forked from AuroraMiddleware/gtk
e356d59a92
Sprinkle various g_assert() around the code where gcc cannot figure out on its own that a variable is not NULL and too much refactoring would be needed to make it do that. Also fix usage of g_assert_nonnull(x) to use g_assert(x) because the first is not marked as G_GNUC_NORETURN because of course GTester supports not aborting on aborts.
781 lines
21 KiB
C
781 lines
21 KiB
C
#include "config.h"
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#include "gskgldriverprivate.h"
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#include "gskdebugprivate.h"
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#include "gskprofilerprivate.h"
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#include "gdk/gdkglcontextprivate.h"
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#include "gdk/gdktextureprivate.h"
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#include "gdk/gdkgltextureprivate.h"
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#include <gdk/gdk.h>
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#include <epoxy/gl.h>
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typedef struct {
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GLuint fbo_id;
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GLuint depth_stencil_id;
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} Fbo;
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typedef struct {
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GLuint texture_id;
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int width;
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int height;
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GLuint min_filter;
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GLuint mag_filter;
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Fbo fbo;
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GdkTexture *user;
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guint in_use : 1;
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guint permanent : 1;
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/* TODO: Make this optional and not for every texture... */
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TextureSlice *slices;
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guint n_slices;
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} Texture;
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struct _GskGLDriver
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{
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GObject parent_instance;
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GdkGLContext *gl_context;
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GskProfiler *profiler;
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struct {
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GQuark created_textures;
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GQuark reused_textures;
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GQuark surface_uploads;
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} counters;
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Fbo default_fbo;
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GHashTable *textures; /* texture_id -> Texture */
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GHashTable *pointer_textures; /* pointer -> texture_id */
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const Texture *bound_source_texture;
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int max_texture_size;
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gboolean in_frame : 1;
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};
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G_DEFINE_TYPE (GskGLDriver, gsk_gl_driver, G_TYPE_OBJECT)
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static Texture *
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texture_new (void)
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{
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return g_slice_new0 (Texture);
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}
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static inline void
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fbo_clear (const Fbo *f)
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{
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if (f->depth_stencil_id != 0)
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glDeleteRenderbuffers (1, &f->depth_stencil_id);
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glDeleteFramebuffers (1, &f->fbo_id);
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}
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static void
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texture_free (gpointer data)
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{
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Texture *t = data;
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guint i;
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if (t->user)
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gdk_texture_clear_render_data (t->user);
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if (t->fbo.fbo_id != 0)
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fbo_clear (&t->fbo);
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if (t->texture_id != 0)
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{
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glDeleteTextures (1, &t->texture_id);
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}
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else
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{
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g_assert_cmpint (t->n_slices, >, 0);
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for (i = 0; i < t->n_slices; i ++)
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glDeleteTextures (1, &t->slices[i].texture_id);
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}
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g_slice_free (Texture, t);
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}
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static void
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gsk_gl_driver_set_texture_parameters (GskGLDriver *self,
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int min_filter,
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int mag_filter)
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{
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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static void
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gsk_gl_driver_finalize (GObject *gobject)
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{
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GskGLDriver *self = GSK_GL_DRIVER (gobject);
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gdk_gl_context_make_current (self->gl_context);
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g_clear_pointer (&self->textures, g_hash_table_unref);
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g_clear_pointer (&self->pointer_textures, g_hash_table_unref);
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g_clear_object (&self->profiler);
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if (self->gl_context == gdk_gl_context_get_current ())
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gdk_gl_context_clear_current ();
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G_OBJECT_CLASS (gsk_gl_driver_parent_class)->finalize (gobject);
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}
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static void
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gsk_gl_driver_class_init (GskGLDriverClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->finalize = gsk_gl_driver_finalize;
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}
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static void
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gsk_gl_driver_init (GskGLDriver *self)
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{
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self->textures = g_hash_table_new_full (NULL, NULL, NULL, texture_free);
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self->max_texture_size = -1;
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#ifdef G_ENABLE_DEBUG
