forked from AuroraMiddleware/gtk
900a4e4d31
Move the resources of each renderer to its subdirectory. We've previously done that for the ngl renderer, but it is better to be consistent and do it for all the renderers.
16 lines
294 B
GLSL
16 lines
294 B
GLSL
#version 420 core
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#include "clip.frag.glsl"
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layout(location = 0) in vec2 inPos;
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layout(location = 1) in vec2 inTexCoord;
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layout(set = 0, binding = 0) uniform sampler2D inTexture;
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layout(location = 0) out vec4 color;
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void main()
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{
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color = clip (inPos, texture (inTexture, inTexCoord));
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}
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