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resources
ngl: Fix crash with intel driver on Windows when compiling shaders
2021-03-25 08:20:30 -04:00
fp16.c
Work around compiler shortcomings on macOS
2021-04-07 22:38:47 -04:00
fp16private.h
gsk: Add runtime checks for F16C
2021-04-07 22:21:23 -04:00
gsknglattachmentstate.c
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
gsknglattachmentstateprivate.h
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
gsknglbuffer.c
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
gsknglbufferprivate.h
ngl: ensure vertices buffer allocates enough vertices
2021-03-18 10:43:24 -07:00
gsknglcommandqueue.c
ngl: Add a program change counter
2021-04-09 00:52:18 -04:00
gsknglcommandqueueprivate.h
ngl: Add a program change counter
2021-04-09 00:52:18 -04:00
gsknglcompiler.c
ngl: Add infrastructure for clip-variants of shaders
2021-03-07 20:30:45 -05:00
gsknglcompilerprivate.h
ngl: Add infrastructure for clip-variants of shaders
2021-03-07 20:30:45 -05:00
gskngldriver.c
ngl: move uniform key mapping into uniform state
2021-03-23 13:44:26 -07:00
gskngldriverprivate.h
ngl: move uniform key mapping into uniform state
2021-03-23 13:44:26 -07:00
gsknglglyphlibrary.c
ngl: Fix a rounding error in subpixel positioning
2021-03-21 16:05:10 -04:00
gsknglglyphlibraryprivate.h
ngl: Speed up glyph loop
2021-03-30 00:19:28 -04:00
gskngliconlibrary.c
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
gskngliconlibraryprivate.h
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
gsknglprogram.c
ngl: move uniform key mapping into uniform state
2021-03-23 13:44:26 -07:00
gsknglprogramprivate.h
ngl: move uniform key mapping into uniform state
2021-03-23 13:44:26 -07:00
gsknglprograms.defs
ngl: Special-case css backgrounds
2021-03-14 16:49:31 -04:00
gsknglrenderer.c
Revert "ngl: Remove duplicate check"
2021-03-19 13:17:02 -04:00
gsknglrenderer.h
g-i: add missing since annotations for 4.2
2021-03-07 19:50:32 +01:00
gsknglrendererprivate.h
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
gsknglrenderjob.c
ngl: Small optimization for shadows
2021-04-11 12:54:07 -04:00
gsknglrenderjobprivate.h
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
gsknglshadowlibrary.c
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
gsknglshadowlibraryprivate.h
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
gskngltexturelibrary.c
ngl: Reserve a pixel in texture atlases
2021-04-08 23:34:37 -04:00
gskngltexturelibraryprivate.h
ngl: implement atlas compaction
2021-03-18 17:59:56 -07:00
gskngltexturepool.c
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
gskngltexturepoolprivate.h
ngl: Improve packing
2021-03-29 15:17:10 -04:00
gskngltypesprivate.h
ngl: Reduce vertex storage
2021-04-07 21:30:43 -04:00
gskngluniformstate.c
ngl: move uniform key mapping into uniform state
2021-03-23 13:44:26 -07:00
gskngluniformstateprivate.h
ngl: move uniform key mapping into uniform state
2021-03-23 13:44:26 -07:00
inlinearray.h
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
ninesliceprivate.h
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00