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self->profiler = gsk_profiler_new ();
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self->counters.created_textures = gsk_profiler_add_counter (self->profiler,
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"created_textures",
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"Textures created this frame",
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TRUE);
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self->counters.reused_textures = gsk_profiler_add_counter (self->profiler,
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"reused_textures",
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"Textures reused this frame",
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TRUE);
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self->counters.surface_uploads = gsk_profiler_add_counter (self->profiler,
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"surface_uploads",
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"Texture uploads from surfaces this frame",
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TRUE);
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#endif
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}
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GskGLDriver *
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gsk_gl_driver_new (GdkGLContext *context)
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{
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GskGLDriver *self;
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g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL);
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self = (GskGLDriver *) g_object_new (GSK_TYPE_GL_DRIVER, NULL);
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self->gl_context = context;
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return self;
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}
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void
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gsk_gl_driver_begin_frame (GskGLDriver *self)
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{
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g_return_if_fail (GSK_IS_GL_DRIVER (self));
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g_return_if_fail (!self->in_frame);
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self->in_frame = TRUE;
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if (self->max_texture_size < 0)
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{
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glGetIntegerv (GL_MAX_TEXTURE_SIZE, (GLint *) &self->max_texture_size);
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GSK_NOTE (OPENGL, g_message ("GL max texture size: %d", self->max_texture_size));
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}
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glBindFramebuffer (GL_FRAMEBUFFER, 0);
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glActiveTexture (GL_TEXTURE0);
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glBindTexture (GL_TEXTURE_2D, 0);
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glActiveTexture (GL_TEXTURE0 + 1);
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glBindTexture (GL_TEXTURE_2D, 0);
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glBindVertexArray (0);
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glUseProgram (0);
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glActiveTexture (GL_TEXTURE0);
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#ifdef G_ENABLE_DEBUG
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gsk_profiler_reset (self->profiler);
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#endif
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}
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gboolean
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gsk_gl_driver_in_frame (GskGLDriver *self)
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{
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return self->in_frame;
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}
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void
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gsk_gl_driver_end_frame (GskGLDriver *self)
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{
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g_return_if_fail (GSK_IS_GL_DRIVER (self));
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g_return_if_fail (self->in_frame);
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self->bound_source_texture = NULL;
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self->default_fbo.fbo_id = 0;
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#ifdef G_ENABLE_DEBUG
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GSK_NOTE (OPENGL,
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g_message ("Textures created: %" G_GINT64_FORMAT "\n"
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" Textures reused: %" G_GINT64_FORMAT "\n"
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" Surface uploads: %" G_GINT64_FORMAT,
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gsk_profiler_counter_get (self->profiler, self->counters.created_textures),
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gsk_profiler_counter_get (self->profiler, self->counters.reused_textures),
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gsk_profiler_counter_get (self->profiler, self->counters.surface_uploads)));
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#endif
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GSK_NOTE (OPENGL,
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g_message ("*** Frame end: textures=%d",
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g_hash_table_size (self->textures)));
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self->in_frame = FALSE;
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}
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int
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gsk_gl_driver_collect_textures (GskGLDriver *self)
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{
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GHashTableIter iter;
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gpointer value_p = NULL;
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int old_size;
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g_return_val_if_fail (GSK_IS_GL_DRIVER (self), 0);
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g_return_val_if_fail (!self->in_frame, 0);
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old_size = g_hash_table_size (self->textures);
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g_hash_table_iter_init (&iter, self->textures);
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while (g_hash_table_iter_next (&iter, NULL, &value_p))
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{
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Texture *t = value_p;
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if (t->user || t->permanent)
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continue;
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if (t->in_use)
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{
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t->in_use = FALSE;
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if (t->fbo.fbo_id != 0)
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{
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fbo_clear (&t->fbo);
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t->fbo.fbo_id = 0;
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}
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}
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else
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{
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/* Remove from self->pointer_textures. */
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/* TODO: Is there a better way for this? */
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if (self->pointer_textures)
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{
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GHashTableIter pointer_iter;
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gpointer value;
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gpointer p;
