gtk2/gsk/resources/glsl/blur.vs.glsl
2017-12-21 19:12:31 +01:00

10 lines
205 B
GLSL

out vec2 size;
void main() {
gl_Position = uProjection * uModelview * vec4(aPosition, 0.0, 1.0);
vUv = vec2(aUv.x, aUv.y);
/*size = vec2(aPosition.z - aPosition.z, aPosition.y - aPosition.w);*/
}