gtk2/gsk/gl
Timm Bäder 58c2bea959 gl renderer: Stop determining the matrix category ourselves
Use the category we get from transform nodes and add ops_ API to supply
one when we set a graphene_matrix_t directly.
2019-02-25 08:37:06 +01:00
..
gskgldriver.c gl renderer: Cache offscreen textures per node, not size 2018-11-29 08:50:16 +01:00
gskgldriverprivate.h gl renderer: Cache offscreen textures per node, not size 2018-11-29 08:50:16 +01:00
gskglglyphcache.c glglyphcache: Fix dropping caches unnecessarily 2019-02-10 10:31:27 +01:00
gskglglyphcacheprivate.h glglyphcache: Remove surface member from dirty glyph 2019-02-10 10:31:27 +01:00
gskglimage.c
gskglimageprivate.h gsk/gl: Include cairo.h consistently 2018-03-28 22:05:17 +08:00
gskglnodesample.c gl renderer: Add NodeSample 2018-12-02 13:25:43 +01:00
gskglnodesampleprivate.h gl renderer: Add NodeSample 2018-12-02 13:25:43 +01:00
gskglprofiler.c
gskglprofilerprivate.h
gskglrenderer.c gl renderer: Stop determining the matrix category ourselves 2019-02-25 08:37:06 +01:00
gskglrendererprivate.h
gskglrenderops.c gl renderer: Stop determining the matrix category ourselves 2019-02-25 08:37:06 +01:00
gskglrenderopsprivate.h gl renderer: Stop determining the matrix category ourselves 2019-02-25 08:37:06 +01:00
gskglshadowcache.c gl renderer: Use a GArray for the shadow cache 2018-07-17 17:33:46 +02:00
gskglshadowcacheprivate.h gl renderer: Use a GArray for the shadow cache 2018-07-17 17:33:46 +02:00
gskshaderbuilder.c gl renderer: Only compile the vertex shader once 2019-01-10 16:49:19 +01:00
gskshaderbuilderprivate.h gl renderer: Only compile the vertex shader once 2019-01-10 16:49:19 +01:00