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g_hash_table_iter_init (&pointer_iter, self->pointer_textures);
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while (g_hash_table_iter_next (&pointer_iter, &p, &value))
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{
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if (GPOINTER_TO_INT (value) == t->texture_id)
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{
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g_hash_table_iter_remove (&pointer_iter);
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break;
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}
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}
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}
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g_hash_table_iter_remove (&iter);
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}
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}
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return old_size - g_hash_table_size (self->textures);
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}
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GdkGLContext *
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gsk_gl_driver_get_gl_context (GskGLDriver *self)
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{
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return self->gl_context;
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}
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int
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gsk_gl_driver_get_max_texture_size (GskGLDriver *self)
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{
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if (self->max_texture_size < 0)
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{
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if (gdk_gl_context_get_use_es (self->gl_context))
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return 2048;
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return 1024;
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}
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return self->max_texture_size;
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}
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static Texture *
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gsk_gl_driver_get_texture (GskGLDriver *self,
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int texture_id)
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{
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Texture *t;
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if (g_hash_table_lookup_extended (self->textures, GINT_TO_POINTER (texture_id), NULL, (gpointer *) &t))
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return t;
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return NULL;
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}
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static Texture *
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create_texture (GskGLDriver *self,
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float fwidth,
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float fheight)
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{
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guint texture_id;
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Texture *t;
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int width = ceilf (fwidth);
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int height = ceilf (fheight);
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g_assert (width > 0);
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g_assert (height > 0);
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if (width > self->max_texture_size ||
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height > self->max_texture_size)
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{
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g_critical ("Texture %d x %d is bigger than supported texture limit of %d; clipping...",
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width, height,
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self->max_texture_size);
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width = MIN (width, self->max_texture_size);
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height = MIN (height, self->max_texture_size);
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}
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glGenTextures (1, &texture_id);
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t = texture_new ();
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t->texture_id = texture_id;
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t->width = width;
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t->height = height;
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t->min_filter = GL_NEAREST;
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t->mag_filter = GL_NEAREST;
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t->in_use = TRUE;
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g_hash_table_insert (self->textures, GINT_TO_POINTER (texture_id), t);
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#ifdef G_ENABLE_DEBUG
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gsk_profiler_counter_inc (self->profiler, self->counters.created_textures);
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#endif
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return t;
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}
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static void
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gsk_gl_driver_release_texture (gpointer data)
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{
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Texture *t = data;
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t->user = NULL;
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}
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void
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gsk_gl_driver_slice_texture (GskGLDriver *self,
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GdkTexture *texture,
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TextureSlice **out_slices,
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guint *out_n_slices)
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{
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const int max_texture_size = gsk_gl_driver_get_max_texture_size (self) / 4; // XXX Too much?
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const int tex_width = texture->width;
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const int tex_height = texture->height;
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const int cols = (texture->width / max_texture_size) + 1;
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const int rows = (texture->height / max_texture_size) + 1;
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int col, row;
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int x = 0, y = 0; /* Position in the texture */
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TextureSlice *slices;
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Texture *tex;
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g_assert (tex_width > max_texture_size || tex_height > max_texture_size);
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tex = gdk_texture_get_render_data (texture, self);
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if (tex != NULL)
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{
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g_assert (tex->n_slices > 0);
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*out_slices = tex->slices;
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*out_n_slices = tex->n_slices;
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return;
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}
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slices = g_new0 (TextureSlice, cols * rows);
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/* TODO: (Perf):
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* We still create a surface here, which should obviously be unnecessary
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* and we should eventually remove it and upload the data directly.
