forked from AuroraMiddleware/gtk
10 lines
205 B
GLSL
10 lines
205 B
GLSL
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out vec2 size;
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void main() {
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gl_Position = uProjection * uModelview * vec4(aPosition, 0.0, 1.0);
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vUv = vec2(aUv.x, aUv.y);
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/*size = vec2(aPosition.z - aPosition.z, aPosition.y - aPosition.w);*/
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}
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