.. |
resources
|
ngl: Fix crash with intel driver on Windows when compiling shaders
|
2021-03-25 08:20:30 -04:00 |
gsknglattachmentstate.c
|
gsk: add OpenGL based GskNglRenderer
|
2021-02-23 14:41:52 -08:00 |
gsknglattachmentstateprivate.h
|
gsk: add OpenGL based GskNglRenderer
|
2021-02-23 14:41:52 -08:00 |
gsknglbuffer.c
|
gsk: add OpenGL based GskNglRenderer
|
2021-02-23 14:41:52 -08:00 |
gsknglbufferprivate.h
|
ngl: ensure vertices buffer allocates enough vertices
|
2021-03-18 10:43:24 -07:00 |
gsknglcommandqueue.c
|
ngl: move uniform key mapping into uniform state
|
2021-03-23 13:44:26 -07:00 |
gsknglcommandqueueprivate.h
|
ngl: move uniform key mapping into uniform state
|
2021-03-23 13:44:26 -07:00 |
gsknglcompiler.c
|
ngl: Add infrastructure for clip-variants of shaders
|
2021-03-07 20:30:45 -05:00 |
gsknglcompilerprivate.h
|
ngl: Add infrastructure for clip-variants of shaders
|
2021-03-07 20:30:45 -05:00 |
gskngldriver.c
|
ngl: move uniform key mapping into uniform state
|
2021-03-23 13:44:26 -07:00 |
gskngldriverprivate.h
|
ngl: move uniform key mapping into uniform state
|
2021-03-23 13:44:26 -07:00 |
gsknglglyphlibrary.c
|
ngl: Fix a rounding error in subpixel positioning
|
2021-03-21 16:05:10 -04:00 |
gsknglglyphlibraryprivate.h
|
ngl: Always populate the glyph front cache
|
2021-03-21 16:05:10 -04:00 |
gskngliconlibrary.c
|
gsk: add OpenGL based GskNglRenderer
|
2021-02-23 14:41:52 -08:00 |
gskngliconlibraryprivate.h
|
gsk: add OpenGL based GskNglRenderer
|
2021-02-23 14:41:52 -08:00 |
gsknglprogram.c
|
ngl: move uniform key mapping into uniform state
|
2021-03-23 13:44:26 -07:00 |
gsknglprogramprivate.h
|
ngl: move uniform key mapping into uniform state
|
2021-03-23 13:44:26 -07:00 |
gsknglprograms.defs
|
ngl: Special-case css backgrounds
|
2021-03-14 16:49:31 -04:00 |
gsknglrenderer.c
|
Revert "ngl: Remove duplicate check"
|
2021-03-19 13:17:02 -04:00 |
gsknglrenderer.h
|
g-i: add missing since annotations for 4.2
|
2021-03-07 19:50:32 +01:00 |
gsknglrendererprivate.h
|
gsk: add OpenGL based GskNglRenderer
|
2021-02-23 14:41:52 -08:00 |
gsknglrenderjob.c
|
ngl: move uniform key mapping into uniform state
|
2021-03-23 13:44:26 -07:00 |
gsknglrenderjobprivate.h
|
gsk: add OpenGL based GskNglRenderer
|
2021-02-23 14:41:52 -08:00 |
gsknglshadowlibrary.c
|
gsk: add OpenGL based GskNglRenderer
|
2021-02-23 14:41:52 -08:00 |
gsknglshadowlibraryprivate.h
|
gsk: add OpenGL based GskNglRenderer
|
2021-02-23 14:41:52 -08:00 |
gskngltexturelibrary.c
|
ngl: implement atlas compaction
|
2021-03-18 17:59:56 -07:00 |
gskngltexturelibraryprivate.h
|
ngl: implement atlas compaction
|
2021-03-18 17:59:56 -07:00 |
gskngltexturepool.c
|
gsk: add OpenGL based GskNglRenderer
|
2021-02-23 14:41:52 -08:00 |
gskngltexturepoolprivate.h
|
gsk: add OpenGL based GskNglRenderer
|
2021-02-23 14:41:52 -08:00 |
gskngltypesprivate.h
|
ngl: Special-case css backgrounds
|
2021-03-14 16:49:31 -04:00 |
gskngluniformstate.c
|
ngl: move uniform key mapping into uniform state
|
2021-03-23 13:44:26 -07:00 |
gskngluniformstateprivate.h
|
ngl: move uniform key mapping into uniform state
|
2021-03-23 13:44:26 -07:00 |
inlinearray.h
|
gsk: add OpenGL based GskNglRenderer
|
2021-02-23 14:41:52 -08:00 |
ninesliceprivate.h
|
gsk: add OpenGL based GskNglRenderer
|
2021-02-23 14:41:52 -08:00 |