gtk2/gsk/vulkan/resources/meson.build
Matthias Clasen 900a4e4d31 gsk: Move shader resources
Move the resources of each renderer to its subdirectory.
We've previously done that for the ngl renderer, but it
is better to be consistent and do it for all the renderers.
2021-04-03 08:24:58 -04:00

85 lines
3.1 KiB
Meson

# FIXME: what's up with these?
#gsk_private_vulkan_include_shaders = [
# 'clip.frag.glsl',
# 'clip.vert.glsl',
# 'constants.glsl',
# 'rounded-rect.glsl',
#]
gsk_private_vulkan_fragment_shaders = [
'blendmode.frag',
'blur.frag',
'border.frag',
'color.frag',
'color-matrix.frag',
'crossfade.frag',
'inset-shadow.frag',
'linear.frag',
'mask.frag',
'outset-shadow.frag',
'texture.frag',
]
gsk_private_vulkan_vertex_shaders = [
'blendmode.vert',
'blur.vert',
'border.vert',
'color.vert',
'color-matrix.vert',
'crossfade.vert',
'inset-shadow.vert',
'linear.vert',
'mask.vert',
'outset-shadow.vert',
'texture.vert',
]
gsk_private_vulkan_shaders += gsk_private_vulkan_fragment_shaders
gsk_private_vulkan_shaders += gsk_private_vulkan_vertex_shaders
glslc = find_program('glslc', required: false)
foreach shader: gsk_private_vulkan_shaders
basefn = shader.split('.').get(0)
suffix = shader.split('.').get(1)
stage_arg = suffix == 'frag' ? '-fshader-stage=fragment' : '-fshader-stage=vertex'
spv_shader = '@0@.@1@.spv'.format(basefn, suffix)
clip_spv_shader = '@0@-clip.@1@.spv'.format(basefn, suffix)
clip_rounded_spv_shader = '@0@-clip-rounded.@1@.spv'.format(basefn, suffix)
if glslc.found()
compiled_shader = custom_target(spv_shader,
input: shader,
output: spv_shader,
command: [
glslc,
stage_arg,
'-DCLIP_NONE',
'@INPUT@',
'-o', '@OUTPUT@'
])
compiled_clip_shader = custom_target(clip_spv_shader,
input: shader,
output: clip_spv_shader,
command: [
glslc,
stage_arg,
'-DCLIP_RECT',
'@INPUT@',
'-o', '@OUTPUT@'
])
compiled_clip_rounded_shader = custom_target(clip_rounded_spv_shader,
input: shader,
output: clip_rounded_spv_shader,
command: [
glslc,
stage_arg,
'-DCLIP_ROUNDED_RECT',
'@INPUT@',
'-o', '@OUTPUT@'
])
gsk_private_vulkan_compiled_shaders_deps += [compiled_shader, compiled_clip_shader, compiled_clip_rounded_shader]
endif
gsk_private_vulkan_compiled_shaders += files(spv_shader, clip_spv_shader, clip_rounded_spv_shader)
endforeach