forked from AuroraMiddleware/gtk
8bb4eb5544
We cannot use GL shaders with GLES.
10 lines
129 B
GLSL
10 lines
129 B
GLSL
precision mediump float;
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uniform sampler2D map;
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varying highp vec2 vUv;
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void main() {
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gl_FragColor = texture2D(map, vUv);
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}
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