.. |
gskgldriver.c
|
gl driver: Inline function into only caller
|
2020-01-07 17:27:17 +01:00 |
gskgldriverprivate.h
|
gl: Allow setting min/mag filter on textures
|
2019-06-04 23:00:01 +00:00 |
gskglglyphcache.c
|
gl renderer: Upload GL_RGBA texture data in GLES
|
2020-01-07 17:27:16 +01:00 |
gskglglyphcacheprivate.h
|
Revert "Cache glyph textures in render nodes"
|
2019-10-22 07:16:41 -04:00 |
gskgliconcache.c
|
gl renderer: Upload GL_RGBA texture data in GLES
|
2020-01-07 17:27:16 +01:00 |
gskgliconcacheprivate.h
|
gl: Slightly rework the icon cache api
|
2019-10-15 19:44:26 -04:00 |
gskglimage.c
|
gl: Allow setting min/mag filter on textures
|
2019-06-04 23:00:01 +00:00 |
gskglimageprivate.h
|
gl: Allow setting min/mag filter on textures
|
2019-06-04 23:00:01 +00:00 |
gskglnodesample.c
|
gl renderer: Add NodeSample
|
2018-12-02 13:25:43 +01:00 |
gskglnodesampleprivate.h
|
gl renderer: Add NodeSample
|
2018-12-02 13:25:43 +01:00 |
gskglprofiler.c
|
|
|
gskglprofilerprivate.h
|
|
|
gskglrenderer.c
|
gl renderer: Print debug node message
|
2020-01-07 17:27:17 +01:00 |
gskglrenderer.h
|
gsk: Export gsk_gl_renderer_new()
|
2019-05-05 07:18:39 +02:00 |
gskglrenderops.c
|
gl renderer: Load vertex data directly into vertices GArray
|
2020-01-07 17:27:16 +01:00 |
gskglrenderopsprivate.h
|
gl renderer: Load vertex data directly into vertices GArray
|
2020-01-07 17:27:16 +01:00 |
gskglshaderbuilder.c
|
gl renderer: Rewrite shader builder
|
2020-01-07 17:27:15 +01:00 |
gskglshaderbuilderprivate.h
|
gl renderer: Rewrite shader builder
|
2020-01-07 17:27:15 +01:00 |
gskglshadowcache.c
|
shadow cache: Remove outdated comments
|
2019-10-12 17:06:39 -04:00 |
gskglshadowcacheprivate.h
|
gl renderer: Use a GArray for the shadow cache
|
2018-07-17 17:33:46 +02:00 |
gskgltextureatlas.c
|
gltextureatlas: Use more correct debug name for texture
|
2020-01-07 17:27:16 +01:00 |
gskgltextureatlasprivate.h
|
gl: Do less work to maintain caches
|
2019-10-11 20:42:24 -04:00 |
opbuffer.c
|
Drop OP_CHANGE_VAO
|
2019-10-15 19:44:26 -04:00 |
opbuffer.h
|
gl renderer: Pass linear gradient stops to shaders directly
|
2020-01-07 17:27:16 +01:00 |
stb_rect_pack.c
|
glglyphcache: Use stb_rect_pack for better glyph packing
|
2019-06-04 22:42:00 +00:00 |
stb_rect_pack.h
|
glglyphcache: Use stb_rect_pack for better glyph packing
|
2019-06-04 22:42:00 +00:00 |