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*/
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for (col = 0; col < cols; col ++)
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{
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const int slice_width = MIN (max_texture_size, texture->width - x);
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const int stride = slice_width * 4;
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for (row = 0; row < rows; row ++)
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{
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const int slice_height = MIN (max_texture_size, texture->height - y);
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const int slice_index = (col * rows) + row;
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guchar *data;
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guint texture_id;
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cairo_surface_t *surface;
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data = g_malloc (sizeof (guchar) * stride * slice_height);
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gdk_texture_download_area (texture,
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&(GdkRectangle){x, y, slice_width, slice_height},
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data, stride);
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surface = cairo_image_surface_create_for_data (data,
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CAIRO_FORMAT_ARGB32,
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slice_width, slice_height,
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stride);
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glGenTextures (1, &texture_id);
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#ifdef G_ENABLE_DEBUG
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gsk_profiler_counter_inc (self->profiler, self->counters.created_textures);
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#endif
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glBindTexture (GL_TEXTURE_2D, texture_id);
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gsk_gl_driver_set_texture_parameters (self, GL_NEAREST, GL_NEAREST);
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gdk_cairo_surface_upload_to_gl (surface, GL_TEXTURE_2D, slice_width, slice_height, NULL);
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#ifdef G_ENABLE_DEBUG
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gsk_profiler_counter_inc (self->profiler, self->counters.surface_uploads);
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#endif
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slices[slice_index].rect = (GdkRectangle){x, y, slice_width, slice_height};
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slices[slice_index].texture_id = texture_id;
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g_free (data);
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cairo_surface_destroy (surface);
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y += slice_height;
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}
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y = 0;
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x += slice_width;
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}
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/* Allocate one Texture for the entire thing. */
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tex = texture_new ();
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tex->width = texture->width;
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tex->height = texture->height;
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tex->min_filter = GL_NEAREST;
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tex->mag_filter = GL_NEAREST;
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tex->in_use = TRUE;
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tex->slices = slices;
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tex->n_slices = cols * rows;
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/* Use texture_free as destroy notify here since we are not inserting this Texture
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* into self->textures! */
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gdk_texture_set_render_data (texture, self, tex, texture_free);
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*out_slices = slices;
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*out_n_slices = cols * rows;
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}
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int
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gsk_gl_driver_get_texture_for_texture (GskGLDriver *self,
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GdkTexture *texture,
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int min_filter,
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int mag_filter)
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{
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Texture *t;
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cairo_surface_t *surface;
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if (GDK_IS_GL_TEXTURE (texture))
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{
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GdkGLContext *texture_context = gdk_gl_texture_get_context ((GdkGLTexture *)texture);
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if (texture_context != self->gl_context)
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{
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/* In this case, we have to temporarily make the texture's context the current one,
