</para>
<glossseealso>
<glossterm linkend="container">container</glossterm>
</glossseealso>
</glossdef>
</glossentry>
</glossary>
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