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* download its data into our context and then create a texture from it. */
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if (texture_context)
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gdk_gl_context_make_current (texture_context);
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surface = gdk_texture_download_surface (texture);
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gdk_gl_context_make_current (self->gl_context);
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}
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else
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{
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/* A GL texture from the same GL context is a simple task... */
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return gdk_gl_texture_get_id ((GdkGLTexture *)texture);
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}
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}
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else
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{
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t = gdk_texture_get_render_data (texture, self);
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if (t)
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{
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if (t->min_filter == min_filter && t->mag_filter == mag_filter)
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return t->texture_id;
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}
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surface = gdk_texture_download_surface (texture);
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}
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t = create_texture (self, gdk_texture_get_width (texture), gdk_texture_get_height (texture));
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if (gdk_texture_set_render_data (texture, self, t, gsk_gl_driver_release_texture))
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t->user = texture;
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gsk_gl_driver_bind_source_texture (self, t->texture_id);
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gsk_gl_driver_init_texture_with_surface (self,
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t->texture_id,
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surface,
|
|
min_filter,
|
|
mag_filter);
|
|
gdk_gl_context_label_object_printf (self->gl_context, GL_TEXTURE, t->texture_id,
|
|
"GdkTexture<%p> %d", texture, t->texture_id);
|
|
|
|
cairo_surface_destroy (surface);
|
|
|
|
return t->texture_id;
|
|
}
|
|
|
|
int
|
|
gsk_gl_driver_get_texture_for_pointer (GskGLDriver *self,
|
|
gpointer pointer)
|
|
{
|
|
int id = 0;
|
|
|
|
if (G_UNLIKELY (self->pointer_textures == NULL))
|
|
self->pointer_textures = g_hash_table_new (NULL, NULL);
|
|
|
|
id = GPOINTER_TO_INT (g_hash_table_lookup (self->pointer_textures, pointer));
|
|
|
|
if (id != 0)
|
|
{
|
|
Texture *t;
|
|
|
|
t = g_hash_table_lookup (self->textures, GINT_TO_POINTER (id));
|
|
|
|
if (t != NULL)
|
|
t->in_use = TRUE;
|
|
}
|
|
|
|
return id;
|
|
}
|
|
|
|
void
|
|
gsk_gl_driver_set_texture_for_pointer (GskGLDriver *self,
|
|
gpointer pointer,
|
|
int texture_id)
|
|
{
|
|
if (G_UNLIKELY (self->pointer_textures == NULL))
|
|
self->pointer_textures = g_hash_table_new (NULL, NULL);
|
|
|
|
g_hash_table_insert (self->pointer_textures, pointer, GINT_TO_POINTER (texture_id));
|
|
}
|
|
|
|
int
|
|
gsk_gl_driver_create_texture (GskGLDriver *self,
|
|
float width,
|
|
float height)
|
|
{
|
|
Texture *t;
|
|
|
|
g_return_val_if_fail (GSK_IS_GL_DRIVER (self), -1);
|
|
|
|
t = create_texture (self, width, height);
|
|
|
|
return t->texture_id;
|
|
}
|
|
|
|
void
|
|
gsk_gl_driver_create_render_target (GskGLDriver *self,
|
|
int width,
|
|
int height,
|
|
int *out_texture_id,
|
|
int *out_render_target_id)
|
|
{
|
|
GLuint fbo_id;
|
|
Texture *texture;
|
|
|
|
g_return_if_fail (self->in_frame);
|
|
|
|
texture = create_texture (self, width, height);
|
|
gsk_gl_driver_bind_source_texture (self, texture->texture_id);
|
|
gsk_gl_driver_init_texture_empty (self, texture->texture_id, GL_NEAREST, GL_NEAREST);
|
|
|
|
glGenFramebuffers (1, &fbo_id);
|
|
glBindFramebuffer (GL_FRAMEBUFFER, fbo_id);
|
|
glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->texture_id, 0);
|
|
|
|
#if 0
|
|
if (add_depth_buffer || add_stencil_buffer)
|
|
{
|
|
glGenRenderbuffersEXT (1, &depth_stencil_buffer_id);
|
|
gdk_gl_context_label_object_printf (self->gl_context, GL_RENDERBUFFER, depth_stencil_buffer_id,
|
|
"%s buffer for %d", add_depth_buffer ? "Depth" : "Stencil", texture_id);
|
|
}
|
|
else
|
|
depth_stencil_buffer_id = 0;
|
|
|
|
glBindRenderbuffer (GL_RENDERBUFFER, depth_stencil_buffer_id);
|
|
|
|
if (add_depth_buffer || add_stencil_buffer)
|
|
{
|
|
if (add_stencil_buffer)
|
|
glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, t->width, t->height);
|
|
else
|
|
glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, t->width, t->height);
|
|
|
|
if (add_depth_buffer)
|
|
glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
|
GL_RENDERBUFFER, depth_stencil_buffer_id);
|
|
|
|
if (add_stencil_buffer)
|
|
glFramebufferRenderbufferEXT (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
|
|
GL_RENDERBUFFER, depth_stencil_buffer_id);
|
|
texture->fbo.depth_stencil_id = depth_stencil_buffer_id;
|
|
}
|
|
#endif
|
|
|
|
texture->fbo.fbo_id = fbo_id;
|
|
|
|
g_assert_cmphex (glCheckFramebufferStatus (GL_FRAMEBUFFER), ==, GL_FRAMEBUFFER_COMPLETE);
|
|
|
|
glBindFramebuffer (GL_FRAMEBUFFER, self->default_fbo.fbo_id);
|
|
|
|
*out_texture_id = texture->texture_id;
|
|
*out_render_target_id = fbo_id;
|
|
}
|
|
|
|
/* Mark the texture permanent, meaning it won'e be reused by the GLDriver.
|
|
* E.g. to store it in some other cache. */
|
|
void
|
|
gsk_gl_driver_mark_texture_permanent (GskGLDriver *self,
|
|
int texture_id)
|
|
{
|
|
Texture *t = gsk_gl_driver_get_texture (self, texture_id);
|
|
|
|
g_assert (t != NULL);
|
|
|
|
t->permanent = TRUE;
|
|
}
|
|
|
|
void
|
|
gsk_gl_driver_bind_source_texture (GskGLDriver *self,
|
|
int texture_id)
|
|
{
|
|
Texture *t;
|
|
|
|
g_return_if_fail (GSK_IS_GL_DRIVER (self));
|
|
g_return_if_fail (self->in_frame);
|
|
|
|
t = gsk_gl_driver_get_texture (self, texture_id);
|
|
if (t == NULL)
|
|
{
|
|
g_critical ("No texture %d found.", texture_id);
|
|
return;
|
|
}
|
|
|
|
if (self->bound_source_texture != t)
|
|
{
|
|
glActiveTexture (GL_TEXTURE0);
|
|
glBindTexture (GL_TEXTURE_2D, t->texture_id);
|
|
|
|
self->bound_source_texture = t;
|
|
}
|
|
}
|
|
|
|
void
|
|
gsk_gl_driver_destroy_texture (GskGLDriver *self,
|
|
int texture_id)
|
|
{
|
|
g_return_if_fail (GSK_IS_GL_DRIVER (self));
|
|
|
|
g_hash_table_remove (self->textures, GINT_TO_POINTER (texture_id));
|
|
}
|
|
|
|
|
|
void
|
|
gsk_gl_driver_init_texture_empty (GskGLDriver *self,
|
|
int texture_id,
|
|
int min_filter,
|
|
int mag_filter)
|
|
{
|
|
Texture *t;
|
|
|
|
g_return_if_fail (GSK_IS_GL_DRIVER (self));
|
|
|
|
t = gsk_gl_driver_get_texture (self, texture_id);
|
|
if (t == NULL)
|
|
{
|
|
g_critical ("No texture %d found.", texture_id);
|
|
return;
|
|
}
|
|
|
|
if (self->bound_source_texture != t)
|
|
{
|
|
g_critical ("You must bind the texture before initializing it.");
|
|
return;
|
|
}
|
|
|
|
t->min_filter = min_filter;
|
|
t->mag_filter = mag_filter;
|
|
|
|
gsk_gl_driver_set_texture_parameters (self, t->min_filter, t->mag_filter);
|
|
|
|
if (gdk_gl_context_get_use_es (self->gl_context))
|
|
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, t->width, t->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
else
|
|
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, t->width, t->height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
glBindTexture (GL_TEXTURE_2D, 0);
|
|
}
|
|
|
|
static gboolean
|
|
filter_uses_mipmaps (int filter)
|
|
{
|
|
return filter != GL_NEAREST && filter != GL_LINEAR;
|
|
}
|
|
|
|
void
|
|
gsk_gl_driver_init_texture_with_surface (GskGLDriver *self,
|
|
int texture_id,
|
|
cairo_surface_t *surface,
|
|
int min_filter,
|
|
int mag_filter)
|
|
{
|
|
Texture *t;
|
|
|
|
g_return_if_fail (GSK_IS_GL_DRIVER (self));
|
|
|
|
t = gsk_gl_driver_get_texture (self, texture_id);
|
|
if (t == NULL)
|
|
{
|
|
g_critical ("No texture %d found.", texture_id);
|
|
return;
|
|
}
|
|
|
|
if (self->bound_source_texture != t)
|
|
{
|
|
g_critical ("You must bind the texture before initializing it.");
|
|
return;
|
|
}
|
|
|
|
gsk_gl_driver_set_texture_parameters (self, min_filter, mag_filter);
|
|
|
|
gdk_cairo_surface_upload_to_gl (surface, GL_TEXTURE_2D, t->width, t->height, NULL);
|
|
|
|
#ifdef G_ENABLE_DEBUG
|
|
gsk_profiler_counter_inc (self->profiler, self->counters.surface_uploads);
|
|
#endif
|
|
|
|
t->min_filter = min_filter;
|
|
t->mag_filter = mag_filter;
|
|
|
|
if (filter_uses_mipmaps (t->min_filter))
|
|
glGenerateMipmap (GL_TEXTURE_2D);
|
|
}
|